Game Name |
Compatibility Status |
Additional Notes |
Version |
221B Baker Street |
Playable |
Works Perfectly |
0.22 |
2400 A.D |
Playable |
Works Perfectly |
0.15 |
4D Prince of Persia |
Partially working
|
Works almost perfectly (see Prince of Persia). Need to configure DSx86 to map the action button (SHIFT).
|
0.15 |
4D Boxing |
Playable |
Works Perfectly |
0.23 |
4x4 Racing |
Playable |
Works perfectly. Need to configure DSx86 to map the action button |
0.13
|
688 Attack Sub |
Playable |
Works perfectly |
0.15 |
A-Train |
Playable |
Works perfectly |
0.22 |
Abadía del Crimen, La |
Playable
|
Works perfectly |
0.14
|
Abandoned Places |
Not Working |
Gives an "unsupported opcode" error on startup |
0.22
|
Adventures of Captain Comic |
Playable |
Works perfectly
|
0.15 |
Adventures of Robin Hood |
Partially Working |
Now gets ingame, but gives an "unsupported opcode" error at random |
0.22
|
Adventures Of Willy Beamish |
Playable |
Works Perfectly |
0.22 |
Aeternam |
Playable |
Works Perfectly.
|
0.15 |
Alien Breed |
Playable |
Playable with some slight slowdown. Minor graphic glitches (horizontal scrolling of the HUD is jittery.)
|
0.22 |
Alien Carnage (aka Halloween Harry)
|
Partially Working |
Slight slowdown. Sound and music cut off a second or two after they start playing (in some cases, they don't start at all). |
0.23 |
Alien Phobia |
Partially Working |
The game works, but is fairly slow. Only speaker sound functions, instead of the digitized sound the game supports. |
0.23 |
Alien Syndrome |
Playable |
Works perfectly Map the CTRL Key to Button B |
0.14 |
Allan Border's Cricket |
Playable |
Works perfectly |
0.22 |
Alcatraz |
Playable |
Works Perfectly |
0.23 |
Alley Cat |
Playable |
Works perfectly |
0.13 |
Alone In The Dark
|
Playable
|
Works perfectly, though is slow in places (mainly combat) |
0.22 |
Alter Ego: Female |
Partially Working |
Works for first few screens, but crashes with INT error if you try to scroll on the "map." |
0.14 |
Alter Ego: Male |
Playable |
Works perfectly |
0.15 |
Amazing Spider-Man |
Playable |
On starting the game, the screen scaling mode reverts to Zoom, regardless of the setting in config file. Works fine otherwise. |
0.23 |
Amazon - Guardians Of Eden |
Playable |
Works perfectly |
0.22 |
Amberstar |
Playable |
Works perfectly |
0.22 |
Ambush at Sorinor |
Playable |
Works perfectly |
0.14 |
Ancient Art of War |
Playable |
Some minor (lines etc.) graphical glitches |
0.13 |
Ancient Land of Ys |
Playable |
Works perfectly |
0.20 |
Another World |
Partially Working |
Sound and music are garbled. Attempting to run it with normal audio settings causes heavy slowdown. Run with sound disabled.
|
0.23 |
Ancient Domains of Mystery (ADOM) |
Not Working |
Wrong opcode at start-up |
0.36 |
Arachnophobia |
Not Working |
Gives an "unsupported graphics mode 09" error on startup and just gives a green screen
|
0.22 |
Arcade Volleyball |
Playable |
Works perfectly |
0.15 |
Archipelagos |
Playable |
Works perfectly |
0.14 |
Arctic Adventure |
Playable |
Works perfectly |
0.15 |
Arkanoid |
Playable |
Works perfectly |
0.15 |
Arkanoid 2: Revenge of DOH |
Playable
|
Works almost perfectly.
Ship flickers or "ghosts" away if a lot of action on the screen.
|
0.21 |
Armada 2525 |
Playable |
Works perfectly |
0.13 |
Arnie 2 |
Playable |
Works perfectly |
0.21 |
Arthur: The Quest for Excalibur |
Playable |
Works perfectly |
0.43 |
Ascendancy |
Not Working |
Crashes in menu after selecting a new game |
0.36 |
Avish: Searching for the Exit |
Playable
|
Gives dismissable "unsupported opcode" & "unsupported INT call" error on startup, seems to work perfectly otherwise |
0.22 |
Avoid the noid |
Playable |
Works perfectly |
0.13 |
Bad Blood |
Playable |
Works perfectly |
0.13 |
Bad Street Brawler |
Playable |
Works perfectly |
0.13 |
B.A.T |
Playable |
Works perfectly |
0.22 |
B.A.T 2 |
Playable |
Sound not working and intro doesn't play correctly, but the game is playable |
0.22 |
Bandit Kings of Ancient China |
Playable |
Workd perfectly |
0.22 |
Batman - Caped Crusader |
Playable |
Works perfectly |
0.22 |
Batman Returns |
Playable |
Works perfectly |
0.22 |
Batman The Movie |
Partially Working |
Sound does endless Beep, some scrolling issues but the Game is playable |
0.14 |
Battle Bugs |
Not Working |
Gives an "unsupported INT call" error on startup |
0.20
|
Battle Chess |
Playable |
Works perfectly |
0.13 |
Battle Chess 4000 |
Partially Working |
Now gets ingame, but then gives an "unsupported opcode" error when moving the cursor
|
0.22 |
Battle Isle |
Playable |
Perfectly playable. Starting a mission, after starting up the game gives distorted music. Just quit mission and enter again to get proper music.
|
0.23 |
Battle Isle: Moons of Chromos |
Playable |
Perfectly playable |
0.20 |
Battleship |
Partially Working |
Playable up to the in-game battle, graphics on buttons dont appear to work (no text on them). Slow playing due to having to work in 'Zoom' mode, 'scale' mode makes the graphics too degraded to play properly. Unable to test the proper game due to buttons not displaying properly. |
0.21 |
Battle Tech |
Playable |
No issues encountered during test.
|
0.23 |
Battle Tech: The Crescent Hawks' Revenge
|
Playable |
Input has to be changed to "Mouse" in game options before mouse input is accepted.
|
0.23 |
Barbarian |
Playable |
Works perfectly |
0.22 |
Barbarian 2 |
Playable |
Works perfectly |
0.22 |
Bards Tale |
Playable |
Works perfectly |
0.22 |
Bards Tale 2 |
Playable |
Works perfectly |
0.22 |
Bards Tale 3 |
Playable |
Works perfectly |
0.22 |
Bart Simpsons House Of Weerdness |
Playable |
Gives an "unsupported opcode" error on startup, works fine after the error |
0.13 |
Bart Vs The Space Mutants |
Not Working |
Freezes with a blank screen after ocean logo |
0.22 |
Beetlejuice |
Playable |
Works perfectly |
0.13 |
Berlin 1948 |
Playable |
Works perfectly |
0.22 |
Bio Menace
|
Playable |
Works Perfectly with BioPatch.exe |
0.15 |
Bionic Commando
|
Playable |
Requires mapping Numpad 5 (scancode 4C) to play. Works perfectly.
|
0.23 |
Bip Bop 2 |
Playable |
Works perfectly |
0.13 |
Black Cauldron, The |
Playable |
Works Perfectly |
0.22 |
Blake Stone: Aliens of Gold |
Playable |
Version 1.00 works but slow
Versions 2.00 and 3.00 give "'386 opcodes not supported'' errors
|
0.22 |
Blake Stone 2 |
Not Working |
Just quits back to dos on startup (no error shown) |
0.22 |
Blasteroids |
Playable |
Works perfectly |
0.15 |
Blockout |
Playable |
Works Perfectly. |
0.13 |
Blood Wych |
Playable |
Works perfectly |
0.22 |
Blue Force |
Playable |
Some slight slowdown but perfectly playable |
0.22 |
The Blues Brothers |
Playable |
Works perfectly |
0.13 |
Boomtown |
Playable |
Seems to have some graphical issues, but other than that it appears to work normally. |
0.23 |
Boulder Dash |
Partially Working |
CGA Screen doesn't scroll as expected |
0.14 |
Bubble Bobble |
Playable |
Works perfectly |
0.22 |
Bubble Dizzy |
Partially Working |
No sound/music. Playable otherwise.
|
0.20 |
Bubble Ghost |
Playable |
Use MoSlo
|
0.14 |
Buck Rogers - Countdown to Doomsday |
Playable |
Works perfectly (Note -- you may need to change the savepath in the buck.cfg file to avoid the "save 3 " error.) |
0.20 |
Buck Rogers - Matrix Cubed |
Playable |
Works perfectly (Note -- you may need to change the savepath in the buck.cfg file to avoid the "save 3 " error.)
|
0.14
|
Budokan |
Partially Working |
Background graphics glitches. If you try to move character, it gives "386 opcodes not supported" error. But this game can be play under 286 by nature. |
0.15 |
Burntime |
Playable |
Works perfectly.
|
0.20 |
Bram Stokers Dracula |
Playable
|
Works, but is extremely slow |
0.22 |
Brix |
Playable |
Works perfectly... But you might want to take it out of zoom |
0.43 (pls try to downgrade it) |
Bumpy's Arcade Fantasy |
Not Working |
Black screen, then gives "unsupported opcode" error |
0.15 |
Cadaver |
Playable |
Works perfectly
|
0.22 |
California Games |
Not Working |
Memory error at startup |
0.36 |
Call of Cthulhu - Shadow of the Comet |
Playable |
Works perfectly
|
0.20 |
Captain Blood |
Not Working |
setup screen works fine. entering game gives "user requested breakpoint" and eventually (mouse-related?) "unsupported opcode"
(didn´t get it to work in DOSBox either, though)
|
0.20 |
Captive |
Playable |
Works perfectly |
0.20 |
Car And Driver |
Not Working |
Gives "unsupported opcode" error on startup |
0.22 |
Cartooners |
Playable |
Works perfectly; only D-pad mouse works |
0.15 |
Castle Adventure
|
Not Working |
Gives "unsupported INT call" on startup |
0.21
|
Castle Master
|
Playable |
A little choppy, but works perfectly |
0.22 |
Castle Master 2 |
Playable |
A little choppy, but works perfectly |
0.22 |
Castle of Dr. Brain |
Playable |
Playable, but can give random "unsupported opcode"-messages.
|
0.13 |
Castles 2 |
Playable |
Works perfectly |
0.13 |
Castlevania |
Playable |
Works perfectly, Some slight slowdown, but perfectly playable |
0.13 |
Catacomb |
Not Working |
Gives "unsupported INT call" if you move
|
0.20 |
Catacomb 3D |
Not Working |
Gives "unsupported opcode" error on startup |
0.22 |
Catacomb Abyss |
Playable |
Works perfectly |
0.22 |
Catacomb Apocalypse |
Playable |
Works perfectly |
0.22 |
Catacomb Armageddon |
Playable |
Works perfectly |
0.22 |
CD-MAN |
Playable
|
CD-MAN 1.5 works perfectly, scale reverts to zoom at menu. White bar under the map when in "Smooth" scale, but doesn't interfere with the gameplay. Menu graphics around the borders glitchy but it is not a problem. |
0.30 |
Centurion - Defender of Rome |
Playable |
Works perfectly, touchscreen mouse quirky |
0.22 |
Championship Manager |
Playable |
Works perfectly, though it takes a while to start a new game (nearly an hour??)
|
0.22 |
Champions of Krynn |
Playable |
Works perfectly |
0.22 |
Charlie the Duck |
Partially Working
|
It doesn't give any errors and run as normal, but speed is slow, and so does the sound. |
0.10 |
Chinese Paladin: Sword and Fairy |
Not Working
|
Gives "unsupported opcode" error on startup |
0.10 |
Circuit's Edge |
Playable |
Works perfectly |
0.43 |
Civilization (Sid Meier's) |
Playable |
Works perfectly
|
0.23Beta
|
Clue!, The
|
Not Working
|
Gives "unsupported opcode" error on startup |
0.22 |
Clyde's Adventure |
Not Working |
Gives "unsupported opcode" error on startup |
0.13 |
Clyde's Revenge |
Not Working |
Gives "unsupported opcode" error on startup |
0.13 |
Cobra Mission |
Not Working |
Gives "unsupported opcode" error on startup |
0.22 |
Codename - Iceman |
Playable |
Works perfectly |
0.22 |
Colonel's Bequest, The
|
Playable |
Works perfectly |
0.22 |
Colonization
|
Not Working |
Now gives an "unsupported opcode" where it used to give an "out of conventional memory" error
|
0.34 |
Command & Conquer
|
Not Working |
Gives "unsupported opcode" error on startup
minimum system requirements for DOS version :
486 66-MHz-CPU 8 MB RAM and Virtual Memory Support.
|
0.15 |
Commander Keen 1: Marooned On Mars
|
Playable |
Works perfectly; jittery horizontal scrolling |
0.23 |
Commander Keen 2: The Earth Explodes
|
Playable |
Works perfectly; jittery horizontal scrolling |
0.23 |
Commander Keen 3: Keen Must Die!
|
Playable |
Works perfectly; jittery horizontal scrolling |
0.23 |
Commander Keen 4: Secret Of The Oracle |
Playable |
Works perfectly |
0.23 |
Commander Keen 5: The Armageddon Machine
|
Playable |
Works perfectly |
0.23 |
Commander Keen 6: Aliens Ate My Baby Sitter!
|
Playable |
Works perfectly |
0.22 |
Commander Keen 7 (fangame) |
Playable
|
Works perfectly
|
0.22
|
Commander Keen 8 (fangame) |
Playable
|
Works perfectly
|
0.22
|
Commander Keen in Keen Dreams |
Playable
|
Works perfectly |
0.22 |
Companions Of Xanth |
Playable |
Some slight slowdown in places but perfectly playable |
0.22 |
Conan:The Cimmerian
|
Playable
|
Works perfectly
|
0.15
|
Corporation |
Playable |
Works perfectly |
0.22 |
Corridor 7 |
Not Working |
Gives an "abnormal program termination" error on bootup |
0.22 |
Cosmo's Cosmic Adventure 1 |
Playable |
Works perfectly |
0.15 |
Cosmo's Cosmic Adventure 2 |
Playable |
Works perfectly |
0.15 |
Cosmo's Cosmic Adventure 3 |
Playable |
Works perfectly |
0.15 |
Countdown |
Playable |
Works perfectly |
0.22 |
Covert Action |
Playable |
Works perfectly |
0.13 |
Crime City |
Playable
|
Works perfectly |
0.22 |
Crazy Cars 3 |
Playable |
Works perfectly |
0.37 |
Crime Time |
Playable |
Works perfectly
|
0.22 |
Cruise For A Corpse |
Playable |
Works perfectly |
0.22 |
Crystal Caves |
Playable |
Unsupported INT Calls, can dismiss them; Title screen frozen and possible unsupported opcode |
0.20 |
Crystals Of Arborea |
Playable |
Works perfectly |
0.22 |
Curse Of Enchantia |
Playable |
Works perfectly |
0.22 |
Curse Of Azure Bonds |
Playable |
Works perfectly |
0.22 |
D/Generation |
Playable |
Works fine, but can't move diagonally. |
0.22 |
Dangerous Dave |
Playable |
Works perfectly |
0.15 |
Dangerous Dave in the Haunted Mansion |
Not Working |
The map when you exit the titlescreen is shown for a second, then it exits to the DOS prompt with the message "Abormal Program termination".
|
0.20 |
Dark Ages |
Playable |
Works perfectly |
0.15 |
Dark Half |
Partially Working |
Gets ingame, but gives an "unsupported opcode" error at random |
0.22 |
Dark Heart of Uukrul |
Not Working |
Freezes on splash screen. Resolution is also strange. |
0.14 |
Darklands |
Partially Working |
Serious graphic issues in battles.
