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Compatibility List

Page history last edited by TMD12 1 month ago Saved with comment

 

Game Compatibility

(for application compatibility see below)

To avoid cluttering this list, games which return a "386 opcodes not supported" when trying to run should be listed on their own page.

Games which refuse to start because of not detecting a 286/386/486 CPU using their own internal housing detection methods should be listed on their own page as well.

Windows Game and Application Compatibility should be listed on it's own page.

Remember that you can try to bypass the various DSx86 error messages by pressing the B button after they occur!

 

Game Name Compatibility Status Additional Notes Version
221B Baker Street Playable Works Perfectly 0.22
2400 A.D Playable Works Perfectly 0.15
4D Prince of Persia Partially working
Works almost perfectly (see Prince of Persia). Need to configure DSx86 to map the action button (SHIFT).
0.15
4D Boxing Playable Works Perfectly 0.23
4x4 Racing Playable Works perfectly. Need to configure DSx86 to map the action button 0.13
688 Attack Sub Playable  Works perfectly 0.15
A-Train Playable Works perfectly 0.22
Abadía del Crimen, La Playable
Works perfectly

0.14

Abandoned Places Not Working Gives an "unsupported opcode" error on startup

0.22

Adventures of Captain Comic Playable Works perfectly
0.15
Adventures of Robin Hood Partially Working Now gets ingame, but gives an "unsupported opcode" error at random

0.22

Adventures Of Willy Beamish Playable Works Perfectly 0.22
Aeternam Playable Works Perfectly.
0.15
Alien Breed Playable Playable with some slight slowdown. Minor graphic glitches (horizontal scrolling of the HUD is jittery.)
0.22
Alien Carnage (aka Halloween Harry)
Partially Working Slight slowdown. Sound and music cut off a second or two after they start playing (in some cases, they don't start at all). 0.23
Alien Phobia Partially Working The game works, but is fairly slow. Only speaker sound functions, instead of the digitized sound the game supports. 0.23
Alien Syndrome Playable Works perfectly Map the CTRL Key to Button B 0.14
Allan Border's Cricket Playable Works perfectly 0.22
Alcatraz Playable Works Perfectly 0.23
Alley Cat Playable Works perfectly 0.13
Alone In The Dark
Playable
Works perfectly, though is slow in places (mainly combat) 0.22
Alter Ego: Female      Partially Working Works for first few screens, but crashes with INT error if you try to scroll on the "map." 0.14
Alter Ego: Male      Playable Works perfectly 0.15
Amazing Spider-Man Playable On starting the game, the screen scaling mode reverts to Zoom, regardless of the setting in config file. Works fine otherwise. 0.23
Amazon - Guardians Of Eden Playable Works perfectly 0.22
Amberstar Playable Works perfectly 0.22
Ambush at Sorinor Playable Works perfectly 0.14
Ancient Art of War Playable Some minor (lines etc.) graphical glitches 0.13
Ancient Land of Ys Playable Works perfectly 0.20
Another World Partially Working Sound and music are garbled. Attempting to run it with normal audio settings causes heavy slowdown. Run with sound disabled.
0.23
Ancient Domains of Mystery (ADOM) Not Working Wrong opcode at start-up 0.36
Arachnophobia Not Working Gives an "unsupported graphics mode 09" error on startup and just gives a green screen
0.22
Arcade Volleyball Playable Works perfectly 0.15
Archipelagos Playable Works perfectly 0.14
Arctic Adventure Playable Works perfectly 0.15
Arkanoid Playable Works perfectly 0.15
Arkanoid 2: Revenge of DOH Playable

Works almost perfectly.

Ship flickers or "ghosts" away if a lot of action on the screen.

0.21
Armada 2525      Playable Works perfectly 0.13
Arnie 2 Playable Works perfectly 0.21
Ascendancy Not Working Crashes in menu after selecting a new game 0.36
Avish: Searching for the Exit Playable

Gives dismissable "unsupported opcode" & "unsupported INT call" error on startup, seems to work perfectly otherwise 0.22
Avoid the noid Playable Works perfectly 0.13
Bad Blood Playable Works perfectly 0.13
Bad Street Brawler Playable  Works perfectly 0.13
B.A.T Playable Works perfectly 0.22
B.A.T 2 Playable Sound not working and intro doesn't play correctly, but the game is playable 0.22
Bandit Kings of Ancient China Playable  Workd perfectly 0.22
Batman - Caped Crusader Playable Works perfectly 0.22
Batman Returns Playable Works perfectly 0.22
Batman The Movie Partially Working Sound does endless Beep, some scrolling issues but the Game is playable 0.14
Battle Bugs Not Working  Gives an "unsupported INT call" error on startup 0.20
Battle Chess Playable Works perfectly 0.13
Battle Chess 4000 Partially Working Now gets ingame, but then gives an "unsupported opcode" error when moving the cursor 
0.22
Battle Isle Playable Perfectly playable. Starting a mission, after starting up the game gives distorted music. Just quit mission and enter again to get proper music.
0.23
Battle Isle: Moons of Chromos Playable Perfectly playable 0.20
Battleship Partially Working Playable up to the in-game battle, graphics on buttons dont appear to work (no text on them). Slow playing due to having to work in 'Zoom' mode, 'scale' mode makes the graphics too degraded to play properly. Unable to test the proper game due to buttons not displaying properly. 0.21
Battle Tech Playable No issues encountered during test.
0.23
Battle Tech: The Crescent Hawks' Revenge
Playable

Input has to be changed to "Mouse" in game options before mouse input is accepted.

0.23
Barbarian Playable Works perfectly 0.22
Barbarian 2 Playable Works perfectly 0.22
Bards Tale Playable Works perfectly 0.22
Bards Tale 2 Playable Works perfectly 0.22
Bards Tale 3 Playable Works perfectly 0.22
Bart Simpsons House Of Weerdness Playable Gives an "unsupported opcode" error on startup, works fine after the error 0.13
Bart Vs The Space Mutants Not Working Freezes with a blank screen after ocean logo 0.22
Beetlejuice Playable Works perfectly 0.13
Berlin 1948 Playable Works perfectly 0.22
Bio Menace
Playable Works Perfectly with BioPatch.exe 0.15

Bionic Commando

Playable

Requires mapping Numpad 5 (scancode 4C) to play. Works perfectly.

0.23
Bip Bop 2 Playable Works perfectly 0.13
Black Cauldron, The Playable Works Perfectly 0.22
Blake Stone: Aliens of Gold Playable

Version 1.00 works but slow

Versions 2.00 and 3.00 give "'386 opcodes not supported'' errors

0.22
Blake Stone 2 Not Working Just quits back to dos on startup (no error shown) 0.22
Blasteroids Playable Works perfectly 0.15
Blockout Playable Works Perfectly. 0.13
Blood Wych Playable Works perfectly 0.22
Blue Force Playable Some slight slowdown but perfectly playable 0.22
The Blues Brothers Playable Works perfectly 0.13
Boomtown Playable Seems to have some graphical issues, but other than that it appears to work normally. 0.23
Boulder Dash Partially Working CGA Screen doesn't scroll as expected 0.14
Bubble Bobble Playable Works perfectly 0.22
Bubble Dizzy Partially Working No sound/music. Playable otherwise.
0.20
Bubble Ghost Playable Use MoSlo
0.14
Buck Rogers - Countdown to Doomsday Playable Works perfectly (Note -- you may need to change the savepath in the buck.cfg file to avoid the "save 3 " error.) 0.20
Buck Rogers - Matrix Cubed Playable Works perfectly (Note -- you may need to change the savepath in the buck.cfg file to avoid the "save 3 " error.)
0.14
Budokan Partially Working Background graphics glitches. If you try to move character, it gives "386 opcodes not supported" error. But this game can be play under 286 by nature. 0.15
Burntime Playable Works perfectly.
0.20
Bram Stokers Dracula Playable
Works, but is extremely slow 0.22
Brix Playable Works perfectly... But you might want to take it out of zoom 0.43 (pls try to downgrade it)
Bumpy's Arcade Fantasy Not Working Black screen, then gives "unsupported opcode" error 0.15
Cadaver Playable Works perfectly
0.22
California Games Not Working Memory error at startup 0.36
Call of Cthulhu - Shadow of the Comet Playable Works perfectly
0.20
Captain Blood Not Working

setup screen works fine. entering game gives "user requested breakpoint" and eventually (mouse-related?) "unsupported opcode"

(didn´t get it to work in DOSBox either, though)

0.20
Captive Playable Works perfectly 0.20
Car And Driver Not Working Gives "unsupported opcode" error on startup 0.22
Cartooners Playable Works perfectly; only D-pad mouse works 0.15

Castle Adventure

Not Working Gives "unsupported INT call" on startup 0.21

Castle Master

Playable A little choppy, but works perfectly 0.22
Castle Master 2 Playable A little choppy, but works perfectly 0.22
Castle of Dr. Brain Playable Playable, but can give random "unsupported opcode"-messages.
0.13
Castles 2 Playable Works perfectly 0.13
Castlevania Playable Works perfectly, Some slight slowdown, but perfectly playable 0.13
Catacomb Not Working Gives "unsupported INT call" if you move
0.20
Catacomb 3D Not Working Gives "unsupported opcode" error on startup 0.22
Catacomb Abyss Playable Works perfectly 0.22
Catacomb Apocalypse Playable Works perfectly 0.22
Catacomb Armageddon Playable Works perfectly 0.22
CD-MAN Playable
CD-MAN 1.5 works perfectly, scale reverts to zoom at menu. White bar under the map when in "Smooth" scale, but doesn't interfere with the gameplay. Menu graphics around the borders glitchy but it is not a problem. 0.30
Centurion - Defender of Rome Playable Works perfectly, touchscreen mouse quirky 0.22
Championship Manager Playable Works perfectly, though it takes a while to start a new game (nearly an hour??)
0.22
Champions of Krynn Playable Works perfectly 0.22
Charlie the Duck Partially Working
It doesn't give any errors and run as normal, but speed is slow, and so does the sound. 1.0
Civilization (Sid Meier's) Playable

Works perfectly

0.23Beta

Clue!, The
Not Working
Gives "unsupported opcode" error on startup 0.22
Clyde's Adventure Not Working Gives "unsupported opcode" error on startup 0.13
Clyde's Revenge Not Working Gives "unsupported opcode" error on startup 0.13
Cobra Mission Not Working Gives "unsupported opcode" error on startup 0.22
Codename - Iceman Playable Works perfectly 0.22
Colonel's Bequest, The
Playable Works perfectly 0.22

Colonization

Not Working Now gives an "unsupported opcode" where it used to give an "out of conventional memory" error
0.34

Command & Conquer

Not Working

Gives "unsupported opcode" error on startup

minimum system requirements for DOS version :

486 66-MHz-CPU 8 MB RAM and Virtual Memory Support.

0.15
Commander Keen 1: Marooned On Mars
Playable  Works perfectly; jittery horizontal scrolling 0.23
Commander Keen 2: The Earth Explodes
Playable Works perfectly; jittery horizontal scrolling 0.23
Commander Keen 3: Keen Must Die!
Playable Works perfectly; jittery horizontal scrolling 0.23
Commander Keen 4: Secret Of The Oracle Playable Works perfectly 0.23
Commander Keen 5: The Armageddon Machine
Playable Works perfectly 0.23
Commander Keen 6: Aliens Ate My Baby Sitter!
Playable Works perfectly 0.22
Commander Keen 7 (fangame) Playable
Works perfectly
0.22
Commander Keen 8 (fangame) Playable
Works perfectly
0.22
Commander Keen in Keen Dreams Playable
Works perfectly 0.22
Companions Of Xanth Playable Some slight slowdown in places but perfectly playable 0.22

Conan:The Cimmerian

Playable
Works perfectly
0.15
Corporation Playable Works perfectly 0.22
Corridor 7 Not Working Gives an "abnormal program termination" error on bootup 0.22
Cosmo's Cosmic Adventure 1 Playable Works perfectly 0.15
Cosmo's Cosmic Adventure 2 Playable Works perfectly 0.15
Cosmo's Cosmic Adventure 3 Playable Works perfectly 0.15
Countdown Playable Works perfectly 0.22
Covert Action      Playable           Works perfectly 0.13
Crime City Playable 
Works perfectly 0.22
Crazy Cars 3 Playable Works perfectly 0.37
Crime Time Playable Works perfectly
0.22
Cruise For A Corpse Playable Works perfectly 0.22
Crystal Caves Playable Unsupported INT Calls, can dismiss them; Title screen frozen and possible unsupported opcode 0.20
Crystals Of Arborea Playable Works perfectly 0.22
Curse Of Enchantia Playable Works perfectly 0.22
Curse Of Azure Bonds Playable Works perfectly 0.22
D/Generation Playable Works fine, but can't move diagonally. 0.22
Dangerous Dave Playable Works perfectly 0.15
Dangerous Dave in the Haunted Mansion Not Working The map when you exit the titlescreen is shown for a second, then it exits to the DOS prompt with the message "Abormal Program termination".
0.20
Dark Ages Playable Works perfectly 0.15
Dark Half Partially Working Gets ingame, but gives an "unsupported opcode" error at random 0.22
Dark Heart of Uukrul Not Working Freezes on splash screen. Resolution is also strange. 0.14
Darklands Partially Working

Serious graphic issues in battles.

