Have you created a custom control scheme for your games? Why not share them for the rest of the DSx86 users to enjoy.
These should be added to your DSx86.ini
Game Name |
INI Settings
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Additional Notes |
Good Starting Configuration |
[default] ScreenScale=Zoom ScreenUpdate=30FPS KEY_UP=48 KEY_DOWN=50 KEY_LEFT=4B KEY_RIGHT=4D KEY_A=39 KEY_B=1C KEY_X=1D KEY_Y=38 KEY_START=01 KEY_SELECT=1C |
Works great for most games.
^ = Up Arrow v = Down Arrow < = Left Arrow > = Right Arrow A = Space B = Enter X = Ctrl Y = Alt Start = Escape Select = Enter |
Ancient Land of Ys
Castle Master
Star Wars
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[ys] ScreenScale=Zoom ScreenUpdate=30FPS KEY_UP=48 KEY_DOWN=50 KEY_LEFT=4B KEY_RIGHT=4D KEY_A=1C KEY_B=13 KEY_X=17 KEY_Y=1F KEY_START=01
[cme] ScreenScale=Zoom ScreenUpdate=Direct KEY_UP=48 KEY_DOWN=50 KEY_LEFT=4B KEY_RIGHT=4D KEY_A=1E KEY_B=26 KEY_X=19 KEY_Y=21 KEY_L=39 KEY_R=0B KEY_START=17 KEY_SELECT=1F
[starwars] ScreenScale=Jitter ScreenUpdate=30FPS KEY_UP=10 KEY_DOWN=1E KEY_LEFT=18 KEY_RIGHT=19 KEY_A=1C KEY_B=39 KEY_START=01
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^ = move up v = move down < = move left > = move right (A) = Choose/Exit (B) = Read (X) = Inventory (Y) = Status (START) = Pause Other Controls (keyboard) F1 = Load Game F4 = Save Game
Submitted by Zandro Created for left handed people
^ = move forward v = move backward < = turn left > = turn right (A) = analyze/action (B) = look down (X) = look up (Y) = focus/fix view (L) = move/target (R) = throw rocks (START) = inventory/menu (SELECT) = score/stats
Other Controls (keyboard)
U = turn 180 degs W = walk mode R = run mode C = crawl mode
|
Wing Commander |
[wc] ScreenScale=Zoom ScreenUpdate=30FPS KEY_UP=48 KEY_DOWN=50 KEY_LEFT=4B KEY_RIGHT=4D KEY_A=1C KEY_B=39 KEY_X=14 KEY_Y=0F KEY_L=0C KEY_R=0D KEY_START=26 KEY_SELECT=1E
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Wing Commander has too many controls for the DS's buttons, but this puts all the most useful ones in logical places. This layout also works fine for WC2.
(D-Pad) = Pitch and Yaw
(A) = Primary Fire \ Action
(B) = Secondary Fire
(X) = Next Target
(Y) = Afterburner
(R) = Accelerate
(L) = Decelerate
(START) = Target Lockon
(SELECT) = Autopilot
|
MechWarrior |
[mw] ScreenScale=Jitter ScreenUpdate=30FPS KEY_DOWN=50 KEY_LEFT=4B KEY_RIGHT=4D KEY_A=2C KEY_B=24 KEY_X=0F KEY_Y=39 KEY_START=1C KEY_UP=48 KEY_L=33 KEY_R=34 KEY_SELECT=01
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MechWarrior's controls are extremely complex. This config maps the most frequently used ones to the buttons.
(D-Pad) = Movement
(R/L) = Torso rotation
(A) = Zoom (cycling x1 -> x2 -> x3 ->x1)
(B) = Jump Jets
(X) = Fire all weapons
(Y) = Fire current weapon
(START) = Target Lockon/Cycle Target/Confirm Selection
(SELECT) = Eject/Retreat
The following controls have to rely on the touchscreen keyboard:
Number Keys 1-9, 0 - select specific weapon O - activate automatic weapon selection W - toggle automatic weapon selection on/off
C - command screen D - view your mech's damage E - view target's damage
U - get up after falling M/N - crosshairs up/down Q - quit to cockpit (from map) R - alter Radar range T - view topographic map A - align torso with feet
H - change HUD color
S - sound on/off P - pause
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Prince of Persia -
Control Scheme 1
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[prince] ScreenScale=Jitter ScreenUpdate=Direct KEY_LEFT=4B
KEY_RIGHT=4D
KEY_DOWN=50
KEY_UP=48
KEY_A=48 KEY_B=2A KEY_START=01 KEY_SELECT=39 KEY_L=1D KEY_R=1E KEY_X=22 KEY_Y=26
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Works great for normal gameplay and includes saving and loading.
< = move left > = move right
v = Crouch
^ = Jump (Block)
(A) = Jump (Block) (B) = Action (Grab, Walk, Pick Up, Strike) (START) = Pause
(SELECT) = Display Time
(L) + (R) = Reset Level
(L) + (X) = Save Level
(L) + (Y) = Load Level
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Prince of Persia -
Control Scheme 2
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[prince]
ScreenScale=Jitter ScreenUpdate=Direct KEY_LEFT=4B
KEY_RIGHT=4D
KEY_DOWN=50
KEY_UP=48
KEY_A=48 KEY_B=2A
KEY_START=13 KEY_SELECT=25 KEY_L=14 KEY_R=1F
KEY_X=4E KEY_Y=26
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Works great for cheating. To activate cheats, start the game with the "prince megahit" command line.
< = move left > = move right
v = Crouch
^ = Jump (Block)
(A) = Jump (Block) (B) = Action (Grab, Walk, Pick Up, Strike)
(START) = Resurrection
(SELECT) = Kill opponents
(B) + (L) = Extra health point
(B) + (R) = Heal
(X) = Increase time
(B) + (Y) = Level Skip
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