Also gives "unsupported opcode" when trying to load a game
|
0.15
0.21
|
Darkseed |
Playable |
Works perfectly |
0.22 |
Day Of The Tentacle |
Playable |
Works perfectly |
0.22 |
Deathtrack |
Playable |
Works Perfectly |
0.15 |
Death Knights Of Krynn |
Partially Working |
Saving and loading doesn't seem to be working, but everything else seems to work fine
|
0.22 |
Deluxe Trivial Pursuit |
Playable |
Works Perfectly |
0.22 |
Demons Winter |
Not Working |
Freezes with a black screen after title screen
|
0.22 |
Die Hard 2 |
Playable |
Playable. Eventually a bit slow. Gives skippable "unsupported port I/O" messages on startup and upon entering/leaving gamemodes. |
0.20 |
Disc |
Playable |
EGA mode works perfectly, runs faster than intended
|
0.13 |
Dizzy |
Not Working |
Freezes with a black screen at startup |
0.22
|
Dizzy - Prince Of The Yolk Folk |
Playable
|
Works perfectly in EGA and VGA mode. Sound works perfectly
|
0.25 |
Doctor Who Dalek Attack |
Playable |
Works perfectly |
0.13 |
Don't go alone |
Playable |
Works perfectly |
0.14 |
Donkey Island |
Partially Working |
Mouse is not reacting and thus can't go beyond main menu. |
0.14 |
Double Dragon |
Playable |
Works perfectly |
0.14 |
Double Dragon 2 |
Playable |
Works perfectly |
0.14 |
Doukyusei(Japan) |
Not Working |
Gives "unsupported INT call" on startup |
0.14 |
Dragon Wars |
Playable |
Works perfectly |
0.13 |
Dragons Lair |
Playable |
Works perfectly |
0.22 |
Dragons Lair 2 |
Playable |
Works perfectly |
0.22 |
Dragons Lair 3 |
Playable |
Works perfectly |
0.22 |
Dragons Of Flame |
Playable |
Works perfectly |
0.22 |
Dreamweb |
Playable |
Using "dreamweb /n" the game runs perfectly without sound |
0.22 |
Driller |
Playable |
Works perfectly. |
0.13 |
Driller 2: Darkside |
Not Working |
"FATAL ERROR" |
0.13 |
Ducks |
Not Working |
Unsupported Opcode |
0.14 |
Duck Tales - The Quest for Gold |
Playable |
Slowdowns in some parts of game, works fine otherwise.
|
0.23 |
Duke Nukem 1 |
Playable |
Works perfectly |
0.15 |
Duke Nukem 2 |
Playable |
Works perfectly, some slowdowns |
0.15 |
Dune |
Playable |
Works perfectly with full sound. Run setup.exe to configure the sound hardware (use auto detection; only needed once) |
0.23 |
Dune 2 |
Playable |
Music works fine. Digitized sound playback requires ~512 KB of XMS. |
0.36 |
Dungeon Master |
Partially Working |
Asks for you to insert the Dungeon Master disk into C: |
0.22 |
Dungeons of Grimlor |
Not Working |
Gives an error and claims that you should report the error and how you caused it to the vendors. |
0.14 |
Dungeons of Grimlor 2: The Lich
|
Not Working |
"Illegal function call in module ESET at address 2C8E:007B. Hit any key to return to the system." |
0.14 |
Dyna Blaster
|
Partially Working |
Game can be run, but graphics is totally messed up. |
0.22 |
EcoQuest - The Search for Cetus |
Partially Working |
Playable. Intro freezes (must be skipped)
random slowdowns, game-freezes and "unsupported opcodes"
|
0.14 |
EcoQuest 2: Lost Secret of the Rainforest |
Playable |
Works perfectly.
|
0.20 |
EGATrek |
Paritally Working |
Game can be run, but graphics are blurred and text is unreadable. |
0.14 |
Electranoid |
Playable |
Works perfectly. Must be run with the /ems switch (electranoid /ems) or it won't work. Use scaled mode instead of zoom for best results |
0.13 |
Electro Man (aka Electro Body)
|
Playable |
Works perfectly with full sound. Occasional brief slowdowns.
|
0.23 |
Elf |
Not working |
needs extended keyboard-code for right shift key to start the game and to shoot. |
0.20 |
Elite Plus |
Playable
|
Works perfectly in MCGA 256 mode |
0.22 |
Elvira: Mistress of the Dark |
Playable |
Works perfectly |
0.22 |
Elvira 2: Jaws of Cerberus
|
Playable |
Works perfectly |
0.22 |
Elvira 3 : Waxworks
|
Playable |
Works perfectly |
0.22 |
Eye Of The Beholder |
Playable |
Works perfectly |
0.22 |
Eye Of The Beholder 2 |
Playable |
Works perfectly |
0.22 |
F-117 Stealth Fighter |
Playable
|
Works perfectly, slow in game. Lower detail with ALT-D
|
0.30 |
F19 Stealth Fighter |
Playable |
Works perfectly |
0.13 |
F29 Retaliator |
Partially Working |
Intro, Menu and Music work fine. No gameplay. |
0.15 |
Faery Tale Adventure |
Playable |
Works perfectly in CGA mode. EGA mode has graphics issues |
0.22 |
Falcon 3 |
Playable |
Works perfectly, though is pretty slow ingame. Choosing config on title screen freezes game though. |
0.22 |
Fantasy World Dizzy |
Playable |
Works perfectly |
0.22 |
Fascination |
Playable |
Works perfectly |
0.22 |
Fates Of Twinion |
Playable |
Works perfectly |
0.22 |
Fatty Bears Birthday Surprise |
Playable |
Works perfectly.
|
0.15 |
Fellowship Of The Ring |
Playable |
Works perfectly |
0.22 |
Fire & Forget II |
Playable |
Works perfectly |
0.13 |
Fire & Ice |
Playable |
No Soundblaster Sound, only Beeper works. Map buttons Q,A,O,P and Space to jump, run and fire. Not working in Version 0.22
|
0.23 |
Firepower |
Playable |
Works perfectly but perhaps runs too fast |
0.15 |
First Samurai, The
|
Playable |
Works perfectly |
0.20 |
Flashback: The Quest for Identity |
Partially Working |
Issues with scaling due to atypical resolution. Unsupported Opcode ocurring on death and when aborting the game.
|
0.23 |
FlixMix |
Partially Working |
The game loads fine, but the selection menu has palette issues |
0.21
|
Floor 13 |
Partially Working |
The game works fine, but the graphics have issues |
0.22
|
Ford Simulator |
Playable |
Works perfectly |
0.22 |
Ford Simulator 2
|
Playable |
Works perfectly |
0.22 |
Ford Simulator 3
|
Not Working |
Gives "unsupported opcode" error on startup
|
0.22 |
Ford Simulator 50
|
Playable |
Works perfectly |
0.22 |
Formula One Grand Prix |
Playable |
Works perfectly, though is pretty slow |
0.22 |
Fountain of Dreams |
Playable |
Works perfectly |
0.14 |
Framed |
Partially Working |
Gives "unsupported opcode" if you pick something up |
0.14 |
Freddy Pharkas Frontier Pharmacist |
Playable |
Works perfectly.
|
0.22 |
Fritz 2 |
Playable |
Works perfectly |
0.15 |
Funny Face |
Playable |
Works perfectly |
0.15 |
Future Wars |
Playable |
Works perfectly |
0.22 |
Galactic Battle |
Playable |
Works perfectly |
0.13 |
Galactix 1.5 |
Playable |
Works almost perfectly. Some general slow down and an occasional crash. SFXs may screech once in a while.
|
0.15 |
Galaxian |
Playable |
Not really playable without errors here. Runs so too fast but still works fine. |
0.?? |
Gateway To The Savage Frontier |
Playable |
Works perfectly |
0.22 |
Gauntlet 2 |
Partially Working |
The game starts with graphical glitches and crashed with "unsupported opcode" (while blindly trying to find the "start game") |
0.13
|
Gear Works |
Playable |
occasionaly freezes when finishing a level |
0.14 |
General Budda's Labyrinth |
Not Working |
"Illegal function call in module GBL1 at address 12EF:0880. Hit any key to return to the system." |
0.13 |
Genghis Khan 2 |
Not Working |
After running KOEI.com there is 3 rows of garbled text and you are back at the prompt. |
0.13
|
Gobliiins |
Playable |
Works perfectly |
0.22 |
Gobliins 2 |
Playable |
Works perfectly |
0.22 |
Goblins 3 |
Playable
|
Runs a little choppily and has some random pauses, but perfectly playable |
0.22 |
Gobman |
Playable |
Works perfectly |
0.14 |
God of Thunder |
Playable |
Works perfectly |
0.22 |
Godeunghaksaeng eui Haru (Korea) |
Playable |
Works perfectly, though is pretty slow |
0.15 |
Gods |
Playable |
Column of "stuck" pixels on the extreme right of the screen. Perfectly playable otherwise.
|
0.23
|
Golden Axe |
Playable |
Works fine. Scancodes 4C and 36 must be mapped to DS buttons. |
0.23 |
Great Escape |
Playable |
Works perfectly (needs moslo though)
|
0.22 |
Great Giana Sisters, The |
Partially Working |
Game runs, but it is very slow and unplayable. |
0.14 |
Great War 1914-1918, The |
|
see History Line 1914-1918 |
|
Grand Prix Circuit |
Playable |
Works Perfectly. To play, gpega.exe must be run. gpcga.exe crashes after intro screen. |
0.14 |
Grand Prix Unlimited |
Playable |
Works perfectly, though is pretty slow |
0.22 |
Guild Of Thieves |
Playable |
Works perfectly
|
0.22 |
Gunship |
Partially Working |
EGA mode has Graphical issues (map etc.) Also may have issue with weapons (CGA is fine) |
0.13 |
Gunship 2000 |
Playable |
Works perfectly, though is pretty slow |
0.22 |
Guy Spy |
Partially Working |
Now gets in-game but gives an "unsupported EGA opcode" when entering game in both EGA and VGA modes. CGA seems to be running fine.
|
0.22 |
Helicopter Sim 2.00 |
Playable |
Works perfectly
|
0.22 |
Hannibal |
Playable |
sound lags
|
0.33 |
Hardball 2 |
Partially Working |
Freezes after taking a shot
|
0.22 |
Hare Raising Havoc |
Playable |
Works perfectly |
0.22 |
Heart Of China |
Playable |
Works Perfectly. Restore saved game does not work |
0.22 |
Heimdall |
Partially Working |
Works perfectly, but graphics becom corupted when talking to someone
|
0.22 |
Heimdall 2 |
Partially Working |
Now gets ingame but gives continuous "unsupported INT call" errors |
0.22 |
Hero Quest |
Playable |
Works perfectly |
0.22 |
Heroes Of The Lance |
Playable |
Works perfectly |
0.22 |
Heros: The Sanguine Seven
|
Playable |
Works perfectly |
0.15 |
Hill Street Blues |
Playable |
Works perfectly
|
0.22 |
Hillsfar |
Playable |
Works perfectly |
0.15 |
Hired Guns |
Partially Working |
Training and Action modes both work perfectly, RPG mode gives "386 opcodes not supported" error. Now gives an "unsupported opcode" when moving cursor ingame |
0.22 |
History Line 1914-1918 |
Partially working |
No sound or music. Works fine otherwise.
|
0.23 |
Hitblock (DOS) |
Playable |
Works perfectly |
0.15 |
Hocus Pocus |
Playable
|
Works perfectly.
|
0.20 |
Home Alone |
Playable |
Appears to play fine. |
0.20 |
Hook |
Playable |
Works perfectly |
0.22 |
Hugo House of Horrors |
Playable |
Works perfectly |
0.22 |
Hyperspeed |
Playable |
Works perfectly |
0.14 |
Igor - Objective Uikokahonia |
Partially Working |
Now freezes at random. Soundblaster gives "unsupported port I/O" error (can't be skipped) |
0.22 |
Immortal, The |
Playable |
Works perfectly, though is a little slow
|
0.22 |
Impossible Mission 2 |
Playable |
Works perfectly |
0.15 |
Inca |
Playable |
Works perfectly.