Also gives "unsupported opcode" when trying to load a game

0.15

0.21

Darkseed Playable Works perfectly 0.22
Day Of The Tentacle Playable Works perfectly 0.22
Deathtrack Playable Works Perfectly 0.15
Death Knights Of Krynn Partially Working Saving and loading doesn't seem to be working, but everything else seems to work fine 
0.22
Deluxe Trivial Pursuit Playable Works Perfectly 0.22
Demons Winter Not Working Freezes with a black screen after title screen 
0.22
Die Hard 2 Playable Playable. Eventually a bit slow. Gives skippable "unsupported port I/O" messages on startup and upon entering/leaving gamemodes. 0.20
Disc Playable EGA mode works perfectly, runs faster than intended
0.13
Dizzy Not Working Freezes with a black screen at startup

0.22

Dizzy - Prince Of The Yolk Folk Playable
Works perfectly in EGA and VGA mode. Sound works perfectly
0.25
Doctor Who Dalek Attack Playable Works perfectly 0.13
Don't go alone Playable Works perfectly 0.14
Donkey Island Partially Working Mouse is not reacting and thus can't go beyond main menu. 0.14
Double Dragon Playable  Works perfectly 0.14
Double Dragon 2 Playable   Works perfectly 0.14
Doukyusei(Japan) Not Working  Gives "unsupported INT call" on startup 0.14
Dragon Wars Playable Works perfectly 0.13
Dragons Lair Playable Works perfectly 0.22
Dragons Lair 2 Playable Works perfectly 0.22
Dragons Lair 3 Playable Works perfectly 0.22
Dragons Of Flame Playable Works perfectly 0.22
Dreamweb Playable Using "dreamweb /n" the game runs perfectly without sound 0.22
Driller Playable Works perfectly. 0.13
Driller 2: Darkside Not Working "FATAL ERROR" 0.13
Ducks Not Working Unsupported Opcode 0.14
Duck Tales - The Quest for Gold Playable Slowdowns in some parts of game, works fine otherwise.
0.23
Duke Nukem 1 Playable Works perfectly 0.15
Duke Nukem 2 Playable Works perfectly, some slowdowns 0.15
Dune Playable Works perfectly with full sound. Run setup.exe to configure the sound hardware (use auto detection; only needed once) 0.23
Dune 2 Playable Music works fine. Digitized sound playback requires ~512 KB of XMS. 0.36
Dungeon Master Partially Working Asks for you to insert the Dungeon Master disk into C: 0.22
Dungeons of Grimlor Not Working Gives an error and claims that you should report the error and how you caused it to the vendors. 0.14

Dungeons of Grimlor 2: The Lich

Not Working "Illegal function call in module ESET at address 2C8E:007B. Hit any key to return to the system." 0.14

Dyna Blaster

Partially Working Game can be run, but graphics is totally messed up. 0.22
EcoQuest - The Search for Cetus Partially Working

Playable. Intro freezes (must be skipped)

random slowdowns, game-freezes and "unsupported opcodes"

0.14
EcoQuest 2: Lost Secret of the Rainforest Playable Works perfectly.
0.20
EGATrek  Paritally Working Game can be run, but graphics are blurred and text is unreadable. 0.14
Electranoid Playable Works perfectly. Must be run with the /ems switch (electranoid /ems) or it won't work. Use scaled mode instead of zoom for best results 0.13
Electro Man (aka Electro Body)
Playable Works perfectly with full sound. Occasional brief slowdowns.
0.23
Elf Not working needs extended keyboard-code for right shift key to start the game and to shoot. 0.20
Elite Plus Playable
Works perfectly in MCGA 256 mode 0.22
Elvira: Mistress of the Dark Playable Works perfectly 0.22
Elvira 2: Jaws of Cerberus
Playable Works perfectly 0.22
Elvira 3 : Waxworks
Playable Works perfectly 0.22
Eye Of The Beholder Playable Works perfectly 0.22
Eye Of The Beholder 2 Playable Works perfectly 0.22
F-117 Stealth Fighter Playable

Works perfectly, slow in game. Lower detail with ALT-D

0.30
F19 Stealth Fighter Playable Works perfectly 0.13
F29 Retaliator Partially Working Intro, Menu and Music work fine. No gameplay. 0.15
Faery Tale Adventure Playable Works perfectly in CGA mode. EGA mode has graphics issues 0.22
Falcon 3 Playable Works perfectly, though is pretty slow ingame. Choosing config on title screen freezes game though. 0.22
Fantasy World Dizzy Playable Works perfectly 0.22
Fascination Playable Works perfectly 0.22
Fates Of Twinion Playable Works perfectly 0.22
Fatty Bears Birthday Surprise Playable

Works perfectly.

0.15
Fellowship Of The Ring Playable Works perfectly 0.22
Fire & Forget II Playable Works perfectly 0.13
Fire & Ice Playable No Soundblaster Sound, only Beeper works. Map buttons Q,A,O,P and Space to jump, run and fire. Not working in Version 0.22
0.23
Firepower Playable Works perfectly but perhaps runs too fast 0.15
First Samurai, The
Playable Works perfectly 0.20
Flashback: The Quest for Identity Partially Working Issues with  scaling due to atypical resolution. Unsupported Opcode ocurring on death and when aborting the game.
0.23
FlixMix Partially Working The game loads fine, but the selection menu has palette issues 0.21
Floor 13 Partially Working The game works fine, but the graphics have issues

0.22

Ford Simulator Playable Works perfectly 0.22
Ford Simulator 2
Playable Works perfectly 0.22
Ford Simulator 3
Not Working Gives "unsupported opcode" error on startup 
0.22
Ford Simulator 50
Playable Works perfectly 0.22
Formula One Grand Prix Playable Works perfectly, though is pretty slow 0.22
Fountain of Dreams Playable Works perfectly 0.14
Framed Partially Working Gives "unsupported opcode" if you pick something up 0.14
Freddy Pharkas Frontier Pharmacist Playable Works perfectly.
0.22
Fritz 2 Playable Works perfectly 0.15
Funny Face Playable Works perfectly 0.15
Future Wars Playable Works perfectly 0.22
Galactic Battle Playable Works perfectly 0.13
Galactix 1.5 Playable Works almost perfectly. Some general slow down and an occasional crash. SFXs may screech once in a while.
0.15
Gateway To The Savage Frontier Playable Works perfectly 0.22
Gauntlet 2 Partially Working The game starts with graphical glitches and crashed with "unsupported opcode" (while blindly trying to find the "start game") 0.13
Gear Works Playable occasionaly freezes when finishing a level 0.14
General Budda's Labyrinth Not Working "Illegal function call in module GBL1 at address 12EF:0880. Hit any key to return to the system." 0.13
Genghis Khan 2 Not Working After running KOEI.com there is 3 rows of garbled text and you are back at the prompt. 0.13
Gobliiins Playable Works perfectly 0.22
Gobliins 2 Playable Works perfectly 0.22
Goblins 3 Playable
Runs a little choppily and has some random pauses, but perfectly playable 0.22
Gobman Playable Works perfectly 0.14
God of Thunder Playable Works perfectly 0.22
Godeunghaksaeng eui Haru (Korea) Playable  Works perfectly, though is pretty slow 0.15
Gods Playable Column of "stuck" pixels on the extreme right of the screen. Perfectly playable otherwise.

0.23

Golden Axe Playable Works fine. Scancodes 4C and 36 must be mapped to DS buttons. 0.23
Great Escape Playable Works perfectly (needs moslo though)
0.22
Great Giana Sisters, The Partially Working Game runs, but it is very slow and unplayable. 0.14
Great War 1914-1918, The   see History Line 1914-1918  
Grand Prix Circuit Playable Works Perfectly. To play, gpega.exe must be run. gpcga.exe crashes after intro screen. 0.14
Grand Prix Unlimited Playable Works perfectly, though is pretty slow 0.22
Guild Of Thieves Playable Works perfectly
0.22
Gunship Partially Working EGA mode has Graphical issues (map etc.) Also may have issue with weapons (CGA is fine) 0.13
Gunship 2000 Playable Works perfectly, though is pretty slow 0.22
Guy Spy Partially Working Now gets in-game but gives an "unsupported EGA opcode" when entering game in both EGA and VGA modes. CGA seems to be running fine.
0.22
Helicopter Sim 2.00 Playable Works perfectly
0.22
Hannibal Playable sound lags
0.33
Hardball 2 Partially Working Freezes after taking a shot
0.22
Hare Raising Havoc Playable Works perfectly 0.22
Heart Of China Playable Works Perfectly. Restore saved game does not work 0.22
Heimdall Partially Working Works perfectly, but graphics becom corupted when talking to someone
0.22
Heimdall 2 Partially Working Now gets ingame but gives continuous "unsupported INT call" errors 0.22
Hero Quest Playable Works perfectly 0.22
Heroes Of The Lance Playable Works perfectly 0.22
Heros: The Sanguine Seven 
Playable Works perfectly 0.15
Hill Street Blues Playable Works perfectly
0.22
Hillsfar Playable Works perfectly 0.15
Hired Guns Partially Working Training and Action modes both work perfectly, RPG mode gives "386 opcodes not supported" error. Now gives an "unsupported opcode" when moving cursor ingame 0.22
History Line 1914-1918 Partially working No sound or music. Works fine otherwise.
0.23
Hitblock (DOS) Playable Works perfectly 0.15
Hocus Pocus Playable

Works perfectly.
0.20
Home Alone Playable Appears to play fine. 0.20
Hook Playable Works perfectly 0.22
Hugo House of Horrors Playable Works perfectly 0.22
Hyperspeed Playable Works perfectly 0.14
Igor - Objective Uikokahonia Partially Working Now freezes at random. Soundblaster gives "unsupported port I/O" error (can't be skipped) 0.22
Immortal, The Playable Works perfectly, though is a little slow 
0.22
Impossible Mission 2 Playable Works perfectly 0.15
Inca Playable

Works perfectly.

In version 0.15 Intro works perfectly, with music and digitized speech, then crash with unsupported opcode

0.20
Incredible Machine, The Playable  Works perfectly 0.13
Indiana Jones And The Fate Of Atlantis Playable Works perfectly (Talkie version with full speech works perfect also)
0.22
Indiana Jones And The Last Crusade Playable Works perfectly 0.22
Indy 500 Playable Works perfectly, though is really slow 0.22
Innocent Until Caught Playable Works perfectly 0.22
Ishar Playable Works perfectly 0.22
Ishar 2 Playable Works perfectly 0.22
Island of Dr. Brain, The Playable Perfectly playable. 0.20
James Pond 2 Playable Works perfectly, though is a little slow 
0.22
Jetfighter 2 Not Working Menu loads, trying to start a mission results in "Unsupported INT call!" 0.30
Jetpack Playable Works perfectly 0.15
Jill of the Jungle Playable Faster, but still with a few problems.  The game runs at a more tolerable frame-rate if the music is turned off, but the frame-rate varies based on the amount of objects on screen at one time (estimated 45-70 fps).  The game will not run after pregame setup if sounds are disabled (but they can be disabled in game with the N key).  The graphics mode selected does not effect frame-rate at all.  The entirety of DSx86 will freeze if smooth scaling is turned on.
0.31
Jill of the Jungle 2 Playable

See description for Jill of the Jungle above. 0.31
Jill of the Jungle 3 Playable

See description for Jill of the Jungle above. 0.31
Jimmy Whites Whirlwind Snooker Playable Works perfectly 0.22
Joe and Mac:  Caveman Ninja Playable The music is painfully quiet, and its a bit choppy. 0.14
Jones in the Fast Lane Playable Works perfectly 0.25
Joust VGA Playable Works perfectly but keys are not configurable to the D-pad 0.15
Joust CGA Partially Working Works Perfectly just no sound and too fast 0.15
Jumpman lives Playable Works perfectly 0.14
Ken's Labyrinth Playable Frame-rate very slightly improved, but still slow.
0.31
Killing Clouds Playable Works perfectly

0.22

Kings of the Beach Playable Works perfectly 0.22
Kings Bounty Partially Working
Gives "unsupported opcode" error after choosing your character and difficulty 0.21
Kings Quest Playable Works perfectly 0.22
Kings Quest 2 Playable Works perfectly 0.22
Kings Quest 3 Playable Works perfectly 0.22
Kings Quest 4 Playable Works perfectly 0.22
Kings Quest 5 EGA Playable  Works perfectly 0.22
Kings Quest 5 VGA Playable Works perfectly, though only in monochrome 0.22
Kings Quest 6 Playable Works perfectly 0.22
Knights of Legend Playable Works perfectly 0.15
L'Empereur Playable  Works perfectly 0.15
Laura Bow 1 - The Colonel´s Bequest   see Colonel´s Bequest, The
 
Laura Bow 2 - The Dagger Of Amon Ra Playable Works perfectly using PC Speaker, may freeze if using soundblaster
0.22
Lakers Versus Celtics and the NBA Playoffs Not Working  Gives "unsupported opcode" error on startup 0.14
Laser Squad Playable Works perfectly 0.22
Last Half of Darkness Not Working Gives "Unsupported INT call" before you get to the title screen. 0.14
Last Ninja Playable Works perfectly 0.22
Last Ninja 2 Playable Works perfectly 0.22
Leaderboard Golf Playable Works perfectly 0.13
Legend Playable Works perfectly 0.22
Legend Of Kyrandia Playable Works perfectly 0.22
Legends Of Valour Playable Works perfectly 0.22
Leisure Suit Larry Playable Works perfectly 0.22
Leisure Suit Larry 2 Playable Works perfectly 0.22
Leisure Suit Larry 3 Playable Works perfectly 0.22
Leisure Suit Larry 5 Playable Works perfectly 0.22
Leisure Suit Larry 6 Playable Works perfectly 0.22
Lemmings Playable Works perfectly 0.22
Les Manley - Lost In LA Playable Works Perfectly 0.22
Les Manley - Search For The King Playable Works Perfectly 0.22
LHX: Attack Chopper Not Working Gives "Unsupported opcode" on startup.
0.14
Life And Death Playable Works Perfectly 0.22
Lightspeed Playable Works Perfectly 0.14
Line Wars II Playable Works Perfectly 0.13
Links - The Challenge Of Golf Playable Works Perfectly 0.22
Lode Runner (Original) Playable Works perfectly 0.13
Lombard RAC Rally Playable Works perfectly, though is a little slow
0.22
Lone Wolf Playable Works perfectly. 0.22
Loom Playable
Works perfectly. 0.22
Lord Of The Rings - Fellowship Of The Rings Playable Works perfectly, though the screen where you choose either a new or old game only shows a black screen (in any mode)but the keys to select the options still work. 0.22
Lord Of The Rings - The Two Towers Partially Working Some graphic errors (characters shown as garbage) 0.22
Lords Of Doom Partially Working No longer gives an "unsupported opcode" but has lots of graphical glitches. 0.22
Lords Of Midnight Playable Works perfectly 0.13
Lords Of Midnight - Doomdarks Revenge Playable Works perfectly 0.13
Lords of the Realm Playable No music, the sounds are limited to PC-speaker. The game appears to work normally outside that. Touchscreen mouse acts imprecisely, but D-Pad mouse is OK.
0.21
Lost Dutchman Mine Playable Works perfectly in CGA and EGA mode. VGA and MCGA modes do not show background of "pop-up" menus. 0.20
Lost Files of Sherlock Holmes - The Case of Serrated Scalpel Playable Works perfectly 0.22
Lost In Time Playable Works perfectly 0.22
Lotus 3 Turbo Challenge Playable Gives "unsupported opcode" when using speakers and trying to start a race 0.13
Lotus - The Ultimate Challenge Playable Works perfectly 0.20
Low Blow Playable Works perfectly 0.22
Lure Of The Temptress Playable Works perfectly 0.22
MACH 3 Playable Works perfectly, but sound is strange. 0.14
Mad TV Playable

Push Button Y and then Button A after starting mtv.exe.

