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Battle Tech: The Crescent Hawks' Revenge

Page history last edited by The Fifth Horseman 13 years, 2 months ago

 

 
   
Game Info: http://www.abandonia.com/en/games/977/BattleTech+-+The+Crescent+Hawks+Revenge.html
Download: http://www.abandonia.com/en/games/977/BattleTech+-+The+Crescent+Hawks+Revenge.html
 
 

Testing-History

 
 

Status

Comments

Version

Debug.log

Playable Working.
0.23  
Playable

D-Pad mouse working (input has to be changed to "Mouse" in game options before mouse input is accepted), touchpad mouse semi-functional and gives a 386 opcode error if enabled in the main menu.

0.21  
 
     
 

Testing Comments:

 
  The game defaults to Zoom on startup regardless of actual screen scaling mode. Most likely caused by the game switching between different graphic modes when it starts.  
     
 
 

Comments

Audio Volume 

 

Touchpad Mouse (TPM) 

 

Game-Speed

Normal

Suggested .exe-file

Revenge.exe
 
     
 

Useful comments

 
  See http://www.abandonia.com/files/extras/27103_Command%20Reference.jpg for a list of keyboard commands.
 
     
 

Custom Control Scheme:

 
 

INI Settings 

Additional Notes

[revenge]
ScreenScale=Jitter
ScreenUpdate=30FPS
KEY_UP=E048
KEY_DOWN=E050
KEY_LEFT=E04B
KEY_RIGHT=E04D
KEY_A=07
KEY_B=01
KEY_X=02
KEY_Y=39
KEY_L=0D
KEY_R=0C
KEY_START=44
KEY_SELECT=43
TPMScroll=TRUE
TPMTap=TRUE
TPMRight=KEY_B
TPMLeft=KEY_Y

D-Pad - Move cursor/scroll

 

A - Speed 6

B - Cancel selection / Menu (if no unit selected)

X - Speed 1

Y - Select Unit / Confirm Selection

L - Next Unit

R - Previous Unit

 

Start - Dropship controls

Select - Next enemy

 

The controls map the same for DPM (in TPM, Select is used to cancel TPM mode so is not available).

[revenge]
ScreenScale=Jitter
ScreenUpdate=30FPS
KEY_UP=E048
KEY_DOWN=E050
KEY_LEFT=E04B
KEY_RIGHT=E04D
KEY_A=07
KEY_B=01
KEY_X=02
KEY_Y=39
KEY_L=0D
KEY_R=43
KEY_START=44
KEY_SELECT=0C
TPMScroll=TRUE
TPMTap=TRUE
TPMRight=KEY_B
TPMLeft=KEY_Y

This control set is almost the same, with the following differences:

R - "Next Enemy"

Select - "Previous Unit"

This allows using the "Next Enemy" function in TPM mode.

 

 

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