In version 0.15 Intro works perfectly, with music and digitized speech, then crash with unsupported opcode
|
0.20 |
Incredible Machine, The |
Playable |
Works perfectly |
0.13 |
Indiana Jones And The Fate Of Atlantis |
Playable |
Works perfectly (Talkie version with full speech works perfect also)
|
0.22 |
Indiana Jones And The Last Crusade |
Playable |
Works perfectly |
0.22 |
Indy 500 |
Playable |
Works perfectly, though is really slow |
0.22 |
Innocent Until Caught |
Playable |
Works perfectly |
0.22 |
Ishar |
Playable |
Works perfectly |
0.22 |
Ishar 2 |
Playable |
Works perfectly |
0.22 |
Island of Dr. Brain, The |
Playable |
Perfectly playable.
|
0.20
|
James Pond 2 |
Playable |
Works perfectly, though is a little slow
|
0.22 |
Jetfighter 2 |
Not Working |
Menu loads, trying to start a mission results in "Unsupported INT call!" |
0.30 |
Jetpack |
Playable |
Works perfectly |
0.15 |
Jill of the Jungle |
Playable |
Faster, but still with a few problems. The game runs at a more tolerable frame-rate if the music is turned off, but the frame-rate varies based on the amount of objects on screen at one time (estimated 45-70 fps). The game will not run after pregame setup if sounds are disabled (but they can be disabled in game with the N key). The graphics mode selected does not effect frame-rate at all. The entirety of DSx86 will freeze if smooth scaling is turned on.
|
0.31 |
Jill of the Jungle 2 |
Playable
|
See description for Jill of the Jungle above. |
0.31 |
Jill of the Jungle 3 |
Playable
|
See description for Jill of the Jungle above. |
0.31 |
Jimmy Whites Whirlwind Snooker |
Playable |
Works perfectly |
0.22 |
Joe and Mac: Caveman Ninja |
Playable |
The music is painfully quiet, and its a bit choppy. |
0.14
|
Jones in the Fast Lane |
Playable |
Works perfectly |
0.25 |
Joust VGA |
Playable |
Works perfectly but keys are not configurable to the D-pad |
0.15 |
Joust CGA |
Partially Working |
Works Perfectly just no sound and too fast |
0.15 |
Jumpman lives |
Playable |
Works perfectly |
0.14 |
Ken's Labyrinth |
Playable |
Frame-rate very slightly improved, but still slow.
|
0.31 |
Killing Clouds |
Playable |
Works perfectly |
0.22
|
Kings of the Beach |
Playable |
Works perfectly |
0.22 |
Kings Bounty |
Partially Working
|
Gives "unsupported opcode" error after choosing your character and difficulty |
0.21 |
Kings Quest |
Playable |
Works perfectly |
0.22 |
Kings Quest 2 |
Playable |
Works perfectly |
0.22 |
Kings Quest 3 |
Playable |
Works perfectly |
0.22 |
Kings Quest 4 |
Playable |
Works perfectly |
0.22 |
Kings Quest 5 EGA |
Playable |
Works perfectly |
0.22 |
Kings Quest 5 VGA |
Playable |
Works perfectly, though only in monochrome |
0.22 |
Kings Quest 6 |
Playable |
Works perfectly |
0.22 |
Knights of Legend |
Playable |
Works perfectly |
0.15 |
L'Empereur |
Playable |
Works perfectly |
0.15 |
Laura Bow 1 - The Colonel´s Bequest |
|
see Colonel´s Bequest, The
|
|
Laura Bow 2 - The Dagger Of Amon Ra |
Playable |
Works perfectly using PC Speaker, may freeze if using soundblaster
|
0.22 |
Lakers Versus Celtics and the NBA Playoffs |
Not Working |
Gives "unsupported opcode" error on startup |
0.14 |
Laser Squad |
Playable |
Works perfectly |
0.22 |
Last Half of Darkness |
Not Working |
Gives "Unsupported INT call" before you get to the title screen. |
0.14 |
Last Ninja |
Playable |
Works perfectly |
0.22 |
Last Ninja 2 |
Playable |
Works perfectly |
0.22 |
Leaderboard Golf |
Playable |
Works perfectly |
0.13 |
Legend |
Playable |
Works perfectly |
0.22 |
Legend Of Kyrandia |
Playable |
Works perfectly |
0.22 |
Legends Of Valour |
Playable |
Works perfectly |
0.22 |
Leisure Suit Larry |
Playable |
Works perfectly |
0.22 |
Leisure Suit Larry 2 |
Playable |
Works perfectly |
0.22 |
Leisure Suit Larry 3 |
Playable |
Works perfectly |
0.22 |
Leisure Suit Larry 5 |
Playable |
Works perfectly |
0.22 |
Leisure Suit Larry 6 |
Playable |
Works perfectly |
0.22 |
Lemmings |
Playable |
Works perfectly |
0.22 |
Les Manley - Lost In LA |
Playable |
Works Perfectly |
0.22 |
Les Manley - Search For The King |
Playable |
Works Perfectly |
0.22 |
LHX: Attack Chopper |
Not Working |
Gives "Unsupported opcode" on startup.
|
0.14 |
Life And Death |
Playable |
Works Perfectly |
0.22 |
Lightspeed |
Playable |
Works Perfectly |
0.14 |
Line Wars II |
Playable |
Works Perfectly |
0.13 |
Links - The Challenge Of Golf |
Playable |
Works Perfectly |
0.22 |
Lode Runner (Original) |
Playable |
Works perfectly |
0.13 |
Lombard RAC Rally |
Playable |
Works perfectly, though is a little slow
|
0.22 |
Lone Wolf |
Playable |
Works perfectly. |
0.22 |
Loom |
Playable
|
Works perfectly. |
0.22 |
Lord Of The Rings - Fellowship Of The Rings |
Playable |
Works perfectly, though the screen where you choose either a new or old game only shows a black screen (in any mode)but the keys to select the options still work. |
0.22 |
Lord Of The Rings - The Two Towers |
Partially Working |
Some graphic errors (characters shown as garbage) |
0.22 |
Lords Of Doom |
Partially Working |
No longer gives an "unsupported opcode" but has lots of graphical glitches. |
0.22 |
Lords Of Midnight |
Playable |
Works perfectly |
0.13 |
Lords Of Midnight - Doomdarks Revenge |
Playable |
Works perfectly |
0.13 |
Lords of the Realm |
Playable |
No music, the sounds are limited to PC-speaker. The game appears to work normally outside that. Touchscreen mouse acts imprecisely, but D-Pad mouse is OK.
|
0.21 |
Lost Dutchman Mine |
Playable |
Works perfectly in CGA and EGA mode. VGA and MCGA modes do not show background of "pop-up" menus. |
0.20 |
Lost Files of Sherlock Holmes - The Case of Serrated Scalpel |
Playable |
Works perfectly |
0.22 |
Lost In Time |
Playable |
Works perfectly |
0.22 |
Lotus 3 Turbo Challenge |
Playable |
Gives "unsupported opcode" when using speakers and trying to start a race |
0.13 |
Lotus - The Ultimate Challenge |
Playable |
Works perfectly |
0.20 |
Low Blow |
Playable |
Works perfectly |
0.22 |
Lure Of The Temptress |
Playable |
Works perfectly |
0.22 |
MACH 3 |
Playable |
Works perfectly, but sound is strange. |
0.14 |
Mad TV |
Playable |
Push Button Y and then Button A after starting mtv.exe.
Always wait for the HDD-Lamp to stop befor hitting buttons.
|
0.20 |
Magic Candle |
Playable |
Works perfectly |
0.13 |
Magic Land Dizzy |
Playable |
Works perfectly |
0.22 |
Magic Pockets |
Playable |
Works perfectly top Amiga conversion |
0.21 |
Major Stryker |
Playable |
Works fine, but the menu, cutscenes and loading screen can slow down a lot of the time. The digitized sound cuts off. |
0.14 |
Maniac Mansion |
Playable |
Mouse not working (arrow keys work fine to move the cursor), but works perfectly apart from that |
0.22 |
Manhunter |
Playable |
Works perfectly |
0.22 |
Manhunter 2 |
Playable |
Works perfectly |
0.22 |
Mario |
Partially Working |
Notable slowdown, no sound effects, but playable. |
0.23 beta |
Mario Bros VGA |
Playable |
Works perfectly |
0.15 |
Mario's Game Gallery |
Playable |
Gives dismissable "unsupported INT call" error on startup, works perfectly otherwise (Use D-Pad mouse)
|
0.23 beta |
Mario is Missing DOS |
Not Working |
Crashes on title screen |
0.35 |
Mario Teaches Typing |
Playable |
Audio works perfectly, it appears to run fine just make sure you download a preinstalled zip like this one: https://dosgames.com/files/DOSBOX_MARIOTYPING.ZIP
I had trouble because I had originally tried to set it up, so just extract it and open MARIO.EXE, not setup.exe
|
0.40 |
Martian dream |
Playable |
Works perfectly |
0.13 |
Martian Memorandum |
Playable |
Works perfectly |
0.22 |
Master of Orion |
Playable |
Works perfectly |
0.13 |
Math Rescue |
Not Working |
Title screen appears, then crashes |
0.13 |
Maupiti Island |
Not Working |
Gives an "unsupported INT" error then crashes |
0.22 |
Mean Streets |
Playable |
Works Perfectly. 3D a little slow though |
0.22 |
Mechwarrior |
Playable |
Works perfectly |
0.20 |
Mega Lo Mania |
Playable |
Works perfectly |
0.13 |
Megatraveller 2 |
Playable |
Works perfectly
|
0.13
|
Mega Man |
Not Working |
Game crashes in first Level
|
0.22 |
Mega Man III |
Playable |
Works perfectly |
0.43
beta
|
MegaZeux 1.02 |
Partially Working |
Boots properly, but is too slow to be playable (it's slightly faster in PC Speaker mode, though). Also custom character sets don't seem to work (it's always the default one).
|
0.23 |
MegaZeux 2.02 |
Not Working |
A while after loading the default game (Caverns of Zeux), an Unsupported Opcode appears. |
0.23 |
Metal Gear |
Playable |
Works perfectly |
0.22 |
Metal & Lace |
Partially Working |
Unsupported INT calls, can be dismissed. Exits with "MCB eror" if the intro is left to run. Frequent palette and display glitches, but it's working. |
0.21 |
Miami Vice |
Not Working |
Gives "unsupported opcode" error on startup |
0.22 |
Midwinter |
Playable |
Works perfectly |
0.22 |
Midwinter 2 |
Playable |
Works perfectly |
0.22 |
Microsoft Flight Sim 3.0 |
Playable |
Works perfectly |
0.22 |
Microsoft Flight Sim 4.0 |
Not Working |
Gives an error about running it on a non DOS operating system |
0.22 |
Microsoft Flight Sim 4.0a |
Playable |
Works perfectly |
0.22 |
Might And Magic |
Playable |
Works perfectly |
0.22 |
Might And Magic 2 |
Playable |
Works perfectly |
0.22 |
Might And Magic 3 |
Not Working |
Gives an"unsupported opcode" error after copy protection screen |
0.22 |
Might And Magic 4 |
Playable |
Now gives "unsupported string op seg/dir" error on startup. Playable in 0.21
|
0.22 |
Might And Magic 5 |
Playable |
Now gives "unsupported string op seg/dir" error on startup. Playable in 0.21 |
0.22 |
Mines of Titan |
Playable |
Works perfectly |
0.13 |
MiniPutt |
Playable |
Works perfectly |
0.13 |
Monkey Island |
Playable |
Works perfectly |
0.22 |
Monkey Island 2 |
Playable |
Works perfectly |
0.22 |
Monopoly |
Playable |
Works perfectly |
0.13 |
Monster Bash |
Partially Working |
Errors during intro; errors occur whenever a voice tries to play (I.E. the zombie moan at the title.) |
0.14 |
Monty Pythons Flying Circus |
Playable |
Works perfectly |
0.14 |
Monuments of Mars |
Playable |
Works Okay, some random beeps may play as you walk though. Some of the text is garbled aswell.
|
0.15 |
Moonstone |
Playable |
Works perfectly |
0.22 |
Moraff's World
|
Playable |
Video modes 1-6 work fine, use mode 3 (EGA) or mode 4 (MCGA) for best results. Kind of slow |
0.13 |
Mortal Kombat |
Not Working |
Gets copy protection screen, also with "LOADFIX" |
0.13 |
Murder in Space |
Not Working |
"unsupported opcode" on startup |
0.20 |
Mystic Towers |
Playable |
Works perfectly |
0.22 |
Narco Police |
Playable |
Works |
0.34 |
Nomad |
Playable |
Works perfectly |
0.22 |
Nebulus |
Playable |
Works perfectly |
0.22 |
Nethack |
Playable |
Works perfectly |
|
Neuromancer |
Playable |
Works perfectly |
0.22 |
Nightmare on Elmstreet |
Not Working |
If you choose hardrive mode it will say some files may be damaged. If you choose anything below that, it will give a "Unsupported INT call" at the character screen. |
0.14 |
Ninja Gaiden II: The Dark Sword of Chaos |
Playable |
Played fine for the duration of test. Full sound and music. |
0.23 |
Nippon Safes |
Playable |
Works perfectly, though is a little slow in places |
0.22 |
Nuklear War |
Playable |
Works perfectly Touchsreen support! |
0.22 |
Oh No Not More Lemmings |
Playable |
Works Perfectly
|
0.22 |
One must fall: 2097 |
Not Working |
Cannot startup. |
0.36 |
Operation Stealth |
Playable |
Works perfectly |
0.22 |
Operation Wolf
|
Playable |
Works perfectly |
0.22 |
Oscar |
Partially Working |
With versione 0.13 it gives "not enough memory" and exit.