Always wait for the HDD-Lamp to stop befor hitting buttons.

0.20
Magic Candle Playable Works perfectly 0.13
Magic Land Dizzy Playable Works perfectly 0.22
Magic Pockets Playable Works perfectly top Amiga conversion 0.21
Major Stryker Playable Works fine, but the menu, cutscenes and loading screen can slow down a lot of the time. The digitized sound cuts off. 0.14
Maniac Mansion Playable Mouse not working (arrow keys work fine to move the cursor), but works perfectly apart from that 0.22
Manhunter Playable Works perfectly 0.22
Manhunter 2 Playable Works perfectly 0.22
Mario Partially Working Notable slowdown, no sound effects, but playable. 0.23 beta 
Mario Bros VGA Playable Works perfectly 0.15
Mario's Game Gallery Playable Gives dismissable "unsupported INT call" error on startup, works perfectly otherwise (Use D-Pad mouse)
0.23 beta
Mario is Missing DOS Not Working Crashes on title screen 0.35
Mario Teaches Typing Playable

Audio works perfectly, it appears to run fine just make sure you download a preinstalled zip like this one: https://dosgames.com/files/DOSBOX_MARIOTYPING.ZIP 

I had trouble because I had originally tried to set it up, so just extract it and open MARIO.EXE, not setup.exe

0.40
Martian dream Playable Works perfectly 0.13
Martian Memorandum Playable Works perfectly 0.22
Master of Orion Playable Works perfectly 0.13
Math Rescue Not Working Title screen appears, then crashes 0.13
Maupiti Island Not Working Gives an "unsupported INT" error then crashes 0.22
Mean Streets Playable Works Perfectly. 3D a little slow though 0.22
Mechwarrior Playable Works perfectly 0.20
Mega Lo Mania Playable Works perfectly 0.13
Megatraveller 2 Playable Works perfectly
0.13
Mega Man Not Working Game crashes in first Level
0.22
Mega Man III Playable Works perfectly

0.43

beta

MegaZeux 1.02 Partially Working Boots properly, but is too slow to be playable (it's slightly faster in PC Speaker mode, though). Also custom character sets don't seem to work (it's always the default one).
0.23
MegaZeux 2.02 Not Working A while after loading the default game (Caverns of Zeux), an Unsupported Opcode appears. 0.23
Metal Gear Playable Works perfectly 0.22
Metal & Lace Partially Working Unsupported INT calls, can be dismissed. Exits with "MCB eror" if the intro is left to run. Frequent palette and display glitches, but it's working. 0.21
Miami Vice Not Working Gives "unsupported opcode" error on startup 0.22
Midwinter Playable Works perfectly 0.22
Midwinter 2 Playable Works perfectly 0.22
Microsoft Flight Sim 3.0 Playable Works perfectly 0.22
Microsoft Flight Sim 4.0 Not Working Gives an error about running it on a non DOS operating system 0.22
Microsoft Flight Sim 4.0a Playable Works perfectly 0.22
Might And Magic Playable Works perfectly 0.22
Might And Magic 2 Playable Works perfectly 0.22
Might And Magic 3 Not Working Gives an"unsupported opcode" error after copy protection screen 0.22
Might And Magic 4 Playable Now gives "unsupported string op seg/dir" error on startup. Playable in 0.21
0.22
Might And Magic 5 Playable Now gives "unsupported string op seg/dir" error on startup. Playable in 0.21 0.22
Mines of Titan Playable Works perfectly 0.13
MiniPutt Playable Works perfectly 0.13
Monkey Island Playable Works perfectly 0.22
Monkey Island 2 Playable Works perfectly 0.22
Monopoly Playable Works perfectly 0.13
Monster Bash Partially Working Errors during intro; errors occur whenever a voice tries to play (I.E. the zombie moan at the title.) 0.14
Monty Pythons Flying Circus Playable Works perfectly 0.14
Monuments of Mars Playable Works Okay, some random beeps may play as you walk though. Some of the text is garbled aswell.
0.15
Moonstone Playable Works perfectly 0.22
Moraff's World
Playable Video modes 1-6 work fine, use mode 3 (EGA) or mode 4 (MCGA) for best results. Kind of slow 0.13
Mortal Kombat Not Working Gets copy protection screen, also with "LOADFIX" 0.13
Murder in Space Not Working "unsupported opcode" on startup 0.20
Mystic Towers Playable Works perfectly 0.22
Narco Police Playable Works 0.34
Nomad Playable Works perfectly 0.22
Nebulus Playable Works perfectly 0.22
Nethack Playable Works perfectly  
Neuromancer Playable Works perfectly 0.22
Nightmare on Elmstreet Not Working If you choose hardrive mode it will say some files may be damaged. If you choose anything below that, it will give a "Unsupported INT call" at the character screen. 0.14
Ninja Gaiden II: The Dark Sword of Chaos Playable Played fine for the duration of test. Full sound and music. 0.23
Nippon Safes Playable Works perfectly, though is a little slow in places 0.22
Nuklear War Playable Works perfectly Touchsreen support! 0.22
Oh No Not More Lemmings Playable Works Perfectly
0.22
One must fall: 2097 Not Working Cannot startup. 0.36
Operation Stealth Playable Works perfectly 0.22
Operation Wolf
Playable Works perfectly 0.22
Oscar Partially Working

With versione 0.13 it gives "not enough memory" and exit.

With versione 0.14 it starts and the main screen (multi level scrolling) works; if you press a key it crashes

0.13

0.14

Overkill Playable No sound or music, but otherwise works perfectly. 0.14
Overlord (aka Supremacy) Playable No sound, but otherwise works perfectly. 0.14
Out Of This World Playable Works perfectly 0.22
Outrun Playable
Works perfectly, including VGA mode.

0.38

Pac-in-Time Playable Works perfectly 0.36
Paganitzu Playable Text on main menu is invisible; game runs very slowly

0.14

Paku Paku Not Working Gives "Unsupported opcode" message on startup. 0.30
Panza Kickboxing Playable Works perfectly - great version, vga mode is beautiful.  Note: press any key at "Insert Disk B"  

Paratrooper

Playable Works perfectly 0.13
Pc Man Playable Works perfectly 0.13
Pee & Gity (Korea) Not Working  "XMS Driver not found" error. 0.15
Perestroika Not Working Cannot pass the title screen. Probably due to the digitalized PC speaker singing, which results into random high pitched bleeps. 0.36
PGA Tour Golf Partially Working Has some graphics errors with the menus and buttons, also the courses aren't shown properly 0.22
Phantasie III: Wrath of Nikademus Playable Works perfectly 0.15
Pharaoh's Tomb Playable Works perfectly 0.13
Pinball Dreams Not Working Freezes with blank screen after intro
0.22
Pinball Dreams 2 Not Working Freezes with blank screen after intro 0.22
Plan 9 From Outer Space Partially Working Gets ingame, but gives "unsupported mode-x opcode" errors at random (though these can be skipped)

0.22
Planet Edge Playable Works, slowly,in EGA mode. When setting VGA mode the game does not switch to VGA (remains in prompt mode) but apparently works 0.14
Planet X3 Playable Works perfectly 0.43
Platoon Playable Works perfectly 0.22
Police Quest Playable Works perfectly 0.22
Police Quest 2 Playable Works perfectly 0.22
Police Quest 3 Playable Works perfectly 0.22
Pool Of Radiance Partially Working Asks for the Save disk to be inserted into C: 0.22
Pools Of Darkness Playable Works perfectly 0.22
Populous
Playable Works perfectly, minor Touchpad issue 0.22
Populous 2 Partially Working Gets to title screen, but moving cursor (with either d-pad and touchpad mice) quits back to DOS

0.22

Ports of Call Partially Working The game works but it gives continuously the same unsupported INT call (CB retf)

0.22

Prehistorik
Playable Bomb powerup glitches the screen briefly. A flickering white line occasionally appears on the screen for no apparent reason. 0.23
Prehistorik 2 Not Working Gives unsupported opcode error on startup 0.14
Prince of Persia Partially working
Seems to work mostly perfectly, but random unsupported opcode crashes during the game (6D insw, CS=3E83). 0.15
Prince of Persia 2 Playable Works perfectly with PC Speaker, Partially Working with Sound Blaster in Setup.exe. Runs slowly during some parts of the game. 0.15
Princess Maker Playable Works perfectly 0.13
Princess Maker 2 Partially Working Crashes if sound is set to Sound Blaster, no sound if set to General Midi. Has touchscreen issues.
0.23
Prophecy Of The Shadow Partially working
Now boots ingame, but crashes after selecting your character 0.22
Punisher, The Partially working

The game launches to main screen. Custom keyboard bindings will be needed for further testing - the game extensively utilises the keypad buttons.

Due to the sheer number of different keys used for different actions (including the numpad), this might be unplayable.

0.23
Quadralien Playable VGA version works, but has graphics issues.  CGA version seems to work fine.
0.14
Quadrax Not Working Gives "VGA graphics card or better one was not detected!" message (in slovak language). 0.14
Qix Partially Working Works in CGA mode and EGA mode (use "qix r" at command prompt to change modes), but even in CGA mode it runs unplayably slowly. 0.14
Quest For Glory Playable Works perfectly 0.13
Quest For Glory VGA Playable Seems to run faster than in 0.13. Music IS working. Minor graphic issues with mouse cursor. Unable to load saved games.
0.23
Quest for Glory 2 Playable Works perfectly 0.13
Quest for Glory 3 Partially Working
Gives "Unsupported SB DSP command 48" after selecting "Create character"  0.15
Race Drivin Not Working Freezes with blank screen after selecting your options. Playable in 0.21
0.22
Raiden Playable Works perfectly, though has lots of slowdown 0.22
Rambo 3 Playable Works perfectly 0.15
Rampart Playable Works perfectly 0.13
Rastan Playable Works perfectly 0.13
Realms Of Arkania - Blade Of Destiny Playable

Works if ran through bladem.exe (if a little slow). Running intro.exe just freezes the emulator with a black screen and no error messages.given, though strangely runs fine if using ideas).

IMPORTANT: Digital sound must be disabled.

0.23
Red Baron      Playable Works perfectly 0.13
Rendezvous With Rama (1984)      Playable      Works perfectly 0.13
Rescue Rover Playable
Works perfectly 0.20
Return Of The Phantom Partially Working Gives "unsupported port I/O" error on startup then plays intro (graphics slightly corrupted). Gives "unsupported opcode" error after the intro 0.22
Return To Zork Not Working Gives "you must have VGA" error 0.22
Rex Nebular And The Alien Gender Bender Playable Works Perfectly 0.22
Rick Dangerous 2 Playable Works perfectly in CGA - Slow and graphics messed up in EGA/VGA mode 0.13
Rise Of The Dragon Playable Works perfectly . Restore saved game does not work 0.15
Robocop Partially Working "Unsupported INT call" errors on startup and during the game. Can be bypassed, do not appear to affect the gameplay. 0.21
Robocop 3 Not Working

Displays Ocean logo, then freezes.

0.23
Robowar Not Working "Illegal function call in module ROBOWAR at address 12F0:01A0. Hit any key to return to the system." 0.14
Rogue Playable
Game appears to work normally now, things on the gamescreen are shown properly, including stats, gold ect.
0.21
Romance of the Three Kingdoms 2 Playable Works Perfectly 0.15
Rotor Playable Works Perfectly 0.15
Round 42 Partially Working Screen is too small. 0.23 beta
Sam And Max Hit The Road Playable Works Perfectly 0.22

Sango Fighter

Playable  Works Perfectly 0.14
Sangokushi Eiketsuden(Japan) Playable Gameplay is slow.
0.22
Scorched Earth Playable Has some graphics issues (some text hard to read), but it is playable
0.23
Scrabble Deluxe Playable Works Perfectly 0.22
Secret Agent
Playable Works Perfectly, smooth scaling works.
0.31
Sentinel Partially Working VGA mode has messed up graphics, EGA mode has no graphics drawn, CGA has trouble handling redrawing the graphics.
0.14
Sentinel Worlds 1: Future Magic Playable Works perfectly
0.15
Sensible Soccer Playable The framerate is a little jittery but it is perfectly playable. Loading custom teams sometimes hangs the game
0.22
Shadows Over Mordor Not Working
Gives an "unsupported opcode" error once ingame. 0.22
Shinobi Playable  Works perfectly 0.14
Sid Meier's Railroad Tycoon Playable Works perfectly, select MCGA, with VGA Menu's disappear 0.23beta
Silpheed Partially Working The graphics are stretched horizontally, some graphics are garbled and missing. The "Voice" synthesis doesn't work.
0.20
SimAnt
Not Working Gives an "unsupported opcode" error on startup 0.20
SimCity Classic Playable MCGA Works perfectly 0.25
SimFarm Partially Working

Gives "sound hardware not found" message, but starts afterwards. Glitched color palette, but appears to work normally beyond that.

 

Workaround for glitched color palette: Edit simfarm.cfg with notepad and change the "V" character (VGA mode) at the first line to "E" (EGA mode).

0.21
Simon The Sorcerer Playable Works perfectly 0.22
Simpsons Arcade Game Partially Working Game works fine, but the palette/screen colors are currently not correct. When exit, it gives an "unsupported upcode". 0.13
Sint Nicolaas Partially Working As of all the Wiering Software games here it doesn't show up any error, it is just slow  
Skate or Die Perfect Works perfectly 0.14
Ski or Die Not Working Gives "Packed file is corrupt" message on startup (game works perfectly in DOSBox). 0.14
Skyroads Playable Works perfectly 0.13
Skyroads X-Mas Special
Playable Works perfectly 0.13
Sleeping Gods Lie Playable Works perfectly, though is a little choppy  0.22
Sleepwalker Not Working Now gives "unsupported opcode" error at startup 
0.22
Slordax Playable Works Perfectly 0.13
Softporn Adventure Playable Works perfectly 0.22
Solar Winds Playable Works perfectly 0.13
Solder Runner Not Working "Illegal function call in module ESET at address 2C90:007B. Hit any key to return to the system." 0.13
Sopwith 1 Playable Works perfectly 0.13
Space Crusade Playable Works perfectly 0.22
Space Hulk Playable

 

0.23
Space Invaders Not Working "Illegal function call in module TSI at address 02EF:005B  Hit any key to return to system." 0.37beta
Space Quest Playable Works perfectly 0.22
Space Quest 2 Playable Works perfectly 0.22
Space Quest 3 Playable Works perfectly 0.22
Space Quest 4 EGA Playable  Works perfectly 0.22
Space Quest 4 VGA Playable Works perfectly, though only in monochrome 0.22
Space Quest 5 Playable Works perfectly 0.22
Space Racer Playable Works perfectly 0.13
Space Rogue Playable Works perfectly 0.14
Spear Of Destiny Playable A little choppy but perfectly playable 0.22
Speedball Playable Works in EGA 256colors. Runs fasters than intended 0.13
Speedball 2 Playable Has some graphic glitches ingame, but it is playable 
0.22
Spellcasting 101 Playable Works perfectly 0.22
Spellcasting 201 Playable Works perfectly 0.22
Spellcasting 301 Playable
Works perfectly 0.22
Spread (Segyunjeon in Korea) Playable  Works perfectly 0.14
Spy Vs Spy 3 Playable Works perfectly 0.22
Squarez Partially Working Running too fast to even be playable. 0.20
Star Control 1 Playable
Slight slowdown when music plays; otherwise perfect. 0.13
Star Control 2 Playable

Works with music (a little choppy).

