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Super Solvers:  Challenge of the Ancient Empires!

Page history last edited by Namo 9 years, 1 month ago

 

   
   
Game Info: http://www.mobygames.com/game/super-solvers-challenge-of-the-ancient-empires
Download: http://www.xtcabandonware.com/download.php?id=1355&f=games_q_s/ssae.zip
 
 

Testing-History

 
 

Status

Comments

Version

Debug.log

Playable Smooth scaling slows down title screen, but works fine in-game 0.31  
Partially Working Runs incredibly slow, practically unplayable. 0.25  
Playable Works Perfectly 0.23  
Partially Working Unsupported Opcodes during certain parts of the game. 0.20  
Partially Working Unsupported Opcodes during certain parts of the game. 0.15  
Partially Working Unsupported Opcodes during certain parts of the game. 0.14  
Not Working
Unsupported Opcode upon startup
0.13  
 
     
 

Testing Comments:

 
 

None, whatsoever.  Use the "Good Starting Configuration" on Custom Control Schemes.

 
     
 
 

Comments

Audio Volume 

Perfect.

Touchpad Mouse (TPM) 

Not used.

Game-Speed

Perfect

Suggested .exe-file

aeprog.exe
 
     
 

Useful comments

 
 

In version 0.25, the game does load, and the music plays; however, the frame-rate is way low - probably about 5 FPS - and the music is also slow.

In version 0.23, the game is perfectly playable - I've encountered no opcode errors thus far.

 
     
 

Custom Control Scheme:

 
 

INI Settings 

Additional Notes

[default]
ScreenScale=Jitter
ScreenUpdate=30FPS
KEY_UP=48
KEY_DOWN=50
KEY_LEFT=4B
KEY_RIGHT=4D
KEY_A=39
KEY_B=1C
KEY_X=1D
KEY_Y=38
KEY_START=01
KEY_SELECT=1C
Works great for most games.


^ = Up Arrow
v = Down Arrow
< = Left Arrow
> = Right Arrow
A = Space
B = Enter
X = Ctrl
Y = Alt
Start = Escape
Select = Enter
 
     
 

User Review:

 
 

Its Great to Learn...

If your childhood was anything like mine, your parents didn't want you to spend too much time playing video games unless it was helping you learn something, and so they buy you those "Edutainment" titles.  In most cases, the game tries to throw the learning at you every 5 seconds, such as the critically acclaimed Math Blaster series.  However, in the case of Super Solvers:  Challenge of the Ancient Empires!, you'll find that you're having more fun solving puzzles than learning about Ancient History.

 

The story goes, apparently, that some pirates have taken Ancient Artifacts, broken them, and hidden them under ground.  I'm not quite sure if that actually makes sense, because you're already exploring tombs and things.  Not to mention there's a sneaky looking scientist on the title screen, so lets not worry about the story.

 

The Gameplay is parts platforming and parts puzzle-solving.  You are equipped with 3 items.  You have your laser-light hat, that shoots straight light beams, Hyper-Jump Sneakers for jumping to high places your jump can't reach, and 3 Invulnerability Force Fields.  You must use these items along with your brain to solve puzzles that actually get quite difficult.  The point of each level is to do this in order to find four pieces of an artifact.  After you find them all, you must put them together in a puzzle.

 

The learning comes in after you finish the puzzle.  The puzzle is a photo of a real-life Ancient Artifact, and upon completion of the puzzle, you can read about it.  Of course, if you've taken World History, you already know all of this.

 

After you finish with the puzzle, you have to look around for a door to take you to the Sequence Room.  In the sequence room, you are given 3 patterns; 2 complete ones, and one you have to complete.  You must figure out the third sequence by whats in the other complete ones.  Be careful; if you get it wrong, you have to start the level over and find those artifacts all over again.

 

There are four different Zones, with four chambers each.  Egypt, Near East, India & China, and Greece & Rome.  Each zone has its own unique puzzle.  Egypt's puzzle involve reflecting light into light sensors; Near East has button sequence puzzles; India & China has conveyor belt puzzles; Greece & Rome has gong hitting puzzles.

 

The game's soundtrack consists of classical music, converted into Adlib.  The music is actually very good; you'd have never thought the "Ode To Joy" could be so catchy when it sounds so electronic.

 

There's no real ending, and no real learning, unless you're one of the skeptics who say that the meat of the game play is problem solving and that's educational.  And if you're one of those people, don't you even THINK about bringing home a Math Blaster game to your children.  If you're going to give them an edutainment title, at least give them a good one like this one.  Otherwise, let them enjoy their Mario and Megaman.

 

-Namo

 

 

 

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