With versione 0.14 it starts and the main screen (multi level scrolling) works; if you press a key it crashes
|
0.13
0.14
|
Overkill |
Playable |
No sound or music, but otherwise works perfectly. |
0.14 |
Overlord (aka Supremacy) |
Playable |
No sound, but otherwise works perfectly. |
0.14 |
Out Of This World |
Playable |
Works perfectly |
0.22 |
Outrun |
Playable
|
Works perfectly, including VGA mode.
|
0.38
|
Pac-in-Time |
Playable |
Works perfectly |
0.36 |
Pac-Man |
Playable |
Runs too fast |
0.30
|
Paganitzu |
Playable |
Text on main menu is invisible; game runs very slowly
|
0.14
|
Paku Paku |
Not Working |
Gives "Unsupported opcode" message on startup. |
0.30 |
Panza Kickboxing |
Playable |
Works perfectly - great version, vga mode is beautiful. Note: press any key at "Insert Disk B" |
|
Paratrooper
|
Playable |
Works perfectly |
0.13 |
Pc Man |
Playable |
Works perfectly |
0.13 |
Pee & Gity (Korea) |
Not Working |
"XMS Driver not found" error. |
0.15 |
Perestroika |
Not Working |
Cannot pass the title screen. Probably due to the digitalized PC speaker singing, which results into random high pitched bleeps. |
0.36 |
PGA Tour Golf |
Partially Working |
Has some graphics errors with the menus and buttons, also the courses aren't shown properly |
0.22 |
Phantasie III: Wrath of Nikademus |
Playable |
Works perfectly |
0.15 |
Pharaoh's Tomb |
Playable |
Works perfectly |
0.13 |
Pinball Dreams |
Not Working |
Freezes with blank screen after intro
|
0.22 |
Pinball Dreams 2 |
Not Working |
Freezes with blank screen after intro |
0.22 |
Plan 9 From Outer Space |
Partially Working |
Gets ingame, but gives "unsupported mode-x opcode" errors at random (though these can be skipped)
|
0.22 |
Planet Edge |
Playable |
Works, slowly,in EGA mode. When setting VGA mode the game does not switch to VGA (remains in prompt mode) but apparently works |
0.14 |
Planet X3 |
Playable |
Works perfectly |
0.43 |
Platoon |
Playable |
Works perfectly |
0.22 |
Police Quest |
Playable |
Works perfectly |
0.22 |
Police Quest 2 |
Playable |
Works perfectly |
0.22 |
Police Quest 3 |
Playable |
Works perfectly |
0.22 |
Pool Of Radiance |
Partially Working |
Asks for the Save disk to be inserted into C: |
0.22 |
Pools Of Darkness |
Playable |
Works perfectly |
0.22 |
Populous
|
Playable |
Works perfectly, minor Touchpad issue |
0.22 |
Populous 2 |
Partially Working |
Gets to title screen, but moving cursor (with either d-pad and touchpad mice) quits back to DOS |
0.22
|
Ports of Call |
Partially Working |
The game works but it gives continuously the same unsupported INT call (CB retf) |
0.22
|
Prehistorik
|
Playable |
Bomb powerup glitches the screen briefly. A flickering white line occasionally appears on the screen for no apparent reason. |
0.23 |
Prehistorik 2 |
Not Working |
Gives unsupported opcode error on startup |
0.14 |
Prince of Persia |
Partially working
|
Seems to work mostly perfectly, but random unsupported opcode crashes during the game (6D insw, CS=3E83). |
0.15 |
Prince of Persia 2 |
Playable |
Works perfectly with PC Speaker, Partially Working with Sound Blaster in Setup.exe. Runs slowly during some parts of the game. |
0.15 |
Princess Maker |
Playable |
Works perfectly |
0.13 |
Princess Maker 2 |
Partially Working |
Crashes if sound is set to Sound Blaster, no sound if set to General Midi. Has touchscreen issues.
|
0.23 |
Prophecy Of The Shadow |
Partially working
|
Now boots ingame, but crashes after selecting your character |
0.22 |
Punisher, The |
Partially working |
The game launches to main screen. Custom keyboard bindings will be needed for further testing - the game extensively utilises the keypad buttons.
Due to the sheer number of different keys used for different actions (including the numpad), this might be unplayable.
|
0.23 |
Quadralien |
Playable |
VGA version works, but has graphics issues. CGA version seems to work fine.
|
0.14 |
Quadrax |
Not Working |
Gives "VGA graphics card or better one was not detected!" message (in slovak language). |
0.14 |
Qix |
Partially Working |
Works in CGA mode and EGA mode (use "qix r" at command prompt to change modes), but even in CGA mode it runs unplayably slowly. |
0.14 |
Quest For Glory |
Playable |
Works perfectly |
0.13 |
Quest For Glory VGA |
Playable |
Seems to run faster than in 0.13. Music IS working. Minor graphic issues with mouse cursor. Unable to load saved games.
|
0.23 |
Quest for Glory 2 |
Playable |
Works perfectly |
0.13
|
Quest for Glory 3 |
Partially Working
|
Gives "Unsupported SB DSP command 48" after selecting "Create character" |
0.15
|
Race Drivin |
Not Working |
Freezes with blank screen after selecting your options. Playable in 0.21
|
0.22 |
Raiden |
Playable |
Works perfectly, though has lots of slowdown |
0.22 |
Rambo 3 |
Playable |
Works perfectly |
0.15 |
Rampart |
Playable |
Works perfectly |
0.13
|
Rastan |
Playable |
Works perfectly |
0.13 |
Realms Of Arkania - Blade Of Destiny |
Playable |
Works if ran through bladem.exe (if a little slow). Running intro.exe just freezes the emulator with a black screen and no error messages.given, though strangely runs fine if using ideas).
IMPORTANT: Digital sound must be disabled.
|
0.23 |
Red Baron |
Playable |
Works perfectly |
0.13 |
Rendezvous With Rama (1984) |
Playable |
Works perfectly |
0.13 |
Rescue Rover |
Playable
|
Works perfectly |
0.20 |
Return Of The Phantom |
Partially Working |
Gives "unsupported port I/O" error on startup then plays intro (graphics slightly corrupted). Gives "unsupported opcode" error after the intro |
0.22 |
Return To Zork |
Not Working |
Gives "you must have VGA" error |
0.22 |
Rex Nebular And The Alien Gender Bender |
Playable |
Works Perfectly |
0.22 |
Rick Dangerous 2 |
Playable |
Works perfectly in CGA - Slow and graphics messed up in EGA/VGA mode |
0.13 |
Rise Of The Dragon |
Playable |
Works perfectly . Restore saved game does not work |
0.15 |
Robocop |
Partially Working |
"Unsupported INT call" errors on startup and during the game. Can be bypassed, do not appear to affect the gameplay. |
0.21 |
Robocop 3 |
Not Working |
Displays Ocean logo, then freezes.
|
0.23 |
Robowar |
Not Working |
"Illegal function call in module ROBOWAR at address 12F0:01A0. Hit any key to return to the system." |
0.14 |
Rogue |
Playable
|
Game appears to work normally now, things on the gamescreen are shown properly, including stats, gold ect.
|
0.21 |
Romance of the Three Kingdoms 2 |
Playable |
Works Perfectly |
0.15 |
Rotor |
Playable |
Works Perfectly |
0.15 |
Round 42 |
Partially Working |
Screen is too small. |
0.23 beta |
Sam And Max Hit The Road |
Playable |
Works Perfectly |
0.22 |
Sango Fighter
|
Playable |
Works Perfectly |
0.14 |
Sangokushi Eiketsuden(Japan) |
Playable |
Gameplay is slow.
|
0.22 |
Scorched Earth |
Playable |
Has some graphics issues (some text hard to read), but it is playable
|
0.23 |
Scrabble Deluxe |
Playable |
Works Perfectly |
0.22 |
Secret Agent
|
Playable |
Works Perfectly, smooth scaling works.
|
0.31 |
Sentinel |
Partially Working |
VGA mode has messed up graphics, EGA mode has no graphics drawn, CGA has trouble handling redrawing the graphics.
|
0.14 |
Sentinel Worlds 1: Future Magic |
Playable |
Works perfectly
|
0.15 |
Sensible Soccer |
Playable |
The framerate is a little jittery but it is perfectly playable. Loading custom teams sometimes hangs the game
|
0.22 |
Shadows Over Mordor |
Not Working
|
Gives an "unsupported opcode" error once ingame. |
0.22 |
Shinobi |
Playable |
Works perfectly |
0.14 |
Sid Meier's Railroad Tycoon |
Playable |
Works perfectly, select MCGA, with VGA Menu's disappear |
0.23beta |
Silpheed |
Partially Working |
The graphics are stretched horizontally, some graphics are garbled and missing. The "Voice" synthesis doesn't work.
|
0.20 |
SimAnt
|
Not Working |
Gives an "unsupported opcode" error on startup |
0.20 |
SimCity Classic |
Playable |
MCGA Works perfectly |
0.25 |
SimFarm |
Partially Working |
Gives "sound hardware not found" message, but starts afterwards. Glitched color palette, but appears to work normally beyond that.
Workaround for glitched color palette: Edit simfarm.cfg with notepad and change the "V" character (VGA mode) at the first line to "E" (EGA mode).
|
0.21 |
Simon The Sorcerer |
Playable |
Works perfectly |
0.22 |
Simpsons Arcade Game |
Partially Working |
Game works fine, but the palette/screen colors are currently not correct. When exit, it gives an "unsupported upcode". |
0.13 |
Sint Nicolaas |
Partially Working |
As of all the Wiering Software games here it doesn't show up any error, it is just slow |
|
Skate or Die |
Perfect |
Works perfectly |
0.14 |
Ski or Die |
Not Working |
Gives "Packed file is corrupt" message on startup (game works perfectly in DOSBox). |
0.14 |
Skyroads |
Playable |
Works perfectly |
0.13 |
Skyroads X-Mas Special
|
Playable |
Works perfectly |
0.13 |
Sleeping Gods Lie |
Playable |
Works perfectly, though is a little choppy |
0.22 |
Sleepwalker |
Not Working |
Now gives "unsupported opcode" error at startup
|
0.22 |
Slordax |
Playable |
Works Perfectly |
0.13 |
Softporn Adventure |
Playable |
Works perfectly |
0.22 |
Solar Winds |
Playable |
Works perfectly |
0.13 |
Solder Runner |
Not Working |
"Illegal function call in module ESET at address 2C90:007B. Hit any key to return to the system." |
0.13 |
Sopwith 1 |
Playable |
Works perfectly |
0.13 |
Space Crusade |
Playable |
Works perfectly |
0.22 |
Space Hulk |
Playable |
|
0.23 |
Space Invaders |
Not Working |
"Illegal function call in module TSI at address 02EF:005B Hit any key to return to system." |
0.37beta |
Space Quest |
Playable |
Works perfectly |
0.22 |
Space Quest 2 |
Playable |
Works perfectly |
0.22 |
Space Quest 3 |
Playable |
Works perfectly |
0.22 |
Space Quest 4 EGA |
Playable |
Works perfectly |
0.22 |
Space Quest 4 VGA |
Playable |
Works perfectly, though only in monochrome |
0.22 |
Space Quest 5 |
Playable |
Works perfectly |
0.22 |
Space Racer |
Playable |
Works perfectly |
0.13 |
Space Rogue |
Playable |
Works perfectly |
0.14 |
Spear Of Destiny |
Playable |
A little choppy but perfectly playable |
0.22 |
Speedball |
Playable |
Works in EGA 256colors. Runs fasters than intended |
0.13 |
Speedball 2 |
Playable |
Has some graphic glitches ingame, but it is playable
|
0.22 |
Spellcasting 101 |
Playable |
Works perfectly |
0.22 |
Spellcasting 201 |
Playable |
Works perfectly |
0.22 |
Spellcasting 301 |
Playable
|
Works perfectly |
0.22 |
Spread (Segyunjeon in Korea) |
Playable |
Works perfectly |
0.14 |
Spy Vs Spy 3 |
Playable |
Works perfectly |
0.22 |
Squarez |
Partially Working |
Running too fast to even be playable. |
0.20 |
Star Control 1 |
Playable
|
Slight slowdown when music plays; otherwise perfect. |
0.13 |
Star Control 2 |
Playable |
Works with music (a little choppy).
In previous version musci was missing
|
0.22
|
Star Flight 1 |
Not Working |
Gives an "unsupported opcode" error on startup. |
0.14
|
Star Flight 2 |
Not Working |
Gives an "unsupported opcode" error on startup. |
0.14
|
Star Lord |
Playable |
Works perfectly |
0.20 |
Star Trek - 25th Anniversary |
Playable |
Works perfectly, though a little slowdown in places |
0.22 |
Star Trek - Judgement Rites |
Playable |
Works perfectly, though a little slowdown in places |
0.22 |
Star Wars (1988) |
Playable |
Works perfectly |
0.14
|
Starglider |
Playable |
Works perfectly |
0.15 |
Stellar 7 |
Playable |
Works perfectly |
0.13 |
Stormlord |
Playable |
Works perfectly using loadfix, with version 0.13 the palette is corrupted but the scrolling is perfect.
With version 0.14 the palette is now correct but the scroling is jerky
Works perfectly with version 0.15
|
0.13
0.14
0.15
|
Street Fighter II |
Playable |
Works perfectly, with occasional slight slowdowns |
0.23 |
Street Rod
|
Playable |
Works perfectly, except for touchscreen mouse |
0.15 |
Street Rod 2 - The Next Generation
|
Playable |
Works perfectly, except for touchscreen mouse |
0.15 |
Stronghold |
Partially Working |
Intro plays fine, then Black Screen |
0.15 |
Stunt Car Racer |
Playable |
Works perfectly |
0.22 |
Stunt Island |
Playable |
Works perfectly, though is a little slow |
0.22 |
Stunts |
Playable |
Gives "unsupported INT" error at startup, but plays fine after that |
0.22 |
Supaplex |
Playable
|
Works perfectly
|
0.33 |
Super Angelo |
Partially Working |
Same as Charlie the Duck, fully working, but slow. |
|
Super Ball |
Playable |
Works perfectly |
0.13 |
Super Fighter |
Playable |
Works perfectly
|
0.22 |
Superhero League of Hoboken |
Partially Working |
Plays intro fine and first lot of options, but then gives an "unsupported opcode" error |
0.22 |
Super Solvers: Challenge of the Ancient Empires!
|
Playable |
Smooth scaling slows down intro, but gameplay works fine and at full speed with it.
|
0.31 |
Super Solvers: Midnight Run |
Playable |
Works perfectly, with the exception of minor music skips. |
0.14 |
Super Tetris |
Playable |
Works perfectly, but no sound effects |
0.20 |
Summoning, The |
Playable |
Works perfectly, though walking diagonally is hard to do |
0.22 |
Swap |
Playable |
Works perfectly |
0.13 |
Sword of the Samurai |
Playable |
Works perfectly? |
0.15 |
Swords Of Xeen |
Partially Working |
Gives error about running out of high memory just before getting ingame |
0.22 |
Tank Wars
|
Playable |
versions 2.5 and below work perfectly; versions 3.0 and up gives dismissable "386 opcodes not supported" and freezes if a arrow key is held too long
|
0.22 |
Teen Agent
|
Playable |
Works fine, but there are some slowdowns and still cracks in sound when using soundblaster. |
0.22 |
Teenage Mutant Ninja Turtles |
Perfect |
Works perfectly. |
0.14 |
Teenage Mutant Ninja Turtles 2 |
Perfect |
Works perfectly, but game uses SHIFT for action key, so you have to map it to some NDS button. |
0.14 |
Telengard |
Playable |
Works perfectly. |
0.30 |
Tenshitachi no Gogo 3 Bangaihen (Japan) |
Playable |
Works perfectly. It's too difficult to read Japanese texts in scale or jitter mode. |
0.15 |
Terminator |
Playable |
Works perfectly, though is a little slow |
0.21 |
Terminator 2: Judgment Day |
Partially Working |
Graphics glitch when playing the cutscenes, and some sounds seem to be followed by several seconds of static (evident in the second level, when you crash into somethin). Seems to work fine otherwise. |
0.23 |
Test Drive |
Playable |
Works perfectly |
0.22 |
Test Drive 2 |
Playable |
Works perfectly |
0.22 |
Test Drive 3 |
Playable |
Works perfectly, though is a little choppy |
0.22 |
Tetris |
Playable |
Works perfectly |
0.13 |
The Lost City of Atlantis |
Playable |
Appears to work fine. The game starts, no issues encountered during intro and early gameplay. |
0.20 |
Theme Hospital |
Not Working
|
Refuses to run in DOS. (Yes, even with a NOCD patch used.)