In previous version musci was missing

0.22

Star Flight 1 Not Working Gives an "unsupported opcode" error on startup.

0.14

Star Flight 2 Not Working Gives an "unsupported opcode" error on startup.

0.14

Star Lord Playable  Works perfectly 0.20
Star Trek - 25th Anniversary Playable Works perfectly, though a little slowdown in places 0.22
Star Trek - Judgement Rites Playable Works perfectly, though a little slowdown in places 0.22
Star Wars (1988)      Playable      Works perfectly 0.14
Starglider Playable Works perfectly 0.15
Stellar 7 Playable Works perfectly 0.13
Stormlord Playable

Works perfectly using loadfix, with version 0.13 the palette is corrupted but the scrolling is perfect.

With version 0.14 the palette is now correct but the scroling is jerky

Works perfectly with version 0.15

0.13

0.14

0.15

Street Fighter II Playable Works perfectly, with occasional slight slowdowns 0.23
Street Rod
Playable Works perfectly, except for touchscreen mouse 0.15
Street Rod 2 - The Next Generation
Playable Works perfectly, except for touchscreen mouse 0.15
Stronghold Partially Working Intro plays fine, then Black Screen 0.15
Stunt Car Racer Playable Works perfectly 0.22
Stunt Island Playable Works perfectly, though is a little slow 0.22
Stunts Playable Gives "unsupported INT" error at startup, but plays fine after that 0.22
Supaplex Playable
Works perfectly
0.33
Super Angelo Partially Working Same as Charlie the Duck, fully working, but slow.  
Super Ball Playable Works perfectly 0.13
Super Fighter Playable Works perfectly
0.22
Superhero League of Hoboken Partially Working Plays intro fine and first lot of options, but then gives an "unsupported opcode" error 0.22
Super Solvers: Challenge of the Ancient Empires!
Playable Smooth scaling slows down intro, but gameplay works fine and at full speed with it.
0.31
Super Solvers: Midnight Run Playable  Works perfectly, with the exception of minor music skips. 0.14
Super Tetris Playable Works perfectly, but no sound effects 0.20
Summoning, The Playable Works perfectly, though walking diagonally is hard to do 0.22
Swap Playable Works perfectly 0.13
Sword of the Samurai Playable Works perfectly? 0.15
Swords Of Xeen Partially Working Gives error about running out of high memory just before getting ingame 0.22
Tank Wars
Playable versions 2.5 and below work perfectly; versions 3.0 and up gives dismissable "386 opcodes not supported" and freezes if a arrow key is held too long
0.22
Teen Agent
Playable Works fine, but there are some slowdowns and still cracks in sound when using soundblaster. 0.22
Teenage Mutant Ninja Turtles Perfect Works perfectly. 0.14
Teenage Mutant Ninja Turtles 2 Perfect Works perfectly, but game uses SHIFT for action key, so you have to map it to some NDS button. 0.14
Telengard Playable Works perfectly. 0.30
Tenshitachi no Gogo 3 Bangaihen (Japan) Playable  Works perfectly. It's too difficult to read Japanese texts in scale or jitter mode. 0.15
Terminator Playable Works perfectly, though is a little slow 0.21
Terminator 2: Judgment Day Partially Working Graphics glitch when playing the cutscenes, and some sounds seem to be followed by several seconds of static (evident in the second level, when you crash into somethin). Seems to work fine otherwise. 0.23
Test Drive Playable Works perfectly 0.22
Test Drive 2 Playable Works perfectly 0.22
Test Drive 3 Playable Works perfectly, though is a little choppy 0.22
Tetris Playable Works perfectly 0.13
The Lost City of Atlantis Playable Appears to work fine. The game starts, no issues encountered during intro and early gameplay. 0.20
Theme Hospital

Not Working

Refuses to run in DOS. (Yes, even with a NOCD patch used.)

Requirements: 486 75MHz processor, 8MB RAM, 1MB graphics card

0.22
Theme Park Mystery Playable Works perfectly 0.22
Thexder 2: Firehawk Playable
Works perfectly. (tested up to beginning of level 4) 0.13
Times Of Lore Playable Works perfectly      0.22
Tongue of the Fatman    Playable      Works perfectly      0.13
Traffic Department 2192 Partially Working Occasional bursts of static interrupt the sound if set to use Sound Blaster sound effects. Disabling SFX fixes the problem (PC Speaker SFX don't work). Slow, but plays without issues. On exit, "Unsupported INT call" with message "Runtime error 103 at FFF0:6C12" in the DOS screen.
0.23
Transarctica Playable Works perfectly
0.22
Transport Tycoon Not Working Returns 'Not Enough Memory To Load DOS Extender' error. 0.21
Transport Tycoon Deluxe Not Working Returns 'Not Enough Memory To Load DOS Extender' error. 0.21
Treasure Trap Playable Works Perfectly 0.22
Treasures Of The Savage Frontier Playable Works Perfectly 0.22
Trolls Playable Works perfectly, though there is a missing background on one of the levels 0.13
Tunnels And Trolls Playable Works perfectly 0.21
Twilight 2000 Partially Working
Opcode errors reported at random points in the game (clicking on the file cabinet, assigning platoons) Gameplay seems to work okay 0.23
Ugh! Playable Works perfectly
0.22
Ultima 1 Playable Works fine except for the space portion.  When you go into space the terrain (from where you launched from) does not disappear and any attempt to move rapidly drains your shields due to colliding with the leftover land terrain. (Fix: Once you lift off, press "i" and then spacebar. This clears out the leftover terrain.)
0.32b
Ultima 2 Playable Food counter and some other things use hex as well as decimals and therefore don't work properly, also the numbers don't refresh when changing so they end up as a garbled mess. To force a refresh hit "z".
0.34
Ultima 3 Playable
Character stats and some other things use hex as well as decimals and therefore don't work properly 0.22
Ultima 4 Playable Works perfectly 0.22
Ultima 5 Playable Works perfectly 0.22
Ultima 6 Playable Works perfectly 0.22
Ultima Underworld Playable
Works, but is pretty slow on anything but low details. Saving/loading not working though 0.22
Ultima Underworld 2 Partially Working 
Gives a "386 opcode" error after creating your character 0.22
Ultimate Soccer Manager Partially Working The game works, but freezes at random 0.22
Uninvited Not Working Gives "Insert Game Disk 2" message. Unable to load 2nd disk. 0.13
Unlimited Adventures Playable
Works fine. Some strange flash in to the game. You must use uashell to apply the modules in to your pc.
0.14
Utopia Not Working Shows title-screen, then "unsupported opcode". 0.23beta
Veil Of Darkness Playable Works perfectly
0.22
Vinyl: Goddess from Mars Partially Working Main menu and HUD graphics display glitched (did not display at all in 0.31 and lower), but otherwise playable. 0.36
Virus Playable Works perfectly 0.14
Visions of Aftermath: The Boomtown
Not Working

Only shows title-screen then gives "unsupported opcode".

(didn´t get it to work in DOSBox either, though)

0.20
Volfied Playable

Works perfectly. (type volfied.exe -c for CGA-mode)

0.20
Walls of Rome
Not Working
Gives "unsuppoerted opcode" error 0.13
Warlords Playable
"unsupported opcode" on activating the menu-bar on top of the screen. (also in 0.14 and 0.15 at least), mouse-cursor is black instead of multi-colored.
0.20
Wasteland Playable Works perfectly 0.13
Wayne Gretzky Hockey 2 Not Working Gives "unsupported opcode" error on startup 0.22
Where in the World is Carmen Sandiego? Playable

The game starts and has played normally for the duration of the test.

0.20
Wibarm Not Working

EGA version stops with an "unsupported EGA opcode".

The CGA version displays a dialog box with the message "Do you want to make a user disk?", then freezes.

NOTE: Extremely long delay between launching the executable and the program's actual start is normal when running this game from HDD.

0.23
Wild Streets Playable Start with game.bat 0.22
William Arcade Classics Partially Working Sound is broken at all times; Some graphics are too large or missing; Scaling and Jitter create major graphical issues; some fonts are missing.  Strangely, no opcode errors. 0.13
       
Wing Commander Playable Works well; some slowdown with too many ships nearby 0.22
Wing Commander 2 Partially Working Works perfectly, though you may need to skip the intro to avoid the game crashing. Crash in to the mission five and four. 0.22
Wings of Fury Playable Works perfectly just start the wofe.exe for playing in EGA Modus 0.13
Wizardry Playable Works Perfectly 0.22
Wizardry 2 Playable Works Perfectly 0.22
Wizardry 3 Playable Works Perfectly 0.22
Wizardry 4 Playable Works Perfectly 0.22
Wizardry 5 Playable Works Perfectly 0.22
Wizardry 6 Not Working Gives an "unsupported opcode" error at the title screen 0.22
Wizardry 7 Playable 3D screen has lots of graphical glitches but it is playable. Intro is a little slow and can't be skipped 0.22
Wizball Playable Works perfectly, though requires moslo as it runs way too fast 0.22
Wizkid Not Working Gives "unable to resize program memory block" error 0.22
Wolfenstein 3D Playable Works perfectly, little slowdown 0.23
Word Rescue Not Working Never seems to load 0.13
World Of Xeen Playable Mouse cursor doesn't match the horizontal position of the stylus.
0.22
Worlds Of Legend - Son Of The Empire Playable Works perfectly 0.21
Worlds of Ultima: The Savage Empire Playable Works perfectly so far 0.15
X-Com:Ufo Defense Not Working After typing in the executable, screens flashes "geo" rapidly and loops. 0.22
Xargon Playable Slow 0.13
Xenomorph Playable Cursor not shown correctly, but it's perfectly playable 0.22
Xenon 2 Megablast Playable Works perfectly.
0.20
X-Wing Playable Works perfectly, though it is pretty choppy 0.22
Xuanyuan Sword 2 Partially Working
Display error, cant support this 0.22
Xuanyuan Sword Legend: Dance of the Maple Leaves Partially Working
Display error, cant support this 0.22
Yendorian Tales Book 1 - Chapter 2 Playable Works Perfectly 0.22
Yogho Yogho Spel Partially Working Works, but graphics are doubled and text is pretty much unreadable. 0.22
Zak McKracken Playable Mouse not working (arrow keys work fine to move the cursor), but works perfectly apart from that 0.22
Zany Golf Playable Works Perfectly 0.22
Zeppelin Playable Works perfectly, but native resolution of the game is too high, you only see one quarter of the screen in zoom mode.. 0.15
Zeliard Playable Works perfectly 0.20
Zool Playable Works perfectly 0.22
ZZT Playable Works perfectly, although the color palette is wrong (dark blue/dark gray are black, for example).
0.25

 

Application Compatibility

 

Application Name Compatibility Status Additional Notes Version
8088flex (new 8088 Corruption) Partially Working The hard disk versions don't work (they crash), the floppy disk version works if you type 'N', press Enter, skip the Unsupported Opcode (press B), then press Enter again. 0.23
Dataflex 3.01b Playable Works Perfectly 0.13
DesqView installer
Not Working
Installs all files to the root directory regardless of where you choose to install and then errors out because there are too many files in C:\. 0.20
DesqView Not Working
Gives an unsupported INT call followed by an unsupported opcode error. 0.21
Edit 1.1 Playable works perfectly, needs the location of qbasic.com in your path (MS-DOS 5.0)

0.33

Edit 1.2 Playable Using mouse freezes the program, but works perfectly just using keyboard 0.14
Flexql 1.0 Playable
Works Perfectly 0.13
Flexql 2.0 Not Working Needs Share.exe 0.13
FreeDOS Edit 0.9a Playable Works well but glitches are produced when "Insert" key is activated 0.14
FreeDOS Defrag 0.9a Not Working
It gives "unsupported INT call" when selecting a drive to defrag

0.14

 

GameBuilder Lite V 3.0 Playable Works perfectly N/A 
GEM Desktop 3.01D Not Working Gives an "Unsupported INT" call. If ignored, boots fine, but hangs with an unsupported opcode if you try to use the mouse. 0.23
Impulse Tracker Not Working Needs atleast a 486 66-MHz processor. 0.30
Lotus 123 2.0 Playable Works perfectly 0.13
MDIR III 3.10 Partially Working  Sometimes it gives "unsupported INT call" errors 0.14
Microsoft BASIC Professional Development System 7.1 Playable It gives some "unsupported INT" calls when booting the app, but works fine overall. This is basically an extended version of QuickBasic (NOT QBasic) and is compatible with all the QuickBasic code I've been able to test. Mouse works great. 0.23
Mo'Slo 1.2 Playable Works perfectly 0.13
Moo Playable Some video glitches when editing/saving new menu items.  (Exit app and re-run to fix.) 0.22
Norton Commander 4.0 Playable Works perfectly 0.13
Norton Commander 5.0 Playable Works Perfectly, but deleting a file will give "unsupported opcode". The file is still erased. 0.14
Norton Sysinfo 8.0 Playable Works perfectly 0.14
Norton Utilities 8.0 Playable Works Perfectly, though sometimes gives "out of memory" error 0.14
NO$GMB (GameBoy emulator) Partially Working With the special 8086 version, the options and the ASM debugger part seem to work perfectly, however on trying to run the emulator itself it gives a Unsupported INT call, then another (a different) one, then Unsupported SB DSP command 90. After that the emulation seems to run for a few frames, then the app freezes (in normal mode, in Unlimited MHz Disaster mode it seems to run normally, although at 15-25% depending on settings)
0.23
Paintbrush 1.0 Playable  Works Perfectly 0.30
Pophint Not Working Gives "unsupported opcode" error 0.13
Qbasic 1.1 Playable Works perfectly (MS-DOS 5.0) 0.33
QuickBasic 4.5 Playable Works perfectly, though it won't switch to screen modes 11, 12, or 13. Sometimes it gives "unsupported INT call" error when doing a for loop. 0.13
Quick Pascal Playable  Works Perfectly 0.30
Tiny Editor 1.7 Playable Works perfectly 0.13
VisiCalc Partially Working Almost works perfectly. However, when you try to save, it gives "Unsupported INT call". 0.25
Volkov Commander 4.0 Playable Works perfectly 0.14
Volkov Commander 4.99.08 Not Working Gives "unsupported opcode" error 0.14
Visual Basic for DOS Not Working "Out of Memory" Error 0.20
Wolf File Manager Playable  Works perfectly but may cause some memory issues and actual program sometimes crashes 0.15
Turbo C Suite
Playable The installer and IDE not working, but you can compile programas
0.21
Turbo Assembler
Playable Works Perfectly
0.21
Windows 1.00 (Development Release 5) Not Working Attempting to run it crashes on an Unsupported Opcode: "lock xchg cs:[bx],ax" 0.23
Windows 1.00 Alpha Not Working Upon manually installing and running, it says "Incompatible DOS version - DMAADD does not match." and the HDD bar goes wacky. 0.23
Windows 1.00 Beta Playable Use VER 3.30 and boot win.com for Windows 1.00 Beta to work with no mouse.

0.34

Windows 1.00 (Premiere Edition) Playable  After using VER 3.30 Command, Windows 1.00 Premiere Edition boots perfectly with the exception of the mouse. 0.34
Windows 1.01 Playable  After using VER 3.30 Command, Windows 1.01 boots perfectly with the exception of the mouse. 0.34
Windows 1.02 Playable   After using VER 3.30 Command, Windows 1.02 boots perfectly with the exception of the mouse. 0.34
Windows 1.03 Playable After using VER 3.30 Command, Windows 1.03 boots perfectly with the exception of the mouse. 0.34
Windows 1.04 Playable After using the VER command (VER 3.30), Windows 1.04 boots perfectly! The only downside is that the mouse does not work, but it is usable. 0.23
Windows 2.03 Playable Works perfectly, though you must use the VER command (VER 4.00) 0.15
Windows 2.11 (Win 386) Not Working Causes the entire program to crash, due to the processor not being a 386. 0.23

Windows 3.00a

(real mode)

Playable

Works perfectly, install and run with win /r to start in Real Mode

0.22

0.23

Windows 3.00a

(standard mode)

Partially Working
Standard stuff works perfectly, but it crashes on a lot of apps. 0.30

Windows 3.00a

(installer)

Partially Working
After some INT call errors, there's a black screen. If you wait a while, the installer returns to normal and you can then install Windows without any trouble. 0.25
Windows 3.0 with Multimedia Extensions 1.0 Playable Works Perfectly 0.39

Windows 3.0 MME

(installer)

Partially Working After some INT call errors, there's a black screen. If you wait a while, the installer returns to normal and you can then install Windows without any trouble. 0.25

Windows 3.1                                                                              (installer)

Partially Working
After some INT call errors, there's a black screen. If you wait a while, the installer returns to normal and you can then install Windows without any trouble.
0.39
Windows 3.1 Not Working (?) Crashes on 386 unsupported opcode(?). But the Minimal Requirementsis is a IBM compatible 80286 Processor
0.39
Windows 3.1 (build 026) Not Working Installs just like Windows 3.0, then it either complains about missing file handles or (if you replace the win.com with Windows 3.0's) loads but crashes on an unsupported opcode (mov ax, fs). 0.30
Windows 3.1 (beta 1/build 034) Not Working In real mode, it shows up the startup screen, then lots of "Unsupported INT call" errors appear in DSx86, after which Windows 3.1 quits, saying "Irrecoverable error, bailing out".

0.23

 


Tips for editing

To add another row to the list, right-click in the row above where you want the new one and select add row.
Try and keep the list in alphabetical order, and put a leading "The" at the end.  (ie; Immortal, The)
Compatibility status should be kept simple. Playable, Not Working and Partially Working should be fine.

<table class="pbNoBorder" border="0" width="519">
<tbody>
<tr>
<td style="width: 65px;"><span style="font-size: 85%;">Name:</span><br /></td>
<td style="height: 30px;"><strong><span style="font-size: 200%;">Xenon 2</span> <span style="font-size: 200%;">Megablast</span></strong><br /></td>
</tr>
<tr>
<td><span style="font-size: 85%;">Game Info:</span><br /></td>
<td><a href="/http://www.abandonia.com/en/games/42/Xenon+2+Megablast.html">http://www.abandonia.com/en/games/42/Xenon+2+Megablast.html</a> <br /></td>
</tr>
<tr>
<td><span style="font-size: 85%;">Download:</span></td>
<td><a href="/http://www.abandonia.com/en/games/42/Xenon+2+Megablast.html">http://www.abandonia.com/en/games/42/Xenon+2+Megablast.html</a></td>
</tr>
</tbody>
</table>
<p> </p>
<p><strong>Testing-History</strong></p>
<table style="width: 600px;" border="0" width="518">
<tbody>
<tr>
<td style="width: 60px;"><strong>Status</strong></td>
<td style="width: 400px;"><strong>Comments</strong></td>
<td style="width: 50px;"><strong>Ver.</strong></td>
</tr>
<tr>
<td style="width: 80px;"><strong> </strong></td>
<td><strong> </strong></td>
<td>0.15</td>
</tr>
<tr>
<td>
<p><span style="color: #ff9900;">Partially Working</span></p>
</td>
<td>Perfect in CGA mode.  EGA and VGA mode give unskippable "unsupported  opcode" on finishing the first  level.</td>
<td>0.14</td>
</tr>
<tr>
<td><span style="color: #ff9900;">Partially Working</span> <br /></td>
<td>Perfect in CGA mode. EGA andVGA mode have color issues and give  unskippable "unsupported opcode" on finishing the first level.</td>
<td>0.13</td>
</tr>
</tbody>
</table>
<p> </p>
<p><strong>additional Testing Comments:</strong></p>
<p><span style="color: #ff0000;"><span style="font-family: mceinline;">complicated and very long explanations of tested softwares strangely behavi</span><span style="font-family: mceinline;">ou</span><span style="font-family: mceinline;">r</span> is put here</span></p>
<p> </p>
<table border="0" width="519">
<tbody>
<tr>
<td style="width: 120px;"> </td>
<td>Comments:</td>
</tr>
<tr>
<td style="width: 120px;">Audio Volume <br /></td>
<td>OK <br /></td>
</tr>
<tr>
<td>Touchpad Mouse (TPM) <br /></td>
<td>N/A <br /></td>
</tr>
<tr>
<td>Game-Speed</td>
<td>OK</td>
</tr>
</tbody>
</table>
<p> </p>
<table border="0" width="519">
<tbody>
<tr>
<td style="width: 120px;">suggested .exe-file<br /></td>
<td> </td>
</tr>
</tbody>
</table>
<p> </p>
<p><strong>Useful comments:</strong></p>
<p> </p>
<p>Works perfectly in CGA mode (yes! it is monochromatic CGA, same as on DOSBox)</p>
<p>EGA and VGA mode give unskippable "unsupported  opcode" on finishing  the first  level.</p>
<p> </p>
<p>Game does not save your highscore, rhis is normal. (at least I think it´s normal in this case)</p>
<p> </p>
<p><span style="color: #ff0000;">here you can write comments whether the game needs a setup in order to run properly, or maybe even copy-protection codes etc.</span></p>
<p><span style="color: #ff0000;">What errors there are, and about how to eventually avoid them</span></p>
<p> </p>
<p><strong>Custom Control Scheme:</strong></p>
<p> </p>
<table border="0" width="531">
<tbody>
<tr>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
</tr>
</tbody>
</table>
<p> </p>
<p> </p>
<p> </p>
<p><span style="font-size: 200%;">FINITO - please make suggestions by commenting or editing</span></p>
<p> </p>
<p><span style="color: #ff0000;"><strong>(following table is an option as additional information box)</strong></span> - although i think it´s kinda cool, I wouldn´t attest myself the professionality of saying what the specific problem (in this case Xenon 2) is.</p>
<p>For example the graphics look all great in EGA and VGA mode, but the game crashes upon finishing the first level.</p>
<p>So to me it looks like a gameplay problem, but it is most probably a video problem.</p>
<p> </p>
<p> </p>
<table border="0" width="519">
<tbody>
<tr>
<td> <br /></td>
<td>Status <br /></td>
<td>Comments <br /></td>
</tr>
<tr>
<td>Video <br /></td>
<td>Perfect <br /></td>
<td> </td>
</tr>
<tr>
<td>Audio <br /></td>
<td>Perfect <br /></td>
<td> </td>
</tr>
<tr>
<td>Gameplay <br /></td>
<td>Sufficient <br /></td>
<td>EGA and VGA mode do not work properly <br /></td>
</tr>
</tbody>
</table>
<p><span style="font-size: 85%;">(perfect, good, sufficient, low)</span></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>the editing-tools on this page were probably also written on a x286 Processor...:-)they are a payne inne as$</p>
<p> </p>
Worlds Of Legend - Son Of The Empire

LHX: Attack Chopper

Playable
Works but crashes after short playing

Comments (156)

Jason said

at 2:25 pm on Jun 7, 2010

Shall we make a rule that 386 opcode errors shouldn't even be mentioned unless we know for certain they are being falsely reported? I see a few games on this list (like Command and Conquer) that simply require a 386 to play, and Patrick's said that 386 support is almost certainly never going to happen. Perhaps a new status type such as "Requires 386" would be appropriate, so people don't keep trying to test games that will never work.

Also, we should probably standardize whether a leading "The" should be preserved or moved to the end. I prefer the latter myself, but we should stick with one or the other.

loktar said

at 3:46 am on Jun 8, 2010

Jason I 100% agree. I was noticing people trying games that have no change of working.

Namo said

at 2:19 pm on Jun 8, 2010

I have a suggestion. Another compatibility status should be added, that's something among the lines of "Perfect".

After testing Ken's Labyrinth on 0.14, the verdict is "Playable" but even so, not to a great degree. "Partially Working" could not be said about it either, because it is working indeed, but just not great. "Perfect" or a status among those lines could be used to more easily determine whether or not a game is worth the time with the current version.

A good example would be calling Zeliard "Perfect" - All aspects of the game work; the 64 color graphics, the Music, the sound effects, etc. Then take a look at Secret Agent. Its definitely playable, but not perfect - Sounds loop and hang, the scrolling is jittery.

While is is true one could determine any problems by reading the description provided with a game, adding another status would no doubt be of benefit.

Jason said

at 5:48 pm on Jun 8, 2010

OK, well, I moved "The Incredible Machine" to "Incredible Machine, The" since I can't imagine my proposal to standardize the "The" is terribly controversial.

As far as statuses go, here's my suggestion. We create two new statuses. The first is "Requires 386" which should be BOLD BLACK. That should be about as unmistakable as possible. Then I'd propose, like Namo said, we do go ahead an add a "Perfect" category, which is gold-colored. This would conflict with the orange of "Partially Working," which I'd suggest we just move to some other color. Perhaps blue, but it doesn't matter too much. That way, it can be assumed that anything Green or Gold is most likely playable.

Finally, I was thinking, maybe we should add a column for whether the game can be beaten in its current state. A lot of us (myself included) are going out and playing games for a few minutes, maybe an hour, and then declaring it to work perfectly, even though we don't actually know this to be sure. There should be a way for people to indicate if\when they've actually managed to beat the game within DSx86.

Perhaps that should be a requirement to give out a gold Perfect rating?

Anyway, thoughts?

Hamsandwhich said

at 6:15 pm on Jun 8, 2010

General question -- any tips on which games look best in scaled mode? I like the idea of seeing everything on one screen. For example, Ultima V does a pretty good job...

Namo said

at 6:22 pm on Jun 8, 2010

I'm not really sure about the 386 bit. I can't remember which, but I know some games give a "386 opcode" error which you can dismiss with the B button which later works perfectly or fine. Perhaps some 386 opcodes are error on the error recognizing part of the code - either way, there's no way to be certain of this as of yet. We should perhaps wait until there's a new version available.

As for the "Perfect" category, I think it would be a good idea to do it and change the color to gold. Jason's right, it would make sense to have gold and green represent working games. I can confirm that Secret Agent 1 is completable; I finished it about a half hour before this post. Since part 2 and 3, Plus Crystal Caverns run on the same engine, its safe to assume they're all perfect. I can also confirm that Bio Menace and Jill of the Jungle 1 are completable. It could be safe to assume that Zeliard too is perfect, the game is legendary for its ability to run on virtually any hardware, but we definitely need someone to confirm whether or not it's finishable.

Also, yeah, the whole "The at the end of a game name" should be fine.

sePL80 said

at 6:29 pm on Jun 8, 2010

Hiho DSx86-fans,

386 opcodes - well, looking at games like command & conquer, its never likely going to work on DSx86. So I think it could be removed without a problem. I think Pinball Dreams also needs a 386 processor. On the other hand: Not every 386-op-code neccessarily has to be created by a 386-game. Like already stated. (Burntime for example gave an 386-op-code, but with 0.14 it´s running nearly perfect. Maybe we could create a little sub-page here for "rejected" games.

also, how do we proceed with the DSx86 version history in the games...
I thought a bit about it, but I don´t see a good solution.
I think it looks tidier with only the last version number the game was tested with...
But then you don´t see the "testing-history" of the game anymore. (or should the improvements from version to version be explained in the text body?