Requirements: 486 75MHz processor, 8MB RAM, 1MB graphics card
|
0.22 |
Theme Park Mystery |
Playable |
Works perfectly |
0.22 |
Thexder 2: Firehawk |
Playable
|
Works perfectly. (tested up to beginning of level 4) |
0.13 |
Times Of Lore |
Playable |
Works perfectly |
0.22 |
Tongue of the Fatman |
Playable |
Works perfectly |
0.13 |
Traffic Department 2192 |
Partially Working |
Occasional bursts of static interrupt the sound if set to use Sound Blaster sound effects. Disabling SFX fixes the problem (PC Speaker SFX don't work). Slow, but plays without issues. On exit, "Unsupported INT call" with message "Runtime error 103 at FFF0:6C12" in the DOS screen.
|
0.23 |
Transarctica |
Playable |
Works perfectly
|
0.22 |
Transport Tycoon |
Not Working |
Returns 'Not Enough Memory To Load DOS Extender' error. |
0.21 |
Transport Tycoon Deluxe |
Not Working |
Returns 'Not Enough Memory To Load DOS Extender' error. |
0.21 |
Treasure Trap |
Playable |
Works Perfectly |
0.22 |
Treasures Of The Savage Frontier |
Playable |
Works Perfectly |
0.22 |
Trolls |
Playable |
Works perfectly, though there is a missing background on one of the levels |
0.13 |
Tunnels And Trolls |
Playable |
Works perfectly |
0.21 |
Twilight 2000 |
Partially Working
|
Opcode errors reported at random points in the game (clicking on the file cabinet, assigning platoons) Gameplay seems to work okay |
0.23 |
Ugh! |
Playable |
Works perfectly
|
0.22 |
Ultima 1 |
Playable |
Works fine except for the space portion. When you go into space the terrain (from where you launched from) does not disappear and any attempt to move rapidly drains your shields due to colliding with the leftover land terrain. (Fix: Once you lift off, press "i" and then spacebar. This clears out the leftover terrain.)
|
0.32b |
Ultima 2 |
Playable |
Food counter and some other things use hex as well as decimals and therefore don't work properly, also the numbers don't refresh when changing so they end up as a garbled mess. To force a refresh hit "z".
|
0.34 |
Ultima 3 |
Playable
|
Character stats and some other things use hex as well as decimals and therefore don't work properly |
0.22 |
Ultima 4 |
Playable |
Works perfectly |
0.22 |
Ultima 5 |
Playable |
Works perfectly |
0.22 |
Ultima 6 |
Playable |
Works perfectly |
0.22 |
Ultima Underworld |
Playable
|
Works, but is pretty slow on anything but low details. Saving/loading not working though |
0.22 |
Ultima Underworld 2 |
Partially Working
|
Gives a "386 opcode" error after creating your character |
0.22 |
Ultimate Soccer Manager |
Partially Working |
The game works, but freezes at random |
0.22 |
Uninvited |
Not Working |
Gives "Insert Game Disk 2" message. Unable to load 2nd disk. |
0.13 |
Unlimited Adventures |
Playable
|
Works fine. Some strange flash in to the game. You must use uashell to apply the modules in to your pc.
|
0.14 |
Utopia |
Not Working |
Shows title-screen, then "unsupported opcode". |
0.23beta |
Veil Of Darkness |
Playable |
Works perfectly
|
0.22 |
Vinyl: Goddess from Mars |
Partially Working |
Main menu and HUD graphics display glitched (did not display at all in 0.31 and lower), but otherwise playable. |
0.36 |
Virus |
Playable |
Works perfectly |
0.14 |
Visions of Aftermath: The Boomtown
|
Not Working |
Only shows title-screen then gives "unsupported opcode".
(didn´t get it to work in DOSBox either, though)
|
0.20 |
Volfied |
Playable |
Works perfectly. (type volfied.exe -c for CGA-mode)
|
0.20 |
Walls of Rome
|
Not Working
|
Gives "unsuppoerted opcode" error |
0.13
|
Warlords |
Playable
|
"unsupported opcode" on activating the menu-bar on top of the screen. (also in 0.14 and 0.15 at least), mouse-cursor is black instead of multi-colored.
|
0.20
|
Wasteland |
Playable |
Works perfectly |
0.13 |
Wayne Gretzky Hockey 2 |
Not Working |
Gives "unsupported opcode" error on startup |
0.22 |
Where in the World is Carmen Sandiego? |
Playable |
The game starts and has played normally for the duration of the test.
|
0.20 |
Wibarm |
Not Working |
EGA version stops with an "unsupported EGA opcode".
The CGA version displays a dialog box with the message "Do you want to make a user disk?", then freezes.
NOTE: Extremely long delay between launching the executable and the program's actual start is normal when running this game from HDD.
|
0.23 |
Wild Streets |
Playable |
Start with game.bat |
0.22 |
William Arcade Classics |
Partially Working |
Sound is broken at all times; Some graphics are too large or missing; Scaling and Jitter create major graphical issues; some fonts are missing. Strangely, no opcode errors. |
0.13 |
|
|
|
|
Wing Commander |
Playable |
Works well; some slowdown with too many ships nearby |
0.22 |
Wing Commander 2 |
Partially Working |
Works perfectly, though you may need to skip the intro to avoid the game crashing. Crash in to the mission five and four. |
0.22 |
Wings of Fury |
Playable |
Works perfectly just start the wofe.exe for playing in EGA Modus |
0.13 |
Wizardry |
Playable |
Works Perfectly |
0.22 |
Wizardry 2 |
Playable |
Works Perfectly |
0.22 |
Wizardry 3 |
Playable |
Works Perfectly |
0.22 |
Wizardry 4 |
Playable |
Works Perfectly |
0.22 |
Wizardry 5 |
Playable |
Works Perfectly |
0.22 |
Wizardry 6 |
Not Working |
Gives an "unsupported opcode" error at the title screen |
0.22 |
Wizardry 7 |
Playable |
3D screen has lots of graphical glitches but it is playable. Intro is a little slow and can't be skipped |
0.22 |
Wizball |
Playable |
Works perfectly, though requires moslo as it runs way too fast |
0.22 |
Wizkid |
Not Working |
Gives "unable to resize program memory block" error |
0.22 |
Wolfenstein 3D |
Playable |
Works perfectly, little slowdown |
0.23 |
Word Rescue |
Not Working |
Never seems to load |
0.13 |
World Of Xeen |
Playable |
Mouse cursor doesn't match the horizontal position of the stylus.
|
0.22 |
Worlds Of Legend - Son Of The Empire |
Playable |
Works perfectly |
0.21 |
Worlds of Ultima: The Savage Empire |
Playable |
Works perfectly so far |
0.15 |
X-Com:Ufo Defense |
Not Working |
After typing in the executable, screens flashes "geo" rapidly and loops. |
0.22 |
Xargon |
Playable |
Slow |
0.13 |
Xenomorph |
Playable |
Cursor not shown correctly, but it's perfectly playable |
0.22
|
Xenon 2 Megablast |
Playable |
Works perfectly.
|
0.20 |
X-Wing |
Playable |
Works perfectly, though it is pretty choppy |
0.22 |
Xuanyuan Sword 2 |
Partially Working
|
Display error, cant support this |
0.22 |
Xuanyuan Sword Legend: Dance of the Maple Leaves |
Partially Working
|
Display error, cant support this |
0.22 |
Yendorian Tales Book 1 - Chapter 2 |
Playable |
Works Perfectly |
0.22
|
Yogho Yogho Spel |
Partially Working |
Works, but graphics are doubled and text is pretty much unreadable. |
0.22 |
Zak McKracken |
Playable |
Mouse not working (arrow keys work fine to move the cursor), but works perfectly apart from that |
0.22 |
Zany Golf |
Playable |
Works Perfectly |
0.22 |
Zeppelin |
Playable |
Works perfectly, but native resolution of the game is too high, you only see one quarter of the screen in zoom mode.. |
0.15 |
Zeliard |
Playable |
Works perfectly |
0.20 |
Zool |
Playable |
Works perfectly |
0.22 |
ZZT |
Playable |
Works perfectly, although the color palette is wrong (dark blue/dark gray are black, for example).
|
0.25 |
Comments (156)
Jason said
at 2:25 pm on Jun 7, 2010
Shall we make a rule that 386 opcode errors shouldn't even be mentioned unless we know for certain they are being falsely reported? I see a few games on this list (like Command and Conquer) that simply require a 386 to play, and Patrick's said that 386 support is almost certainly never going to happen. Perhaps a new status type such as "Requires 386" would be appropriate, so people don't keep trying to test games that will never work.
Also, we should probably standardize whether a leading "The" should be preserved or moved to the end. I prefer the latter myself, but we should stick with one or the other.
loktar said
at 3:46 am on Jun 8, 2010
Jason I 100% agree. I was noticing people trying games that have no change of working.
Namo said
at 2:19 pm on Jun 8, 2010
I have a suggestion. Another compatibility status should be added, that's something among the lines of "Perfect".
After testing Ken's Labyrinth on 0.14, the verdict is "Playable" but even so, not to a great degree. "Partially Working" could not be said about it either, because it is working indeed, but just not great. "Perfect" or a status among those lines could be used to more easily determine whether or not a game is worth the time with the current version.
A good example would be calling Zeliard "Perfect" - All aspects of the game work; the 64 color graphics, the Music, the sound effects, etc. Then take a look at Secret Agent. Its definitely playable, but not perfect - Sounds loop and hang, the scrolling is jittery.
While is is true one could determine any problems by reading the description provided with a game, adding another status would no doubt be of benefit.
Jason said
at 5:48 pm on Jun 8, 2010
OK, well, I moved "The Incredible Machine" to "Incredible Machine, The" since I can't imagine my proposal to standardize the "The" is terribly controversial.
As far as statuses go, here's my suggestion. We create two new statuses. The first is "Requires 386" which should be BOLD BLACK. That should be about as unmistakable as possible. Then I'd propose, like Namo said, we do go ahead an add a "Perfect" category, which is gold-colored. This would conflict with the orange of "Partially Working," which I'd suggest we just move to some other color. Perhaps blue, but it doesn't matter too much. That way, it can be assumed that anything Green or Gold is most likely playable.
Finally, I was thinking, maybe we should add a column for whether the game can be beaten in its current state. A lot of us (myself included) are going out and playing games for a few minutes, maybe an hour, and then declaring it to work perfectly, even though we don't actually know this to be sure. There should be a way for people to indicate if\when they've actually managed to beat the game within DSx86.
Perhaps that should be a requirement to give out a gold Perfect rating?
Anyway, thoughts?
Hamsandwhich said
at 6:15 pm on Jun 8, 2010
General question -- any tips on which games look best in scaled mode? I like the idea of seeing everything on one screen. For example, Ultima V does a pretty good job...
Namo said
at 6:22 pm on Jun 8, 2010
I'm not really sure about the 386 bit. I can't remember which, but I know some games give a "386 opcode" error which you can dismiss with the B button which later works perfectly or fine. Perhaps some 386 opcodes are error on the error recognizing part of the code - either way, there's no way to be certain of this as of yet. We should perhaps wait until there's a new version available.
As for the "Perfect" category, I think it would be a good idea to do it and change the color to gold. Jason's right, it would make sense to have gold and green represent working games. I can confirm that Secret Agent 1 is completable; I finished it about a half hour before this post. Since part 2 and 3, Plus Crystal Caverns run on the same engine, its safe to assume they're all perfect. I can also confirm that Bio Menace and Jill of the Jungle 1 are completable. It could be safe to assume that Zeliard too is perfect, the game is legendary for its ability to run on virtually any hardware, but we definitely need someone to confirm whether or not it's finishable.
Also, yeah, the whole "The at the end of a game name" should be fine.
sePL80 said
at 6:29 pm on Jun 8, 2010
Hiho DSx86-fans,
386 opcodes - well, looking at games like command & conquer, its never likely going to work on DSx86. So I think it could be removed without a problem. I think Pinball Dreams also needs a 386 processor. On the other hand: Not every 386-op-code neccessarily has to be created by a 386-game. Like already stated. (Burntime for example gave an 386-op-code, but with 0.14 it´s running nearly perfect. Maybe we could create a little sub-page here for "rejected" games.
also, how do we proceed with the DSx86 version history in the games...
I thought a bit about it, but I don´t see a good solution.
I think it looks tidier with only the last version number the game was tested with...
But then you don´t see the "testing-history" of the game anymore. (or should the improvements from version to version be explained in the text body?
Maybe someone should upload the older versions of DSx86 somewhere (maybe at least 0.12 and 0.13), to make comparable testing of games easier, because I have erased all my old versions... (rapidshare-link or sth. like that should be ok)
heavy comment-flood following (because of 2000 characters limit)
sePL80 said
at 6:30 pm on Jun 8, 2010
Tips:
How to avoid skippable SB command opcodes:
"Unsupported SB DSP command 48"
"Unsupported SB DSP command 1C"
If you are getting SB command errors in a game, try reconfiguring the audio-setup of the game (mostly by using the setup.exe or install.exe of the game).
The Music- and the Audio/Speech-Devices must not both be handled by SB (Soundblaster).
As for as I know, DSx86 supports Soundblaster, Roland, Thunderboard and PC Speakers.
-> Just make sure, that the SB-device is only used for the Music OR the Audio/Speech part of a game, and not for both.
saving/loading issues:
if you have problems regarding saving or loading, try these measures:
check if the game comes with a .CFG or .IN file in it. Open the file with a text reader and check it for possible problems.
Eventually you just have to edit a savefile path.
when you do not find a .CFG or .INI: Try to install the game that has problems to the root of your card.
Try using folder- and file-names, that are not longer than eight letters
sePL80 said
at 6:30 pm on Jun 8, 2010
suggested Testing conditions:
Make sure that you are testing your programm with the latest DSx86 version
(->eventually the actual version number should also be shown on top of the compatibility page in a short sentence, as well as a short text: "Latest version is 0.14. Make sure to send your debug.log to Patrick Aalto" or sth. like that)
Games should be playable on a 286 processor.