Maybe someone should upload the older versions of DSx86 somewhere (maybe at least 0.12 and 0.13), to make comparable testing of games easier, because I have erased all my old versions... (rapidshare-link or sth. like that should be ok)

heavy comment-flood following (because of 2000 characters limit)

sePL80 said

at 6:30 pm on Jun 8, 2010

Tips:

How to avoid skippable SB command opcodes:
"Unsupported SB DSP command 48"
"Unsupported SB DSP command 1C"
If you are getting SB command errors in a game, try reconfiguring the audio-setup of the game (mostly by using the setup.exe or install.exe of the game).
The Music- and the Audio/Speech-Devices must not both be handled by SB (Soundblaster).
As for as I know, DSx86 supports Soundblaster, Roland, Thunderboard and PC Speakers.
-> Just make sure, that the SB-device is only used for the Music OR the Audio/Speech part of a game, and not for both.

saving/loading issues:
if you have problems regarding saving or loading, try these measures:
check if the game comes with a .CFG or .IN file in it. Open the file with a text reader and check it for possible problems.
Eventually you just have to edit a savefile path.
when you do not find a .CFG or .INI: Try to install the game that has problems to the root of your card.
Try using folder- and file-names, that are not longer than eight letters

sePL80 said

at 6:30 pm on Jun 8, 2010

suggested Testing conditions:

Make sure that you are testing your programm with the latest DSx86 version
(->eventually the actual version number should also be shown on top of the compatibility page in a short sentence, as well as a short text: "Latest version is 0.14. Make sure to send your debug.log to Patrick Aalto" or sth. like that)

Games should be playable on a 286 processor.
This can sometimes be hard to find out. (the old gaming-manuals do not show the system requirements very often). But you get many high-resolution boxshots of game packagings on abandonia.com for example. On them, you can often find a sticker with the minimum requirements of a game.

All games should be tested with a freshly started DSx86.

All errors should be tried to be recreated a second time, so that you can determine if this was just a random error or a recreatable error.

If you have problems starting a game, try out all the other .EXE or .COM files of the game.

If you think that a game is just not running as it should, please check it on your PC first using DOSBox and look how it behaves there. (if you are not used to DOSBox, use a shell-extension for it (like f.e. DOSShell, a graphical program that helps you in starting your games))
When you get the same problem in DOSBox, the issue is not likely to be solved, or is eventually even user-generated :-)

debug.log
Try to clear up your debug.log before sending it to the Programmer for bugfixing.
meaning: deleting all non-relevant "user requested breakpoints".
It is also useful to explain to what game an error-message belongs to, and how it happened.
Also give informations about where to find the game.

sePL80 said

at 6:32 pm on Jun 8, 2010

suggested conditions for the compatibility-criteria:

Perfect (green) [gold]
We cannot test every game until the finishing-credits. But trying to save and load a game as well as checking out all relevant options in-game as well as testing all the display modes the game supports (CGE, EGA, MCGA, VGA) and just playing it for some minutes, or finishing at least one level of the game should be the minimum at least.

Playable (blue) [green]
playing and finishing the "game" is possible, meaning: you can do more more than just see the intro screen or the start-menu. It should also somehow possible to finish the game.
But the game can have one of the following problems: -minor slowdowns, minor graphical errors, minor sound problems, sound volume problems, intro has to be skipped, random skippable or unskippable "opcodes", not all display-modes that are supported by the game are working (not including Hercules and Tandy graphics)
Slowdowns or speedups of games can naturally be so extreme, that they are not playable at all. They should then be registered as partially working.

Partially Working (yellow/orange) [blue]:
getting "ingame" is possible, but you get
recreatable/unskippable opcodes within the game or the menus that don´t allow the game to be finished,
major graphical errors or glitches
saving or loading not working

Not working (red)
unskippable opcodes and errors, that prevent the game from being tested any further.
This can also mean, that the intro and menu are working all right, but getting "ingame" is impossible or leads to instant opcodes or errors.

386 or Higher (black) also seems interesting...

everyting in all, this is all very blurry. Everyone has his own definition of Perfect, playable, Partially working and Not working. And I wouldn´t say that my definition is the right one (Ißm not sure about that myself)

sePL80 said

at 6:33 pm on Jun 8, 2010

finally: thanks master_thief for all your efforts. maybe you want to implement some parts of my commenst into the page for a tipps section or sth., feel free to do so.
HEY...what is that monkey doing at my computer, and why is he hacking into the keyboard like crazy while smoking his cigar...damn monkeys. hush hush, away. oh noo he´s dumping his load on my left mousebutton, which is aimed at the "submit comment" button.. :-)

Namo said

at 6:40 pm on Jun 8, 2010

Hm, now reconsidering the statuses, I don't think it would make sense to have a perfect game signified by gold - its too close to orange, which is also a warning color. We should go with the color codes that sePL80 pointed out (In the parentheses).

Any objections here, fellas? Its 1:38 in the afternoon and I have nothing better to do than start changing all those statuses.

As for making the statuses further explainable, perhaps each game title could be a link that leads to another page, and then make each status a link that leads to sePL80's explanations of each.

sePL80 said

at 7:00 pm on Jun 8, 2010

Linking the game titles to a page here that is dedicated to this particular game would be very interesting (if possible).
There, the comments would concentrate on the specific game, one could see who has been testing it, and when, and with which version, and what the changes between versions are). also there could be general tips on starting up or handling the game. what .exe to use etc. And if/when the game has been completely been played through and with what version...
That would really be the cherry on the cake.
Linking each status of the games listed here to an explanation maybe is too much work?. Linking the example statuses to some kind of explanation would be interesting though.

Regarding the status color changes... maybe we should wait a bit on some other reactions and/or suggestions:-)
br

miles said

at 9:14 pm on Jun 8, 2010

I would split the rating of the games in 3 factor:
Audio (perfect, good, sufficient, low)
Video (perfect, good, sufficient, low)
Game playability (perfect, good, sufficient, low, null)
In fact I would prefer in the appropriate cell of the table a drop-down menu with the various choices and spaces for notes (like Game playability:none Note:386 needed).
Also I approve the link to game resources on the web, like www.abandonia.com, mobygames, ecc

sePL80 said

at 9:32 pm on Jun 8, 2010

I started to work on a template sheet for a Games-specific page. When finished, you will find it in the Games folder.

It will be possible to copy the content of the page into a new page, and then you will just have to fill out the needed fields for the needed. well, it is not really necessary for all games, but for some it might be useful.
I hope I will have it ready until tomorrow, so that you see what I´m talking about.

Namo said

at 9:38 pm on Jun 8, 2010

I'll be glad to help with those pages. Maybe a description of each one, screenshots...

Oh, and Miles, I agree. We can that on each individual page, and then use Perfect, Playable, etc. for the main page to keep it uncluttered.

Robot2037 said

at 10:13 pm on Jun 8, 2010

Mmm I already started with that "new system" mentioned by sePL80, I hope its ok. btw guys, is it possible to find DOS key codes for dsx86 somewhere if there is needed to remap keys?

loktar said

at 11:33 pm on Jun 8, 2010

I wish DSx86 would go open source :) would make it alot easier for us to add some of the more game specific things we need. I really want to play kings bounty!

sePL80 said

at 11:47 pm on Jun 8, 2010

Ok, the new page is up, right now there is Xenon 2 as an example. please edit or comment the page. But I think it is pretty usable. @Namo: feel free to edit and/or comment.
@master_thief: uh oh, are you able to create folders and to rename pages...cause it seems like I can´t.
I would have put the "game template" into a games folder and renamed it into _Game template_ or sth like that ,so that it is always on top of the alphabetical order.
Now I´m trying to copy the content into a new page -> Xenon 2
after all the comments and changes on the game template have been made, I would clear it up to make it non Xenon 2-ish and put some comments on how to use into it.

@Robot2037: Yeah, I´m also a little confused sometimes about these numbers and letters instead of the actual button-names :-) But the .ini-configuration programs listed on the DSx96 download-page are really ok.

Master_Thief said

at 1:05 am on Jun 9, 2010

Yeah, I'm able to create folders and rename pages.
I'll sort that out tomorrow (it's currently 1 in the morning here in the UK), along with updating all the games I've tested (all 254 of them....yikes).

Nice work with the template btw (I'd maybe try and have all the tables the same width though)

sePL80 said

at 2:50 am on Jun 9, 2010

Cool, thanks. Great that you can help me on the tables, I really had problems there. I´m finishing up the page right now and will leave a comment on it for you.

drdim at gbadev has posted two interesting lists that show "all" the games that can run on a 286 and lower.
So this can also help as an orientation on testing games.
http://www.mobygames.com/browse/games/dos/tic,11/ti,64/list-games/
http://www.mobygames.com/browse/games/dos/tic,11/ti,65/list-games/

You are a testing MONSTER :-)
Do you use a graphical interface on the DSx86. Because I´m getting tired of wrriting into the .BAT file. But I do not know a good freeware? Anybody knows a download?

Robot2037 said

at 8:57 am on Jun 9, 2010

@sePL80: do you have list for key codes? i need key code for SHIFT key and other ones should be useful sometime. I would be fine to have a complete key list here on wiki.

what about non-english games for example? should them be on compatibility list too? For example Im from Czech Republic and there was released few commercial point and click adventures that should be working in DSx86 too. I tried 7 dni a 7 noci, but i cant go beyond first screen, because mouse is not reacting. But these games are available in czech language only and nobody else will understand.

7 dni a 7 noci (7 days and 7 nights): http://www.youtube.com/watch?v=DFI3F3uBeLY
Tajemstvi Osliho ostrova (Secret of Donkey Island - parody to Secret of Monkey Island): http://www.youtube.com/watch?v=fg86OBw0XMc

and there are few more.

Robot2037 said

at 9:12 am on Jun 9, 2010

Oh it seems that second game exist even in english version as "Donkey Island": http://www.mobygames.com/game/donkey-island
Requirements are 286, 1MB RAM, so I will try it later.

Just another question - I tried Alone in the Dark and I cant even run game. However wiki says it is partially works, with bad palette. Is this game supposed to be working or not? Are there several versions for example?

Master_Thief said

at 1:46 pm on Jun 9, 2010

No graphical interface, just an extremely long .BAT file.

Right, I've tidied up the Xenon page a bit. Let me know what you think.

re: Alone in the Dark - There's 2 versions as far as I know, the floppy version (which is the version I've tested) and the CD version. According to mobygames, the floppy version runs on a 286 and the CD version needs a minimum of a 386, so that could be your problem.

aynilove said

at 6:59 pm on Jun 9, 2010

Can you support autoexec.bat? It can be placed same directiory as 4dos.com is.

aynilove said

at 7:43 pm on Jun 9, 2010

I find a bug.
run quickbasic 4.5, in editor screen type [abcdefg], then add space in first col like [ abcdefg],
qb displays it as [ aabbddff].

Namo said

at 7:50 pm on Jun 9, 2010

Is it a yes or no on those new statuses?

Jason said

at 3:51 am on Jun 10, 2010

Wow, I go away for a day and everyone suddenly gets busy. That's great! And otherwise, I'm good with the statuses sePL80 said. I agree that the ratings system should be kept as simple as possible: this is a compatibility list, not a detailed review guide. Better to keep it so that people can determine, with a glance, whether a game should work.

Comments more specific than "massive slowdown" or "bad audio" should probably be saved for some other venue. Perhaps a bug tracker sometime in the future? But either way, I definitely think we should keep this page as simple as possible.

Robot2037 said

at 8:24 am on Jun 10, 2010

@sePL80: Im still looking forward for that new template text...

Simon Ferré said

at 11:15 am on Jun 10, 2010

Hi. I have Pharaohs Tomb (a freeware version of it from the Author) and the fonts are all garbled and the game screens get garbage appearing on them which then interferes with the game. Up in the list, it says that the game is playable. Any ideas what version that is? In DosBox on a PC this game works perfectly.

sePL80 said

at 7:23 pm on Jun 10, 2010

@all:
About the status criteria: it is really too precise(in my opinion). I wouldn´t give any of the games that I have tested a "perfect" status. Just because I haven´t played through them. and the "386 or up"-status should now also be obsolete, as we have the moby-games lists. It was a really good idea at first, and I think "perfect" should be used, but only for played-through games.
So YES, add a "Perfect" when you know that it is :-). I will do so when I find one.
In the meantime you maybe want to create some "software-specific sub-pages"? They are fresh and tasty and ready to be fertilized with great content. YUMMY!

@Robot2037: It´s ready. please check it out and give feedback if you have any suggestions.
And use it! :-) hehe.
I´m creating pages for my tested softwares now, and maybe I´ll help out with Master_Thiefs mega list, so that he just has to fill in the changes between versions (I got dibs on Master_Thiefs list from A to B, (I decided now).
I would say that the most important ones are the ones not really working as of now... at least they are for me :-)

Did I mention that I didn´t have internet for nearly a whole day, because my neighbour switched off his router??? That didn´t ever happen one time in the last 1 1/2 years. (god bless open WEP connections, they are still out there, somewhere)
Happy Painting, and god bless

John said

at 9:31 pm on Jun 10, 2010

I'm trying to get two games to work: Dark Forces & King's Quest VI. I'm guessing Dark Forces might be a bit too much considering that it requires 8 mb of RAM & a 386. I'm getting a "DOS/16M error: [15] protected mode available only with 386 or 486". I don't have high hopes, but figured it was worth mentioning.

King's Quest VI, I've gotten it to run, but unfortunately, the version I downloaded didn't have the speech pack functional (it doesn't play in DOS Box). I also have the Roberta William's Anthology, which is great, but again, I can't install the DOS version so that it's an all-in-one package. To me, since I grew up playing the voice version, it's speech or don't bother, so I'm dying to get this to work. Anyone have any luck getting speech to work?

Ignoring the speech problems the only issue I'm having is the frequent debugger that pops up when doing something like opening a door. Once I skip it, it doesn't seem to affect gameplay, so it's easy to put up with.

Master_Thief said

at 10:44 pm on Jun 10, 2010

I've just tested the CD version of Kings Quest 6 and the speech does work in DSx86. You have to set the sound option to Thunderboard (using install.exe) for it to work though, setting it to soundblaster gives an "unsupported SB opcode" error everytime it plays speech but the speech isn't played.
You may also have to alter the resource.cfg file, to make it point to the right directory.

Dark forces is a complete no-go though.

Robot2037 said

at 9:59 am on Jun 11, 2010

Guys, who added Blake Stone to the compatibility list? I tried this game few days ago and got "386 opcodes not supported". Menu was working fine, but game crashed after selecting new game. How is this game supposed to be on compatibility list marked as "working perfectly"? Are there several different versions? Thx.

Master_Thief said

at 2:06 pm on Jun 11, 2010

I was the one who tested Blake Stone.

The version I've got works perfectly (apart from 6 "unsupported opcode" errors on startup, but those can be skipped). There were a couple of patches released for the game(v2.0 and v3.0), which could be the problem with your game (mine is the original 1.00 version).

Robot2037 said

at 8:53 am on Jun 12, 2010

Oh I see, thanks. It seems there is only version 3.0 I had found so far around the internet.