This can sometimes be hard to find out. (the old gaming-manuals do not show the system requirements very often). But you get many high-resolution boxshots of game packagings on abandonia.com for example. On them, you can often find a sticker with the minimum requirements of a game.
All games should be tested with a freshly started DSx86.
All errors should be tried to be recreated a second time, so that you can determine if this was just a random error or a recreatable error.
If you have problems starting a game, try out all the other .EXE or .COM files of the game.
If you think that a game is just not running as it should, please check it on your PC first using DOSBox and look how it behaves there. (if you are not used to DOSBox, use a shell-extension for it (like f.e. DOSShell, a graphical program that helps you in starting your games))
When you get the same problem in DOSBox, the issue is not likely to be solved, or is eventually even user-generated :-)
debug.log
Try to clear up your debug.log before sending it to the Programmer for bugfixing.
meaning: deleting all non-relevant "user requested breakpoints".
It is also useful to explain to what game an error-message belongs to, and how it happened.
Also give informations about where to find the game.
sePL80 said
at 6:32 pm on Jun 8, 2010
suggested conditions for the compatibility-criteria:
Perfect (green) [gold]
We cannot test every game until the finishing-credits. But trying to save and load a game as well as checking out all relevant options in-game as well as testing all the display modes the game supports (CGE, EGA, MCGA, VGA) and just playing it for some minutes, or finishing at least one level of the game should be the minimum at least.
Playable (blue) [green]
playing and finishing the "game" is possible, meaning: you can do more more than just see the intro screen or the start-menu. It should also somehow possible to finish the game.
But the game can have one of the following problems: -minor slowdowns, minor graphical errors, minor sound problems, sound volume problems, intro has to be skipped, random skippable or unskippable "opcodes", not all display-modes that are supported by the game are working (not including Hercules and Tandy graphics)
Slowdowns or speedups of games can naturally be so extreme, that they are not playable at all. They should then be registered as partially working.
Partially Working (yellow/orange) [blue]:
getting "ingame" is possible, but you get
recreatable/unskippable opcodes within the game or the menus that don´t allow the game to be finished,
major graphical errors or glitches
saving or loading not working
Not working (red)
unskippable opcodes and errors, that prevent the game from being tested any further.
This can also mean, that the intro and menu are working all right, but getting "ingame" is impossible or leads to instant opcodes or errors.
386 or Higher (black) also seems interesting...
everyting in all, this is all very blurry. Everyone has his own definition of Perfect, playable, Partially working and Not working. And I wouldn´t say that my definition is the right one (Ißm not sure about that myself)
sePL80 said
at 6:33 pm on Jun 8, 2010
finally: thanks master_thief for all your efforts. maybe you want to implement some parts of my commenst into the page for a tipps section or sth., feel free to do so.
HEY...what is that monkey doing at my computer, and why is he hacking into the keyboard like crazy while smoking his cigar...damn monkeys. hush hush, away. oh noo he´s dumping his load on my left mousebutton, which is aimed at the "submit comment" button.. :-)
Namo said
at 6:40 pm on Jun 8, 2010
Hm, now reconsidering the statuses, I don't think it would make sense to have a perfect game signified by gold - its too close to orange, which is also a warning color. We should go with the color codes that sePL80 pointed out (In the parentheses).
Any objections here, fellas? Its 1:38 in the afternoon and I have nothing better to do than start changing all those statuses.
As for making the statuses further explainable, perhaps each game title could be a link that leads to another page, and then make each status a link that leads to sePL80's explanations of each.
sePL80 said
at 7:00 pm on Jun 8, 2010
Linking the game titles to a page here that is dedicated to this particular game would be very interesting (if possible).
There, the comments would concentrate on the specific game, one could see who has been testing it, and when, and with which version, and what the changes between versions are). also there could be general tips on starting up or handling the game. what .exe to use etc. And if/when the game has been completely been played through and with what version...
That would really be the cherry on the cake.
Linking each status of the games listed here to an explanation maybe is too much work?. Linking the example statuses to some kind of explanation would be interesting though.
Regarding the status color changes... maybe we should wait a bit on some other reactions and/or suggestions:-)
br
miles said
at 9:14 pm on Jun 8, 2010
I would split the rating of the games in 3 factor:
Audio (perfect, good, sufficient, low)
Video (perfect, good, sufficient, low)
Game playability (perfect, good, sufficient, low, null)
In fact I would prefer in the appropriate cell of the table a drop-down menu with the various choices and spaces for notes (like Game playability:none Note:386 needed).
Also I approve the link to game resources on the web, like www.abandonia.com, mobygames, ecc
sePL80 said
at 9:32 pm on Jun 8, 2010
I started to work on a template sheet for a Games-specific page. When finished, you will find it in the Games folder.
It will be possible to copy the content of the page into a new page, and then you will just have to fill out the needed fields for the needed. well, it is not really necessary for all games, but for some it might be useful.
I hope I will have it ready until tomorrow, so that you see what I´m talking about.
Namo said
at 9:38 pm on Jun 8, 2010
I'll be glad to help with those pages. Maybe a description of each one, screenshots...
Oh, and Miles, I agree. We can that on each individual page, and then use Perfect, Playable, etc. for the main page to keep it uncluttered.
Robot2037 said
at 10:13 pm on Jun 8, 2010
Mmm I already started with that "new system" mentioned by sePL80, I hope its ok. btw guys, is it possible to find DOS key codes for dsx86 somewhere if there is needed to remap keys?
loktar said
at 11:33 pm on Jun 8, 2010
I wish DSx86 would go open source :) would make it alot easier for us to add some of the more game specific things we need. I really want to play kings bounty!
sePL80 said
at 11:47 pm on Jun 8, 2010
Ok, the new page is up, right now there is Xenon 2 as an example. please edit or comment the page. But I think it is pretty usable. @Namo: feel free to edit and/or comment.
@master_thief: uh oh, are you able to create folders and to rename pages...cause it seems like I can´t.
I would have put the "game template" into a games folder and renamed it into _Game template_ or sth like that ,so that it is always on top of the alphabetical order.
Now I´m trying to copy the content into a new page -> Xenon 2
after all the comments and changes on the game template have been made, I would clear it up to make it non Xenon 2-ish and put some comments on how to use into it.
@Robot2037: Yeah, I´m also a little confused sometimes about these numbers and letters instead of the actual button-names :-) But the .ini-configuration programs listed on the DSx96 download-page are really ok.
Master_Thief said
at 1:05 am on Jun 9, 2010
Yeah, I'm able to create folders and rename pages.
I'll sort that out tomorrow (it's currently 1 in the morning here in the UK), along with updating all the games I've tested (all 254 of them....yikes).
Nice work with the template btw (I'd maybe try and have all the tables the same width though)
sePL80 said
at 2:50 am on Jun 9, 2010
Cool, thanks. Great that you can help me on the tables, I really had problems there. I´m finishing up the page right now and will leave a comment on it for you.
drdim at gbadev has posted two interesting lists that show "all" the games that can run on a 286 and lower.
So this can also help as an orientation on testing games.
http://www.mobygames.com/browse/games/dos/tic,11/ti,64/list-games/
http://www.mobygames.com/browse/games/dos/tic,11/ti,65/list-games/
You are a testing MONSTER :-)
Do you use a graphical interface on the DSx86. Because I´m getting tired of wrriting into the .BAT file. But I do not know a good freeware? Anybody knows a download?
Robot2037 said
at 8:57 am on Jun 9, 2010
@sePL80: do you have list for key codes? i need key code for SHIFT key and other ones should be useful sometime. I would be fine to have a complete key list here on wiki.
what about non-english games for example? should them be on compatibility list too? For example Im from Czech Republic and there was released few commercial point and click adventures that should be working in DSx86 too. I tried 7 dni a 7 noci, but i cant go beyond first screen, because mouse is not reacting. But these games are available in czech language only and nobody else will understand.
7 dni a 7 noci (7 days and 7 nights): http://www.youtube.com/watch?v=DFI3F3uBeLY
Tajemstvi Osliho ostrova (Secret of Donkey Island - parody to Secret of Monkey Island): http://www.youtube.com/watch?v=fg86OBw0XMc
and there are few more.
Robot2037 said
at 9:12 am on Jun 9, 2010
Oh it seems that second game exist even in english version as "Donkey Island": http://www.mobygames.com/game/donkey-island
Requirements are 286, 1MB RAM, so I will try it later.
Just another question - I tried Alone in the Dark and I cant even run game. However wiki says it is partially works, with bad palette. Is this game supposed to be working or not? Are there several versions for example?
Master_Thief said
at 1:46 pm on Jun 9, 2010
No graphical interface, just an extremely long .BAT file.
Right, I've tidied up the Xenon page a bit. Let me know what you think.
re: Alone in the Dark - There's 2 versions as far as I know, the floppy version (which is the version I've tested) and the CD version. According to mobygames, the floppy version runs on a 286 and the CD version needs a minimum of a 386, so that could be your problem.
aynilove said
at 6:59 pm on Jun 9, 2010
Can you support autoexec.bat? It can be placed same directiory as 4dos.com is.
aynilove said
at 7:43 pm on Jun 9, 2010
I find a bug.
run quickbasic 4.5, in editor screen type [abcdefg], then add space in first col like [ abcdefg],
qb displays it as [ aabbddff].
Namo said
at 7:50 pm on Jun 9, 2010
Is it a yes or no on those new statuses?
Jason said
at 3:51 am on Jun 10, 2010
Wow, I go away for a day and everyone suddenly gets busy. That's great! And otherwise, I'm good with the statuses sePL80 said. I agree that the ratings system should be kept as simple as possible: this is a compatibility list, not a detailed review guide. Better to keep it so that people can determine, with a glance, whether a game should work.
Comments more specific than "massive slowdown" or "bad audio" should probably be saved for some other venue. Perhaps a bug tracker sometime in the future? But either way, I definitely think we should keep this page as simple as possible.
Robot2037 said
at 8:24 am on Jun 10, 2010
@sePL80: Im still looking forward for that new template text...
Simon Ferré said
at 11:15 am on Jun 10, 2010
Hi. I have Pharaohs Tomb (a freeware version of it from the Author) and the fonts are all garbled and the game screens get garbage appearing on them which then interferes with the game. Up in the list, it says that the game is playable. Any ideas what version that is? In DosBox on a PC this game works perfectly.
sePL80 said
at 7:23 pm on Jun 10, 2010
@all:
About the status criteria: it is really too precise(in my opinion). I wouldn´t give any of the games that I have tested a "perfect" status. Just because I haven´t played through them. and the "386 or up"-status should now also be obsolete, as we have the moby-games lists. It was a really good idea at first, and I think "perfect" should be used, but only for played-through games.
So YES, add a "Perfect" when you know that it is :-). I will do so when I find one.
In the meantime you maybe want to create some "software-specific sub-pages"? They are fresh and tasty and ready to be fertilized with great content. YUMMY!
@Robot2037: It´s ready. please check it out and give feedback if you have any suggestions.
And use it! :-) hehe.
I´m creating pages for my tested softwares now, and maybe I´ll help out with Master_Thiefs mega list, so that he just has to fill in the changes between versions (I got dibs on Master_Thiefs list from A to B, (I decided now).
I would say that the most important ones are the ones not really working as of now... at least they are for me :-)
Did I mention that I didn´t have internet for nearly a whole day, because my neighbour switched off his router??? That didn´t ever happen one time in the last 1 1/2 years. (god bless open WEP connections, they are still out there, somewhere)
Happy Painting, and god bless
John said
at 9:31 pm on Jun 10, 2010
I'm trying to get two games to work: Dark Forces & King's Quest VI. I'm guessing Dark Forces might be a bit too much considering that it requires 8 mb of RAM & a 386. I'm getting a "DOS/16M error: [15] protected mode available only with 386 or 486". I don't have high hopes, but figured it was worth mentioning.
King's Quest VI, I've gotten it to run, but unfortunately, the version I downloaded didn't have the speech pack functional (it doesn't play in DOS Box). I also have the Roberta William's Anthology, which is great, but again, I can't install the DOS version so that it's an all-in-one package. To me, since I grew up playing the voice version, it's speech or don't bother, so I'm dying to get this to work. Anyone have any luck getting speech to work?
Ignoring the speech problems the only issue I'm having is the frequent debugger that pops up when doing something like opening a door. Once I skip it, it doesn't seem to affect gameplay, so it's easy to put up with.
Master_Thief said
at 10:44 pm on Jun 10, 2010
I've just tested the CD version of Kings Quest 6 and the speech does work in DSx86. You have to set the sound option to Thunderboard (using install.exe) for it to work though, setting it to soundblaster gives an "unsupported SB opcode" error everytime it plays speech but the speech isn't played.
You may also have to alter the resource.cfg file, to make it point to the right directory.
Dark forces is a complete no-go though.
Robot2037 said
at 9:59 am on Jun 11, 2010
Guys, who added Blake Stone to the compatibility list? I tried this game few days ago and got "386 opcodes not supported". Menu was working fine, but game crashed after selecting new game. How is this game supposed to be on compatibility list marked as "working perfectly"? Are there several different versions? Thx.
Master_Thief said
at 2:06 pm on Jun 11, 2010
I was the one who tested Blake Stone.
The version I've got works perfectly (apart from 6 "unsupported opcode" errors on startup, but those can be skipped). There were a couple of patches released for the game(v2.0 and v3.0), which could be the problem with your game (mine is the original 1.00 version).
Robot2037 said
at 8:53 am on Jun 12, 2010
Oh I see, thanks. It seems there is only version 3.0 I had found so far around the internet.
Jason said
at 6:18 pm on Jun 12, 2010
Does anyone else have a feeling that no matter how loudly or how often we say "Games that require a 386 WILL NOT WORK" we're still going to get flooded by requests from people who disregard such warnings?
Namo said
at 6:23 pm on Jun 12, 2010
Jason, you gotta remember; this is still a work in progress app. Some 386 errors are random and some games still work after you dismiss one. People are gonna ask whether or not its one of those false errors; that's just the whole of it.
Optimus6128 said
at 12:18 am on Jun 13, 2010
Strange, this is the first day I tried this emul and Lemmings works perfectly in 0.14. Someone have stated that it doesn't.
Namo said
at 7:32 am on Jun 13, 2010
In my opinion, its best to just get Lemmings DS (also homebrew). It has all the levels from Lemmings, Oh No More Lemmings, and all the X-Mas Lemmings. It also has Zoom in and 5 or so control schemes.
Also, there's a DS Homebrew port of the first 3 Commander Keen games (before the engine switched).
Overman1977 said
at 10:25 am on Jun 14, 2010
Anyone else getting 'unexpected save error' when playing Curse of the Azure bonds?....says it 'works perfectly' though I imagine it has the same problem as Pool of Radiance.
Master_Thief said
at 1:05 pm on Jun 14, 2010
@Overman1977 - You'll most likely need to alter the path in the curse.cfg file.
Chris said
at 6:06 pm on Jun 14, 2010
I really like where this is going with the individual links for the games. I just want to encourage people to post their ini settings for the games as well.
Robot2037 said
at 9:28 pm on Jun 14, 2010
Hmm I still need DOS key codes to create ini for some games. For example there is written for Golden Axe that user didnt know how to select character. This game is controlled by arrows for momevent, 5 on numeric keyboyard for attack, 0 on numeric for jump and right shift for special attack. He couldnt select character because he had to press 5 and there is no numeric keyboard in DSx86. So there is need to remap keys for this game.
Lizzaroro said
at 4:15 am on Jun 15, 2010
I don't like how everyone seems to be misusing the word perfect. It's even mentioned when there are still some big problems.
midwinter said
at 4:42 am on Jun 15, 2010
HI Folks - Just on a couple of entries
LHX Attack Chopper works fine for me (v0.14) - Possibly game version issue.
UltimaI entry - Works fine for me (v01.14) and this entry talks about going into space? Wrong entry maybe
Also just a comment - rather than having comments here at the bottom of the list how about setting up a new page to have commnets? Just reckon having all this discussion at the bottom of the actual wiki list is a bit untidy.
List is looking great :)
Robot2037 said
at 12:00 pm on Jun 15, 2010
midwinter: you can change LHX status if you wish to, but it was me who tested it and got unsupported opcode with version 0.14. it seems Im the only one here with most non working games which works for everybody else, hehe :) there are several versions of LHX maybe.
Namo said
at 8:03 am on Jun 18, 2010
Wouldn't it make sense to have a custom control scheme area for each game page?
Namo said
at 8:06 am on Jun 18, 2010
Oh, never mind, jumped the gun there.
sePL80 said
at 11:17 pm on Jun 22, 2010
Hey Master Thief, busy testing? ;-)
someone always adds c&c to the list, I added the system requirements of the official readme now to...
Blake Stone: I tested v.2. -> So it seems v2 and v3 are not working.
I have not yet sent a debug-log though, partly because they are 386 opcodes and I´m not sure about v2 and v3 being playable on 286.
WOW DSx86 v0.15 is another big improvement. Even games that don´t have been worked on (like f.e. Adventures of Captain Comic) are working now.
I have played Xenon 2 Megablast in VGA for plenty of hours since sunday. (ahh so addicted, memories of days past...)
Battle Isle´s also working :-), History Line also reported to work...
Call of Cthulhu -Shadow of the Comet works fine now with full Soundblaster support..
Looking forward to the wizardry test results and the other Master Thief games.
This compatibility list is just getting bigger and bigger. :-)
bruce965 said
at 8:23 am on Jun 23, 2010
I added Command&Conquer to the list (Just one time), I didn't imagine it to have a so "high" requirement... DS Has 8 RAM Mb it's own, I don't know the CPU, but I don't think it to be higher than 486 66-MHz, so, do I must remove it?
Master_Thief said
at 2:04 pm on Jun 23, 2010
@sePL80 - Yep, I've been busy testing and watching the world cup (come on England!!).
v1.00 of Blake Stone is definitely working and so are the first 5 (and 7) wizardry games.
Shame the Castle Master games no longer seem to be working.
sold said
at 8:11 pm on Jun 23, 2010
For some reason, even after DLDI patching, DSx86 does not work on my m3 perfect lite (slot 2 device). I suspect it is the case for all M3 Perfect lite owners, but I can only speak from my experience :) I have tried different patches and have gotten the same result. Is there a possibility that there is a conflict with old slot 2 cards and certain versions of libfat?
But it worked in my g6 real (slot 1 device), and I am trying out as many old classic dos games as I can and will hopefully have some new games to add to the compatibility list if it helps. Thanks for all your hard work to Patrick and all those responsible for helping him. DSx86 is an awesomely impressive feat of programming. I never thought I would ever see Wing Commander chug away on my DS (yes, it is kinda chuggy and sluggish, but still amazing).
Also, I was wondering if setting different configs in the ini actually does anything? I cant seem to get them to work for different controls in different games. I used the config app and I am always stuck on default.
Namo said
at 6:58 am on Jun 24, 2010
@Sold: When you make a new configuration, the name of the configuration has to be the exact same name as the application. If you are trying to run a game called WING.EXE, for example, make sure the configuration is called WING.
By the way, incredible work on all that testing, Master Thief!
Namo said
at 5:35 am on Jun 25, 2010
I think each game page should have a section for a user review. Anyone opposed?
sold said
at 2:57 am on Jun 26, 2010
@Namo: Thanks for the help. I thought I might mention that having your games or apps in a directory with more than 8 characters in the directory name seems to mess with the configuration switching. Renaming the directories to 8 characters or less fixed the problem. I was wondering why the configs wouldn't change because I figured I was doing the right thing naming them after the executable for each game :)
Also, I tried D/Generation and it works sweet and doesn't look bad at all with the screen mode set to jitter. The only problem I can see is the controls are messed up because it uses the numpad or a joystick to control the game, so hitting diagonals is impossible using the dpad unless there is a way to map joystick controls. Is there any plan for joystick support in DSx86?
sold said
at 4:14 am on Jun 26, 2010
Monster Bash works, but you have to turn soundblaster off and use pc speaker if you want sound. Soundblaster error says something about DSP missing.
Mystic Towers also has problems with soundblaster so pc speaker again
Namo said
at 9:43 am on Jun 26, 2010
@Sold: Would you mind putting your D/Generation Configuration on the Custom Control Configs page? I've been trying to play that one for awhile but I could never figure out what the controls were. :)
Maybe I could figure something out with the controls too. Maybe set it up like Snake Rattle and Roll for the NES if you've ever played that.
sold said
at 10:44 am on Jun 26, 2010
@Namo: I cant get the controls working properly because they game forces you to use the number pad, so diagonals have their own buttons. To play properly, you need to be able to map 8 keys to movement. I tried mapping the diagonalsto the d pad so I could move the character around easier, but it isn't much fun without the full range of movement. I hope joystick support is implemented at some stage. It would be cool to have the option for some games. Anyway, I'll check my config and post here soon :) Still sussing it out myself.
Oh, and it only seems to work for me if I run the dgenvga.exe file. For some reason the dgen.exe file dont work. Is it the same for you?
I'm gonna have to check out snake rattle and roll. Never played that one before.
sePL80 said
at 12:42 am on Jun 28, 2010
wow, the new blog is out and it´s GREAT.
Pate posted the keycodes for the right control and other keys. They will be supported in the next version. (you just have to edit the config manually) I´m looking forward to see further testing of Golden Axe, Ugh! and other games with the new version.
Also DSx86 0.16 wil run faster.
And again, several game improvements.
@Namo: I would like to see a test-section below the config setting.
It woukd be interesting to read a specific test for playing a game on the DS.
By the way, I have encountered an unsupported opcode in Warlords. It happens when you press F1 in a mission. (v0.14 and v0.15), but I have not yet reported it.
Playing all these cool games is really distracting me from testing the other ones.
Every Sunday is FUN day!
Namo said
at 1:56 am on Jun 28, 2010
@sePL80
Alright, I'll head over to the page for Secret Agent and make an example review.
I can't wait for 0.16. Although he may not be fixing Silpheed yet, at least he's got A-Train and Ugh! working.
sePL80 said
at 3:11 pm on Jun 28, 2010
@Namo:
I´m looking forward to the test.
But the best tests in my opinion, are the ones that don´t give any kind of point or star rating.
They just describe the different aspects of a game and whether they work well or not. So the reader can pick out the aspects most important for him, and decide wheter this game may be interesting, or not. (Just my opinion)
Best regards.
Namo said
at 3:19 pm on Jun 28, 2010
@ the sePL-man
I see your point. I tell you, one of the things I can't stand are ratings-sheep (people who judge if they should play something based off a number rating), but I figured I should go with some familiar ground in an easy template. But I guess just a paragraph or two should do. I'll post up a review later on.
Namo said
at 6:23 pm on Jul 6, 2010
I just tested a bunch of stuff with 0.20.
I also added another game page, Super Solvers: Challenge of the Ancient Empires, with another example of a review. Check it out.
Namo said
at 7:16 pm on Jul 6, 2010
Added a Review to the SimAnt page
sePL80 said
at 8:25 pm on Jul 6, 2010
The new release (v0.20) is great, a lot of improvements again. Great overall sound improvement and extended-keys to play with. It also runs faster... (Although Disney Sound Device doesn´t seem to be detected by sierra games, but they are running fine with full soundblaster setup now, so it´s no problem.)
cool reviews, namo. (although you should eventually check the picture link in super solvers. And eventually post a link of the shareware release of secret agent instead of the full version).
I´ve gotten quite interested into these games, gonna check them out.
Super Solvers looks really interesting. (since I´m waiting for the 3rd Professor Layton release)
Castle of Dr. Brain and Island of Dr. Brain are also great puzzling games that I´m highly recommending. (although I don´t know how stable Castle of Dr. Brain runs at the moment)
sePL80 said
at 8:25 pm on Jul 6, 2010
@master thief: looking forward to a test of "Dizzy Prince of Youknowfolk" :-) because here with me the sound is now completely gone. But maybe I just have a bad downloaded version. (hope so)
speaking of bad downloaded version:
Few days ago I had a crazy xenon 2 run where I reached waay further levels than ever before.
I just bought devastating new weaponsfor my ship and wanted to start the next level, and then the game told me to "insert the next disk" ... greeeat, the Xenon 2 version that I had downloaded at fajnegr.pl long time ago had two files missing that can be found in the abandonia.com download of the game...damn.
Best regards
sePL80 said
at 8:28 pm on Jul 6, 2010
fajnegrY,
sorry.
Namo said
at 8:38 pm on Jul 6, 2010
Super Solvers doesn't work fully yet, but at least one world is playable so you can get a little taste of it.
Also, just in case, I know I reviewed games that don't work on the emulator yet, but I have played them on the PC. I can't wait for SimAnt to work, oh my Jove that game is the best.
maciek12305 said
at 9:59 am on Jul 10, 2010
Windows 3.00a on DSx86! http://www.youtube.com/watch?v=ScI7H8GcyOQ
mtsr said
at 7:22 pm on Jul 18, 2010
World of Xeen has a problem where the mouse cursor's horizontal position doesn't match the stylus (when in mouse mode, obviously).
Also, it's impossible to move sideways, because the original game uses ctrl+left and ctrl+right for this, which can't be mapped AFAIK (not in dsx86cfg anyway, and I wouldn't know the keycode otherwise).
mtsr said
at 6:52 am on Jul 19, 2010
Scratch that, if I map ctrl to one key and the arrows to some other keys I can move sideways. I just can't map the modified key (ctrl+left or ctrl+right) to a key.
Oliver said
at 1:27 pm on Jul 19, 2010
Anyone got a copy of windows 3.00a i can get hold of? You can get 2.0 and 3.11 easily from Microsoft, but i cant get hold of 3.00a anywhere. :/
Almamu said
at 2:04 pm on Jul 19, 2010
Here you can get it: http://www.megaupload.com/?d=YDHFIYFD
Unzip it with WinRar and copy all to C:\data\dsx86\win
Then use cd to this folder and exec setup.exe
Im uploading a video of how to install and run it, it will take a while to upload...
Almamu said
at 2:04 pm on Jul 19, 2010
Give me the link for Windows 2.0, please
Master_Thief said
at 4:32 pm on Jul 19, 2010
All the OS's can be found here
http://winworldpc.com/
Oliver said
at 5:06 pm on Jul 19, 2010
Thx almanu and master thief
Namo said
at 7:00 pm on Jul 19, 2010
I've got Windows 3.0a up and running on DSx86 with no problems. There were two dismissable INT Errors during installation, but they don't seem to have any effect on the installed program.
I've tested four different programs that run on Windows 3.x OS'es: Watch Out, Willi!; Chip's Challenge, the windows version; Medieval War v1.5; and Castle of the Winds. None of them worked; they all return a dialog box saying "This program requires Standard or Enhanced Mode Windows." This is quite the odd error. Is Windows 3.0a not a standard mode of Windows? Anyway, I'm certain these errors have nothing to do with DSx86 itself, I just thought I'd share.
Master_Thief said
at 7:57 pm on Jul 19, 2010
I think it's because Windows 3.0 has 3 different modes it can run in Real, Standard and Enhanced. Standard and Enhanced I think both need protected mode so it's a 386 or higher for that and Real mode is the non-protected mode it runs in i.e.286 version.
Not sure what the difference is between the modes apart from the CPU requirements though.
Namo said
at 7:59 pm on Jul 19, 2010
Thanks for the insight, Master Thief.
Aehhh, so that means my favorite PC game won't run on the DS.
Oliver said
at 9:29 pm on Jul 19, 2010
Mmmm tried installing 3.00a on my DS, but when i get to the point when it actually tries to install Windows 3.00a, i get asked to insert Disk #2. I have the Disk02.img file on my DS, but it doesn't recognize it as disk 2, so i can't proceed with the install.
Any help is appreciated.
At the moment all the disk image files and the windows installer itself are in /Data/Dsx86/win3.0a/
Installation directory is /WINDOWS (default)
Oliver said
at 9:31 pm on Jul 19, 2010
Nevermind i worked it out, sorry.
Oliver said
at 9:59 pm on Jul 19, 2010
Sorry again, it doesnt appear to be working. I've tried the following:
When asking for windows 3.0 disk 2:
- Tried using the 3.0a disk image files
- Tried using the 3.0 disk image files
- Tried extracting the contents of the 3.0a image files and using them
- Tried extracting the contents of the 3.0 image files and using them
Almamu said
at 10:34 pm on Jul 19, 2010
Try with this: http://www.megaupload.com/?d=YDHFIYFD
Its a iso image, you should unrar it with WinRar and copy all the contents to SD:\data\dsx86\win\ now go to this folder an run setup, follow all the instructions and you will have installed correctly...