Jason said

at 6:18 pm on Jun 12, 2010

Does anyone else have a feeling that no matter how loudly or how often we say "Games that require a 386 WILL NOT WORK" we're still going to get flooded by requests from people who disregard such warnings?

Namo said

at 6:23 pm on Jun 12, 2010

Jason, you gotta remember; this is still a work in progress app. Some 386 errors are random and some games still work after you dismiss one. People are gonna ask whether or not its one of those false errors; that's just the whole of it.

Optimus6128 said

at 12:18 am on Jun 13, 2010

Strange, this is the first day I tried this emul and Lemmings works perfectly in 0.14. Someone have stated that it doesn't.

Namo said

at 7:32 am on Jun 13, 2010

In my opinion, its best to just get Lemmings DS (also homebrew). It has all the levels from Lemmings, Oh No More Lemmings, and all the X-Mas Lemmings. It also has Zoom in and 5 or so control schemes.

Also, there's a DS Homebrew port of the first 3 Commander Keen games (before the engine switched).

Overman1977 said

at 10:25 am on Jun 14, 2010

Anyone else getting 'unexpected save error' when playing Curse of the Azure bonds?....says it 'works perfectly' though I imagine it has the same problem as Pool of Radiance.

Master_Thief said

at 1:05 pm on Jun 14, 2010

@Overman1977 - You'll most likely need to alter the path in the curse.cfg file.

Chris said

at 6:06 pm on Jun 14, 2010

I really like where this is going with the individual links for the games. I just want to encourage people to post their ini settings for the games as well.

Robot2037 said

at 9:28 pm on Jun 14, 2010

Hmm I still need DOS key codes to create ini for some games. For example there is written for Golden Axe that user didnt know how to select character. This game is controlled by arrows for momevent, 5 on numeric keyboyard for attack, 0 on numeric for jump and right shift for special attack. He couldnt select character because he had to press 5 and there is no numeric keyboard in DSx86. So there is need to remap keys for this game.

Lizzaroro said

at 4:15 am on Jun 15, 2010

I don't like how everyone seems to be misusing the word perfect. It's even mentioned when there are still some big problems.

midwinter said

at 4:42 am on Jun 15, 2010

HI Folks - Just on a couple of entries

LHX Attack Chopper works fine for me (v0.14) - Possibly game version issue.

UltimaI entry - Works fine for me (v01.14) and this entry talks about going into space? Wrong entry maybe

Also just a comment - rather than having comments here at the bottom of the list how about setting up a new page to have commnets? Just reckon having all this discussion at the bottom of the actual wiki list is a bit untidy.

List is looking great :)

Robot2037 said

at 12:00 pm on Jun 15, 2010

midwinter: you can change LHX status if you wish to, but it was me who tested it and got unsupported opcode with version 0.14. it seems Im the only one here with most non working games which works for everybody else, hehe :) there are several versions of LHX maybe.

Namo said

at 8:03 am on Jun 18, 2010

Wouldn't it make sense to have a custom control scheme area for each game page?

Namo said

at 8:06 am on Jun 18, 2010

Oh, never mind, jumped the gun there.

sePL80 said

at 11:17 pm on Jun 22, 2010

Hey Master Thief, busy testing? ;-)

someone always adds c&c to the list, I added the system requirements of the official readme now to...

Blake Stone: I tested v.2. -> So it seems v2 and v3 are not working.
I have not yet sent a debug-log though, partly because they are 386 opcodes and I´m not sure about v2 and v3 being playable on 286.

WOW DSx86 v0.15 is another big improvement. Even games that don´t have been worked on (like f.e. Adventures of Captain Comic) are working now.

I have played Xenon 2 Megablast in VGA for plenty of hours since sunday. (ahh so addicted, memories of days past...)
Battle Isle´s also working :-), History Line also reported to work...
Call of Cthulhu -Shadow of the Comet works fine now with full Soundblaster support..

Looking forward to the wizardry test results and the other Master Thief games.
This compatibility list is just getting bigger and bigger. :-)

bruce965 said

at 8:23 am on Jun 23, 2010

I added Command&Conquer to the list (Just one time), I didn't imagine it to have a so "high" requirement... DS Has 8 RAM Mb it's own, I don't know the CPU, but I don't think it to be higher than 486 66-MHz, so, do I must remove it?

Master_Thief said

at 2:04 pm on Jun 23, 2010

@sePL80 - Yep, I've been busy testing and watching the world cup (come on England!!).

v1.00 of Blake Stone is definitely working and so are the first 5 (and 7) wizardry games.

Shame the Castle Master games no longer seem to be working.

sold said

at 8:11 pm on Jun 23, 2010

For some reason, even after DLDI patching, DSx86 does not work on my m3 perfect lite (slot 2 device). I suspect it is the case for all M3 Perfect lite owners, but I can only speak from my experience :) I have tried different patches and have gotten the same result. Is there a possibility that there is a conflict with old slot 2 cards and certain versions of libfat?

But it worked in my g6 real (slot 1 device), and I am trying out as many old classic dos games as I can and will hopefully have some new games to add to the compatibility list if it helps. Thanks for all your hard work to Patrick and all those responsible for helping him. DSx86 is an awesomely impressive feat of programming. I never thought I would ever see Wing Commander chug away on my DS (yes, it is kinda chuggy and sluggish, but still amazing).

Also, I was wondering if setting different configs in the ini actually does anything? I cant seem to get them to work for different controls in different games. I used the config app and I am always stuck on default.

Namo said

at 6:58 am on Jun 24, 2010

@Sold: When you make a new configuration, the name of the configuration has to be the exact same name as the application. If you are trying to run a game called WING.EXE, for example, make sure the configuration is called WING.

By the way, incredible work on all that testing, Master Thief!

Namo said

at 5:35 am on Jun 25, 2010

I think each game page should have a section for a user review. Anyone opposed?

sold said

at 2:57 am on Jun 26, 2010

@Namo: Thanks for the help. I thought I might mention that having your games or apps in a directory with more than 8 characters in the directory name seems to mess with the configuration switching. Renaming the directories to 8 characters or less fixed the problem. I was wondering why the configs wouldn't change because I figured I was doing the right thing naming them after the executable for each game :)

Also, I tried D/Generation and it works sweet and doesn't look bad at all with the screen mode set to jitter. The only problem I can see is the controls are messed up because it uses the numpad or a joystick to control the game, so hitting diagonals is impossible using the dpad unless there is a way to map joystick controls. Is there any plan for joystick support in DSx86?

sold said

at 4:14 am on Jun 26, 2010

Monster Bash works, but you have to turn soundblaster off and use pc speaker if you want sound. Soundblaster error says something about DSP missing.

Mystic Towers also has problems with soundblaster so pc speaker again





Namo said

at 9:43 am on Jun 26, 2010

@Sold: Would you mind putting your D/Generation Configuration on the Custom Control Configs page? I've been trying to play that one for awhile but I could never figure out what the controls were. :)

Maybe I could figure something out with the controls too. Maybe set it up like Snake Rattle and Roll for the NES if you've ever played that.

sold said

at 10:44 am on Jun 26, 2010

@Namo: I cant get the controls working properly because they game forces you to use the number pad, so diagonals have their own buttons. To play properly, you need to be able to map 8 keys to movement. I tried mapping the diagonalsto the d pad so I could move the character around easier, but it isn't much fun without the full range of movement. I hope joystick support is implemented at some stage. It would be cool to have the option for some games. Anyway, I'll check my config and post here soon :) Still sussing it out myself.

Oh, and it only seems to work for me if I run the dgenvga.exe file. For some reason the dgen.exe file dont work. Is it the same for you?

I'm gonna have to check out snake rattle and roll. Never played that one before.

sePL80 said

at 12:42 am on Jun 28, 2010

wow, the new blog is out and it´s GREAT.
Pate posted the keycodes for the right control and other keys. They will be supported in the next version. (you just have to edit the config manually) I´m looking forward to see further testing of Golden Axe, Ugh! and other games with the new version.
Also DSx86 0.16 wil run faster.
And again, several game improvements.


@Namo: I would like to see a test-section below the config setting.
It woukd be interesting to read a specific test for playing a game on the DS.

By the way, I have encountered an unsupported opcode in Warlords. It happens when you press F1 in a mission. (v0.14 and v0.15), but I have not yet reported it.
Playing all these cool games is really distracting me from testing the other ones.
Every Sunday is FUN day!

Namo said

at 1:56 am on Jun 28, 2010

@sePL80
Alright, I'll head over to the page for Secret Agent and make an example review.

I can't wait for 0.16. Although he may not be fixing Silpheed yet, at least he's got A-Train and Ugh! working.

sePL80 said

at 3:11 pm on Jun 28, 2010

@Namo:
I´m looking forward to the test.
But the best tests in my opinion, are the ones that don´t give any kind of point or star rating.
They just describe the different aspects of a game and whether they work well or not. So the reader can pick out the aspects most important for him, and decide wheter this game may be interesting, or not. (Just my opinion)
Best regards.

Namo said

at 3:19 pm on Jun 28, 2010

@ the sePL-man
I see your point. I tell you, one of the things I can't stand are ratings-sheep (people who judge if they should play something based off a number rating), but I figured I should go with some familiar ground in an easy template. But I guess just a paragraph or two should do. I'll post up a review later on.

Namo said

at 6:23 pm on Jul 6, 2010

I just tested a bunch of stuff with 0.20.

I also added another game page, Super Solvers: Challenge of the Ancient Empires, with another example of a review. Check it out.

Namo said

at 7:16 pm on Jul 6, 2010

Added a Review to the SimAnt page

sePL80 said

at 8:25 pm on Jul 6, 2010

The new release (v0.20) is great, a lot of improvements again. Great overall sound improvement and extended-keys to play with. It also runs faster... (Although Disney Sound Device doesn´t seem to be detected by sierra games, but they are running fine with full soundblaster setup now, so it´s no problem.)

cool reviews, namo. (although you should eventually check the picture link in super solvers. And eventually post a link of the shareware release of secret agent instead of the full version).

I´ve gotten quite interested into these games, gonna check them out.
Super Solvers looks really interesting. (since I´m waiting for the 3rd Professor Layton release)
Castle of Dr. Brain and Island of Dr. Brain are also great puzzling games that I´m highly recommending. (although I don´t know how stable Castle of Dr. Brain runs at the moment)

sePL80 said

at 8:25 pm on Jul 6, 2010

@master thief: looking forward to a test of "Dizzy Prince of Youknowfolk" :-) because here with me the sound is now completely gone. But maybe I just have a bad downloaded version. (hope so)
speaking of bad downloaded version:
Few days ago I had a crazy xenon 2 run where I reached waay further levels than ever before.
I just bought devastating new weaponsfor my ship and wanted to start the next level, and then the game told me to "insert the next disk" ... greeeat, the Xenon 2 version that I had downloaded at fajnegr.pl long time ago had two files missing that can be found in the abandonia.com download of the game...damn.

Best regards

sePL80 said

at 8:28 pm on Jul 6, 2010

fajnegrY,
sorry.

Namo said

at 8:38 pm on Jul 6, 2010

Super Solvers doesn't work fully yet, but at least one world is playable so you can get a little taste of it.

Also, just in case, I know I reviewed games that don't work on the emulator yet, but I have played them on the PC. I can't wait for SimAnt to work, oh my Jove that game is the best.

maciek12305 said

at 9:59 am on Jul 10, 2010

mtsr said

at 7:22 pm on Jul 18, 2010

World of Xeen has a problem where the mouse cursor's horizontal position doesn't match the stylus (when in mouse mode, obviously).

Also, it's impossible to move sideways, because the original game uses ctrl+left and ctrl+right for this, which can't be mapped AFAIK (not in dsx86cfg anyway, and I wouldn't know the keycode otherwise).

mtsr said

at 6:52 am on Jul 19, 2010

Scratch that, if I map ctrl to one key and the arrows to some other keys I can move sideways. I just can't map the modified key (ctrl+left or ctrl+right) to a key.

Oliver said

at 1:27 pm on Jul 19, 2010

Anyone got a copy of windows 3.00a i can get hold of? You can get 2.0 and 3.11 easily from Microsoft, but i cant get hold of 3.00a anywhere. :/

Almamu said

at 2:04 pm on Jul 19, 2010

Here you can get it: http://www.megaupload.com/?d=YDHFIYFD
Unzip it with WinRar and copy all to C:\data\dsx86\win
Then use cd to this folder and exec setup.exe
Im uploading a video of how to install and run it, it will take a while to upload...

Almamu said

at 2:04 pm on Jul 19, 2010

Give me the link for Windows 2.0, please

Master_Thief said

at 4:32 pm on Jul 19, 2010

All the OS's can be found here

http://winworldpc.com/

Oliver said

at 5:06 pm on Jul 19, 2010

Thx almanu and master thief

Namo said

at 7:00 pm on Jul 19, 2010

I've got Windows 3.0a up and running on DSx86 with no problems. There were two dismissable INT Errors during installation, but they don't seem to have any effect on the installed program.

I've tested four different programs that run on Windows 3.x OS'es: Watch Out, Willi!; Chip's Challenge, the windows version; Medieval War v1.5; and Castle of the Winds. None of them worked; they all return a dialog box saying "This program requires Standard or Enhanced Mode Windows." This is quite the odd error. Is Windows 3.0a not a standard mode of Windows? Anyway, I'm certain these errors have nothing to do with DSx86 itself, I just thought I'd share.

Master_Thief said

at 7:57 pm on Jul 19, 2010

I think it's because Windows 3.0 has 3 different modes it can run in Real, Standard and Enhanced. Standard and Enhanced I think both need protected mode so it's a 386 or higher for that and Real mode is the non-protected mode it runs in i.e.286 version.

Not sure what the difference is between the modes apart from the CPU requirements though.

Namo said

at 7:59 pm on Jul 19, 2010

Thanks for the insight, Master Thief.

Aehhh, so that means my favorite PC game won't run on the DS.

Oliver said

at 9:29 pm on Jul 19, 2010

Mmmm tried installing 3.00a on my DS, but when i get to the point when it actually tries to install Windows 3.00a, i get asked to insert Disk #2. I have the Disk02.img file on my DS, but it doesn't recognize it as disk 2, so i can't proceed with the install.

Any help is appreciated.

At the moment all the disk image files and the windows installer itself are in /Data/Dsx86/win3.0a/

Installation directory is /WINDOWS (default)

Oliver said

at 9:31 pm on Jul 19, 2010

Nevermind i worked it out, sorry.