It gives some unsuported INT calls, buts no seems to make windows run incorrectly(sorry for my bad english...xD)
Namo said
at 10:33 pm on Jul 19, 2010
Your best bet is to download an Iso of Windows 3.0a. All the files are in one spot as opposed to being split into several disks.
http://www.megaupload.com/?d=YDHFIYFD
That's where I got mine. Use CD-Drive emulation software like MagicDisc or burn the iso to a CD with a burning program like IMG burn. Then open up the CD, copy all the files to a folder, and put that folder on your DS-Card. Run setup and you're good to go in about 5 or so minutes.
Almamu said
at 10:35 pm on Jul 19, 2010
You can unzip it with WinRar...
Oliver said
at 10:37 pm on Jul 19, 2010
Yes i unzipped it with WinRAR, but it still says to insert Disk 2, then i choose to ignore it, it complains about not being able to read/copy a file which is actually in the folder, so i dont know why it can't do it.
Almamu said
at 10:38 pm on Jul 19, 2010
... you have downloaded Windows 3.00a from this link?: http://www.megaupload.com/?d=YDHFIYFD
Oliver said
at 10:42 pm on Jul 19, 2010
Yes i have the Windows 3.00a 7 disk images, the iso and the 3.00 7 disk images.
Almamu said
at 10:44 pm on Jul 19, 2010
This link: http://www.megaupload.com/?d=YDHFIYFD is only a ISO of the OS, no disk images...
Oliver said
at 10:45 pm on Jul 19, 2010
Yes but i have tried installing windows from the iso, and the disk images.
Almamu said
at 10:47 pm on Jul 19, 2010
You SHOULD UNZIP the ISO with WINRAR
Almamu said
at 10:48 pm on Jul 19, 2010
Download this: http://www.megaupload.com/?d=3MH7O91Y
Its my working copy, simply unzip it to MicroSD, and open DSx86.nds, then write win it will run Windows 3.00a
Oliver said
at 10:56 pm on Jul 19, 2010
Ok that works now, thanks. :)
Almamu said
at 10:59 pm on Jul 19, 2010
np, have fun with this ^^, xD
Almamu said
at 1:09 pm on Jul 21, 2010
Turbo C Compiler, linker, and Make works correctly, i can programm on Windows 3.00a now ^^
Oliver said
at 2:06 pm on Jul 21, 2010
Hope im not being a noob, the oldest windows i've ever used was 98, so i have no idea how to use 3.00a.
I was wondering when i boot up windows 3.00a, i just have program manager, but no icons whatsoever, and when i close program manager an icon appears on the desktop(?) at the bottom left, but i can't do anything apart from look at the blank program manager window it seems.
Any help appreciated, thanks.
Almamu said
at 2:24 pm on Jul 21, 2010
You should see a window with some programs(Control panel, File Manager, etc), in the same window on the left corner(down)you should see 2 or 3 icons, Accesories, Games... Do double click and search for file manager.
Oliver said
at 3:14 pm on Jul 21, 2010
When windows 3.00 first boots up i get the error: Cannot find program group: Accessories, Games, Cannot find file: Main.GRP.
Not exactly that but its the same meaning. I can't actually do anything, just look at a blank window called program manager, and press the toolbar at the top (File, Windows etc.)
Master_Thief said
at 3:27 pm on Jul 21, 2010
You need to have the windows directory on your flashcard the same as you would on a PC. i.e. if you installed it in C:\windows during install, you need it as c:\windows on your flashcard.
Or, if you look in your windows directory there should be a PROGMAN.INI file. In that there should be 3 paths for the 3 .grp files. Change these to where the files are situated on your flashcard and windows should find them.
Almamu said
at 3:46 pm on Jul 21, 2010
He is using my Windows installation, and im not having problems with it, i have some C and ASM linkers and compilers and a lot of utilities without problem...
Oliver said
at 5:00 pm on Jul 21, 2010
Figured it out, when extracting the RAR file, i put the files in C:/windows/windows, rather than C:/windows. Himem.sys ect. were in the first windows folder instead of the root directory.
mtsr said
at 2:47 pm on Jul 25, 2010
World of Xeen seems to run rather slow for me, I've tried changing the sound settings (everything from OFF to SB Pro). Besides screwing up the sounds (everything but Pro makes the music and sounds play way to fast), it doesn't do anything. Does anyone have any tips to make the game run faster? I seem to remember it running pretty well back in the day, although I'm not sure if that may have been on our 486.
io tu said
at 11:52 am on Jul 27, 2010
Hi, sorry if I disturb you, but I can't make Hocus Pocus run, in the program it says "Running: Hocus" but the game doesn't start, do you know why?
Namo said
at 1:41 pm on Jul 27, 2010
See if running setup first does anything. If not, try downloading your game from a different location.
io tu said
at 7:44 pm on Jul 29, 2010
i guess i'll try, because i used setup, like, 50 times now lol well, thank you for your suggestion then!
Namo said
at 10:46 am on Aug 2, 2010
I have a suggestion:
A new page for programs that work on Windows 3.00a, and hopefully someday, 3.1.
Vitor said
at 7:59 am on Aug 4, 2010
Great.
We could have a list of programs for "require Standar or enhaced mode", and "Require a newer version of windows" (aka win 3.1) errors too. That would be usefull to avoid testing games that don't run under win 3.00a.
Namo said
at 2:01 pm on Aug 4, 2010
Ok, I'll get right on that.
Namo said
at 2:30 pm on Aug 4, 2010
I've made the Windows Compat. page. All we gotta do now is get the main list cleaned up of any Windows apps.
Almamu said
at 1:44 pm on Aug 5, 2010
Changes: Added Windows 3.00a Wiki page and linked it to the main wiki.
Added a link on Windows 3.00a Wiki page to Windows 3.X Compatibility List
Cleaned up some Applications that runs under Windows 3.00a from the main list and added to Windows 3.X Compatibility List.
MichaelA said
at 9:52 pm on Aug 6, 2010
In case anyone has been looking for a simple text-based menu system to launch games/apps under the emulator, I added "Moo" to the list above. It works fine, can autoscan your card for possible DOS apps, and you can edit/add/remove entries. I now have my autoexec.bat set to run it when I startup. :-)
Also, D/Generation works great although it has some control issues (see the entry above).
Vitor said
at 3:31 am on Aug 7, 2010
I'm using Windows to launch the games, it does the job very well.
Namo said
at 7:43 am on Aug 7, 2010
Ah, thanks for that.
Also, if you wouldn't mind, could you post your D/Generation control scheme?
MichaelA said
at 9:21 pm on Aug 7, 2010
I put it on the details page for the game: http://dsx86compatibility.pbworks.com/D-Generation
Note that I didn't map save/load and a few of the other ctrl/alt combos. Check this page for those: http://www.cheatbook.de/wfiles/dgeneration.htm
It's tricky to play without diagonal movement though. Good luck! ;-)
The Fifth Horseman said
at 2:49 pm on Sep 17, 2010
I've added mappings that allow you to use D-Pad for diagonal movement. Enjoy. :)
MichaelA said
at 5:25 pm on Sep 17, 2010
Awesome! Thanks! :-D
maciek12305 said
at 10:40 am on Aug 7, 2010
So I have Tested some Windows Applications :D So i go looking for some new games for Windows 3.00a
Namo said
at 2:49 pm on Aug 7, 2010
Thanks for your help! :D
maciek12305 said
at 2:48 pm on Aug 7, 2010
So New Games Added :D
Namo said
at 10:08 am on Aug 15, 2010
I'm noticing a lot of people putting button combinations in the game description on the compatibility list.
We have a separate page for button mappings. Please put them there, or on the game's individual page.
PROBLEMCHYLD said
at 6:11 pm on Aug 15, 2010
Hello, I'm new here. I was just wondering is this masterpiece compatible with the ds iplayer?
weenfan909 said
at 1:12 am on Aug 19, 2010
Yes. I have an iplayer and it is fully functional...but now I want the Supercard DSTwo
PROBLEMCHYLD said
at 3:08 pm on Aug 19, 2010
Thanks for the reply but can you tell me how to set it up please. Thank you very much.
io tu said
at 8:49 pm on Aug 31, 2010
Sorry, here I am again... I just wanted to know if anyone can help me set up Hocus Pocus. When I run it after setup, the program tells me: Cannot find file [DB]. Does anyone know? In any case, sorry and thanks again!
The Fifth Horseman said
at 11:01 pm on Sep 17, 2010
For those who complain about issues with keyboard scancodes: The scan codes can be edited into the config file manually, regardless if the key is present on DSX86's touchscreen keyboard or not. It just takes a little research (and, if neccessary, some trial and error) to find the correct code to use in the config.
Scancode for keypad 5 is 4C , for right shift key it's 36 - I've tested them in Golden Axe, and both work just fine.
The Fifth Horseman said
at 4:55 pm on Sep 18, 2010
http://www.cknow.com/cms/articles/what-is-a-scan-code.html
Here's a nice list of codes. If you feel like using more reference to make sure, check these:
http://download.microsoft.com/download/1/6/1/161ba512-40e2-4cc9-843a-923143f3456c/scancode.doc
http://www.quadibloc.com/comp/scan.htm
http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html
The Fifth Horseman said
at 12:15 am on Mar 22, 2011
Just FYI, I'm working on a new configuration manager for DSx86. The ability to map the numpad codes will be included.
The Fifth Horseman said
at 1:59 pm on Mar 23, 2011
Done: http://dsx86compatibility.pbworks.com/w/file/38112927/DSx86%20Config%20Manager.rar
asiekierka said
at 3:57 pm on Oct 10, 2010
I'm testing software currently, so except a bit of updates in the application department!
maciek12305 said
at 7:06 pm on Nov 23, 2010
Some Windows 3.00a Real Mode Applications and Games Tested on DS : http://www.youtube.com/watch?v=PxGDFU6_vSo&feature=related
slenkar said
at 12:13 am on Nov 28, 2010
how do you run a game and look at its manual in txt format at the same time?
i tried buck rogers matrix cubed in windows 3.00 but it crashes 'unsupported INT'
buck rogers works in dos but needs copy protection from the manual
The Fifth Horseman said
at 5:14 pm on Feb 15, 2011
Simply put, you can't. You'll need a printed copy of the copy protection answers or a cracked executable.
The Deuce said
at 9:08 am on Dec 28, 2010
Anybody tried Betrayal at Krondor?
The Fifth Horseman said
at 7:45 pm on Feb 16, 2011
Two words: Protected. Mode.
DaVince said
at 2:59 pm on Oct 21, 2012
Krondor works almost perfectly on a DSTWO. The 3D scenes are fairly navigable as long as the detail level is set to low.
slenkar said
at 2:00 am on Feb 24, 2011
has anyone tried to run a 'multitasking dos'? e.g. freedos tridos
maciek12305 said
at 8:18 pm on Mar 24, 2011
I have some Tried on my DS ... Windows 3.0 with Multimedia Extensions 1.0 and... it Works Hurra :D
Here a Link : http://www.multiupload.com/RKT2LB46W0
Some New Options Are available... BUT The Sound don´t Work in the Real Mode . The Sound need a Standard or Extended Mode.
Cheesewig said
at 9:10 pm on Jun 29, 2011
Windows 1.x and Windows 2.x now work!
Here is a link to my compilation pack: http://dsx86compatibility.pbworks.com/w/page/41685896/Windows-1x-and-2x-Pack
Cheesewig said
at 9:17 pm on Jun 29, 2011
Unless you haven't noticed, I'm new here.
Petros said
at 8:03 pm on Jul 26, 2011
is possible a copy of windows 95 on dsx86?
Buleste said
at 9:24 am on Jul 27, 2011
No you cannot run Windows 95 on DSx86. The DS is just not powerful enough.
Petros said
at 1:05 pm on Jul 27, 2011
And Win 3.1? I don't run it?
Buleste said
at 2:27 pm on Jul 27, 2011
If you read the compatability list then you will see that Windows 3.1 is not working at the moment. You can however run Windows 3.0
Petros said
at 3:42 pm on Jul 29, 2011
Sad because we can not run windows 95 :-( My hope is that the emulator has to update Windows 95 later this year.
.
The Fifth Horseman said
at 5:38 pm on Aug 17, 2011
No point in "hoping".
I'd give you a long-winded response as to the exact what's and why's, but it all sums up to two words: It's impossible.
Petros said
at 9:46 pm on Jul 29, 2011
Have Any chance to run Ds2x86, On R4?
Buleste said
at 9:26 am on Jul 30, 2011
No. But you can run DSx86 on a R4. The reason the SCDS2 has a separate version is because it has an extra CPU and memory something which most other cards do not have. And no there is no hope of Windows 95 running on DSx86 either.
Petros said
at 9:39 pm on Aug 4, 2011
Hello, I wonder if it's possible to run Windows 3.1 in DS2x86? I recently bought a DStwo DS2x86 to run. grateful
Buleste said
at 9:06 am on Aug 5, 2011
Have you tried reading the compatibility list?
Windows 3.0 is working but not 3.1 at the moment. Also Windows 3.0 has some issues so it is not working fully yet.
What you should also remember is that because of the differences in screen resolutions (DS is 256*192 and lowest Windows resolution is 320*200 (higher for later versions)) windows will never be able to be displayed without some loss in quality.
analog999 said
at 9:54 pm on Aug 23, 2011
FYI - Don't confuse this list with the other DS2x86 list... I did, and I'm trying to go back and fix my mistake. Perhaps they should both be in the same place, and have another column listing which version of dsx86 is being used.
lu9 said
at 7:42 pm on Jul 31, 2012
I added some Wiering Software games there, I tested, and they all work slow.
Vyvyn said
at 8:35 pm on Nov 28, 2014
Jumpman Lives seems to have major sound issues on Version 0.36 Beta of DS2x86 on a DSi XL. Also, running the game the first time works fine, But trying to run it since it worked last night, It crashes after the introduction/loading sequence to 4dos.
Other than that, Most of my fave old titles work flawlessly (Or better than expected on such limited hardware!) Keep up the ossim work, This i quickly becoming my new fave plugin for my DSTwo :D
Milan said
at 7:38 pm on Jul 19, 2017
Is it possible to run Tomb Raider (1996 Game) on DSx86?
TaylorW said
at 8:07 pm on Mar 29, 2019
I tried QBasic 1.1, and it didn't work. After creating a small test program and trying to run it, it gave me infinite Unsupported Opcode errors.
MattTheCat said
at 9:47 pm on Nov 2, 2020
I just added Mario Teaches typing to the compatibility list.
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