Oliver said

at 9:59 pm on Jul 19, 2010

Sorry again, it doesnt appear to be working. I've tried the following:

When asking for windows 3.0 disk 2:

- Tried using the 3.0a disk image files

- Tried using the 3.0 disk image files

- Tried extracting the contents of the 3.0a image files and using them

- Tried extracting the contents of the 3.0 image files and using them

Almamu said

at 10:34 pm on Jul 19, 2010

Try with this: http://www.megaupload.com/?d=YDHFIYFD
Its a iso image, you should unrar it with WinRar and copy all the contents to SD:\data\dsx86\win\ now go to this folder an run setup, follow all the instructions and you will have installed correctly...
It gives some unsuported INT calls, buts no seems to make windows run incorrectly(sorry for my bad english...xD)

Namo said

at 10:33 pm on Jul 19, 2010

Your best bet is to download an Iso of Windows 3.0a. All the files are in one spot as opposed to being split into several disks.

http://www.megaupload.com/?d=YDHFIYFD

That's where I got mine. Use CD-Drive emulation software like MagicDisc or burn the iso to a CD with a burning program like IMG burn. Then open up the CD, copy all the files to a folder, and put that folder on your DS-Card. Run setup and you're good to go in about 5 or so minutes.

Almamu said

at 10:35 pm on Jul 19, 2010

You can unzip it with WinRar...

Oliver said

at 10:37 pm on Jul 19, 2010

Yes i unzipped it with WinRAR, but it still says to insert Disk 2, then i choose to ignore it, it complains about not being able to read/copy a file which is actually in the folder, so i dont know why it can't do it.

Almamu said

at 10:38 pm on Jul 19, 2010

... you have downloaded Windows 3.00a from this link?: http://www.megaupload.com/?d=YDHFIYFD

Oliver said

at 10:42 pm on Jul 19, 2010

Yes i have the Windows 3.00a 7 disk images, the iso and the 3.00 7 disk images.

Almamu said

at 10:44 pm on Jul 19, 2010

This link: http://www.megaupload.com/?d=YDHFIYFD is only a ISO of the OS, no disk images...

Oliver said

at 10:45 pm on Jul 19, 2010

Yes but i have tried installing windows from the iso, and the disk images.

Almamu said

at 10:47 pm on Jul 19, 2010

You SHOULD UNZIP the ISO with WINRAR

Almamu said

at 10:48 pm on Jul 19, 2010

Download this: http://www.megaupload.com/?d=3MH7O91Y
Its my working copy, simply unzip it to MicroSD, and open DSx86.nds, then write win it will run Windows 3.00a

Oliver said

at 10:56 pm on Jul 19, 2010

Ok that works now, thanks. :)

Almamu said

at 10:59 pm on Jul 19, 2010

np, have fun with this ^^, xD

Almamu said

at 1:09 pm on Jul 21, 2010

Turbo C Compiler, linker, and Make works correctly, i can programm on Windows 3.00a now ^^

Oliver said

at 2:06 pm on Jul 21, 2010

Hope im not being a noob, the oldest windows i've ever used was 98, so i have no idea how to use 3.00a.

I was wondering when i boot up windows 3.00a, i just have program manager, but no icons whatsoever, and when i close program manager an icon appears on the desktop(?) at the bottom left, but i can't do anything apart from look at the blank program manager window it seems.

Any help appreciated, thanks.

Almamu said

at 2:24 pm on Jul 21, 2010

You should see a window with some programs(Control panel, File Manager, etc), in the same window on the left corner(down)you should see 2 or 3 icons, Accesories, Games... Do double click and search for file manager.

Oliver said

at 3:14 pm on Jul 21, 2010

When windows 3.00 first boots up i get the error: Cannot find program group: Accessories, Games, Cannot find file: Main.GRP.

Not exactly that but its the same meaning. I can't actually do anything, just look at a blank window called program manager, and press the toolbar at the top (File, Windows etc.)

Master_Thief said

at 3:27 pm on Jul 21, 2010

You need to have the windows directory on your flashcard the same as you would on a PC. i.e. if you installed it in C:\windows during install, you need it as c:\windows on your flashcard.

Or, if you look in your windows directory there should be a PROGMAN.INI file. In that there should be 3 paths for the 3 .grp files. Change these to where the files are situated on your flashcard and windows should find them.

Almamu said

at 3:46 pm on Jul 21, 2010

He is using my Windows installation, and im not having problems with it, i have some C and ASM linkers and compilers and a lot of utilities without problem...

Oliver said

at 5:00 pm on Jul 21, 2010

Figured it out, when extracting the RAR file, i put the files in C:/windows/windows, rather than C:/windows. Himem.sys ect. were in the first windows folder instead of the root directory.

mtsr said

at 2:47 pm on Jul 25, 2010

World of Xeen seems to run rather slow for me, I've tried changing the sound settings (everything from OFF to SB Pro). Besides screwing up the sounds (everything but Pro makes the music and sounds play way to fast), it doesn't do anything. Does anyone have any tips to make the game run faster? I seem to remember it running pretty well back in the day, although I'm not sure if that may have been on our 486.

io tu said

at 11:52 am on Jul 27, 2010

Hi, sorry if I disturb you, but I can't make Hocus Pocus run, in the program it says "Running: Hocus" but the game doesn't start, do you know why?

Namo said

at 1:41 pm on Jul 27, 2010

See if running setup first does anything. If not, try downloading your game from a different location.

io tu said

at 7:44 pm on Jul 29, 2010

i guess i'll try, because i used setup, like, 50 times now lol well, thank you for your suggestion then!

Namo said

at 10:46 am on Aug 2, 2010

I have a suggestion:

A new page for programs that work on Windows 3.00a, and hopefully someday, 3.1.

Vitor said

at 7:59 am on Aug 4, 2010

Great.

We could have a list of programs for "require Standar or enhaced mode", and "Require a newer version of windows" (aka win 3.1) errors too. That would be usefull to avoid testing games that don't run under win 3.00a.

Namo said

at 2:01 pm on Aug 4, 2010

Ok, I'll get right on that.

Namo said

at 2:30 pm on Aug 4, 2010

I've made the Windows Compat. page. All we gotta do now is get the main list cleaned up of any Windows apps.

Almamu said

at 1:44 pm on Aug 5, 2010

Changes: Added Windows 3.00a Wiki page and linked it to the main wiki.
Added a link on Windows 3.00a Wiki page to Windows 3.X Compatibility List
Cleaned up some Applications that runs under Windows 3.00a from the main list and added to Windows 3.X Compatibility List.

MichaelA said

at 9:52 pm on Aug 6, 2010

In case anyone has been looking for a simple text-based menu system to launch games/apps under the emulator, I added "Moo" to the list above. It works fine, can autoscan your card for possible DOS apps, and you can edit/add/remove entries. I now have my autoexec.bat set to run it when I startup. :-)

Also, D/Generation works great although it has some control issues (see the entry above).

Vitor said

at 3:31 am on Aug 7, 2010

I'm using Windows to launch the games, it does the job very well.

Namo said

at 7:43 am on Aug 7, 2010

Ah, thanks for that.

Also, if you wouldn't mind, could you post your D/Generation control scheme?

MichaelA said

at 9:21 pm on Aug 7, 2010

I put it on the details page for the game: http://dsx86compatibility.pbworks.com/D-Generation
Note that I didn't map save/load and a few of the other ctrl/alt combos. Check this page for those: http://www.cheatbook.de/wfiles/dgeneration.htm
It's tricky to play without diagonal movement though. Good luck! ;-)

The Fifth Horseman said

at 2:49 pm on Sep 17, 2010

I've added mappings that allow you to use D-Pad for diagonal movement. Enjoy. :)

MichaelA said

at 5:25 pm on Sep 17, 2010

Awesome! Thanks! :-D

maciek12305 said

at 10:40 am on Aug 7, 2010

So I have Tested some Windows Applications :D So i go looking for some new games for Windows 3.00a

Namo said

at 2:49 pm on Aug 7, 2010

Thanks for your help! :D

maciek12305 said

at 2:48 pm on Aug 7, 2010

So New Games Added :D

Namo said

at 10:08 am on Aug 15, 2010

I'm noticing a lot of people putting button combinations in the game description on the compatibility list.

We have a separate page for button mappings. Please put them there, or on the game's individual page.

PROBLEMCHYLD said

at 6:11 pm on Aug 15, 2010

Hello, I'm new here. I was just wondering is this masterpiece compatible with the ds iplayer?

weenfan909 said

at 1:12 am on Aug 19, 2010

Yes. I have an iplayer and it is fully functional...but now I want the Supercard DSTwo

PROBLEMCHYLD said

at 3:08 pm on Aug 19, 2010

Thanks for the reply but can you tell me how to set it up please. Thank you very much.

io tu said

at 8:49 pm on Aug 31, 2010

Sorry, here I am again... I just wanted to know if anyone can help me set up Hocus Pocus. When I run it after setup, the program tells me: Cannot find file [DB]. Does anyone know? In any case, sorry and thanks again!

The Fifth Horseman said

at 11:01 pm on Sep 17, 2010

For those who complain about issues with keyboard scancodes: The scan codes can be edited into the config file manually, regardless if the key is present on DSX86's touchscreen keyboard or not. It just takes a little research (and, if neccessary, some trial and error) to find the correct code to use in the config.
Scancode for keypad 5 is 4C , for right shift key it's 36 - I've tested them in Golden Axe, and both work just fine.

The Fifth Horseman said

at 12:15 am on Mar 22, 2011

Just FYI, I'm working on a new configuration manager for DSx86. The ability to map the numpad codes will be included.

asiekierka said

at 3:57 pm on Oct 10, 2010

I'm testing software currently, so except a bit of updates in the application department!

maciek12305 said

at 7:06 pm on Nov 23, 2010

Some Windows 3.00a Real Mode Applications and Games Tested on DS : http://www.youtube.com/watch?v=PxGDFU6_vSo&feature=related

slenkar said

at 12:13 am on Nov 28, 2010

how do you run a game and look at its manual in txt format at the same time?
i tried buck rogers matrix cubed in windows 3.00 but it crashes 'unsupported INT'
buck rogers works in dos but needs copy protection from the manual

The Fifth Horseman said

at 5:14 pm on Feb 15, 2011

Simply put, you can't. You'll need a printed copy of the copy protection answers or a cracked executable.

The Deuce said

at 9:08 am on Dec 28, 2010

Anybody tried Betrayal at Krondor?

The Fifth Horseman said

at 7:45 pm on Feb 16, 2011

Two words: Protected. Mode.

DaVince said

at 2:59 pm on Oct 21, 2012

Krondor works almost perfectly on a DSTWO. The 3D scenes are fairly navigable as long as the detail level is set to low.

slenkar said

at 2:00 am on Feb 24, 2011

has anyone tried to run a 'multitasking dos'? e.g. freedos tridos

maciek12305 said

at 8:18 pm on Mar 24, 2011

I have some Tried on my DS ... Windows 3.0 with Multimedia Extensions 1.0 and... it Works Hurra :D
Here a Link : http://www.multiupload.com/RKT2LB46W0

Some New Options Are available... BUT The Sound don´t Work in the Real Mode . The Sound need a Standard or Extended Mode.

Cheesewig said

at 9:10 pm on Jun 29, 2011

Windows 1.x and Windows 2.x now work!
Here is a link to my compilation pack: http://dsx86compatibility.pbworks.com/w/page/41685896/Windows-1x-and-2x-Pack

Cheesewig said

at 9:17 pm on Jun 29, 2011

Unless you haven't noticed, I'm new here.

Petros said

at 8:03 pm on Jul 26, 2011

is possible a copy of windows 95 on dsx86?

Buleste said

at 9:24 am on Jul 27, 2011

No you cannot run Windows 95 on DSx86. The DS is just not powerful enough.

Petros said

at 1:05 pm on Jul 27, 2011

And Win 3.1? I don't run it?

Buleste said

at 2:27 pm on Jul 27, 2011

If you read the compatability list then you will see that Windows 3.1 is not working at the moment. You can however run Windows 3.0

Petros said

at 3:42 pm on Jul 29, 2011

Sad because we can not run windows 95 :-( My hope is that the emulator has to update Windows 95 later this year.
.

The Fifth Horseman said

at 5:38 pm on Aug 17, 2011

No point in "hoping".
I'd give you a long-winded response as to the exact what's and why's, but it all sums up to two words: It's impossible.

Petros said

at 9:46 pm on Jul 29, 2011

Have Any chance to run Ds2x86, On R4?

Buleste said

at 9:26 am on Jul 30, 2011

No. But you can run DSx86 on a R4. The reason the SCDS2 has a separate version is because it has an extra CPU and memory something which most other cards do not have. And no there is no hope of Windows 95 running on DSx86 either.

Petros said

at 9:39 pm on Aug 4, 2011

Hello, I wonder if it's possible to run Windows 3.1 in DS2x86? I recently bought a DStwo DS2x86 to run. grateful

Buleste said

at 9:06 am on Aug 5, 2011

Have you tried reading the compatibility list?

Windows 3.0 is working but not 3.1 at the moment. Also Windows 3.0 has some issues so it is not working fully yet.

What you should also remember is that because of the differences in screen resolutions (DS is 256*192 and lowest Windows resolution is 320*200 (higher for later versions)) windows will never be able to be displayed without some loss in quality.

analog999 said

at 9:54 pm on Aug 23, 2011

FYI - Don't confuse this list with the other DS2x86 list... I did, and I'm trying to go back and fix my mistake. Perhaps they should both be in the same place, and have another column listing which version of dsx86 is being used.

lu9 said

at 7:42 pm on Jul 31, 2012

I added some Wiering Software games there, I tested, and they all work slow.

Vyvyn said

at 8:35 pm on Nov 28, 2014

Jumpman Lives seems to have major sound issues on Version 0.36 Beta of DS2x86 on a DSi XL. Also, running the game the first time works fine, But trying to run it since it worked last night, It crashes after the introduction/loading sequence to 4dos.

Other than that, Most of my fave old titles work flawlessly (Or better than expected on such limited hardware!) Keep up the ossim work, This i quickly becoming my new fave plugin for my DSTwo :D

Milan said

at 7:38 pm on Jul 19, 2017

Is it possible to run Tomb Raider (1996 Game) on DSx86?

TaylorW said

at 8:07 pm on Mar 29, 2019

I tried QBasic 1.1, and it didn't work. After creating a small test program and trying to run it, it gave me infinite Unsupported Opcode errors.

MattTheCat said

at 9:47 pm on Nov 2, 2020

I just added Mario Teaches typing to the compatibility list.

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